Skip to main content

August

Company

Documents about August

Article

Success After a Slow EA Launch: The Terminus Story

The analysis examines the unconventional success of the indie title Terminus: Zombie Survivors, which achieved significant growth after a poor Early Access (EA) launch.

  • Terminus: Zombie Survivors achieved a successful 1.0 launch with 800 reviews in 10 days after a slow start that saw only 15 reviews in its first month of Early Access.
  • The game's long-term success was driven by consistent updates and recurring coverage from streamers like Splattercat, who featured the game four times between 2022 and 2024.
  • The developer prioritized product quality over early marketing, waiting until 2023 to focus on promotion and using only the minimum 20% discount to trigger Steam email notifications.
How To Market A GameSep 2024
Cover of Sega Sammy Holdings Financial Results Q1 FY2025: Key Questions
Financial report3 pages

Sega Sammy Holdings Financial Results Q1 FY2025: Key Questions

Sega Sammy Holdings’ first-quarter financial results for the fiscal year ending March 2025 demonstrate strong performance across its primary business segments, with ordinary income significantly exceeding initial expectations.

  • Sega Sammy outperformed Q1 FY2025 expectations for ordinary income, though the company maintained its original full-year operating forecast due to the timing of upcoming major title launches.
  • The Entertainment Contents segment was the primary growth driver, fueled by the release of 'Shin Megami Tensei V: Vengeance', 'Total War: WARHAMMER III' DLC, and revenue from the 'Sonic the Hedgehog' film franchise.
  • The Pachislot and Pachinko division exceeded expectations behind the launch of 'e Hokuto No Ken 10', despite underperformance in utilization rates for high-spec Smart Pachislot titles.
Sega Sammy HoldingsSep 2024
Article

French Video Game Industry: Employment Figures - August 2024

The French video game industry maintains a consistent focus on labor market transparency through the publication of monthly employment data.

  • The FrenchGamesMap platform provides monthly tracking of video game industry employment in France, detailing regional hiring trends and specific professional profiles sought by studios.
  • The August 2024 report serves as a central resource for identifying active recruitment locations and accessing studio-specific career websites.
  • The data is maintained by the SNJV (Syndicat National du Jeu Vidéo) with financial support from the CNC (Centre National du Cinéma et de l'Image animée) through the FAJV fund.
FrenchGamesMapSep 2024
Cover of The Powerful Twitch Drops Campaign for Hunt: Showdown 1896
Article

The Powerful Twitch Drops Campaign for Hunt: Showdown 1896

The Twitch Drops campaign for Hunt: Showdown 1896, held between August 16 and August 23, 2024, served as a critical promotional vehicle for Crytek’s major game update.

  • The Hunt: Showdown 1896 Twitch Drops campaign (August 16–23, 2024) drove a 471% increase in viewership, rising from 1.3M to 7.2M hours watched compared to the week prior.
  • The campaign generated a lasting impact, with post-campaign viewership remaining roughly 10% higher than pre-campaign levels after adjusting for the game's initial launch day.
  • Participating streamers experienced a 1669% surge in average minute viewership (AMA) for their non-Hunt content after the campaign, indicating successful audience cross-pollination.
Stream HatchetSep 2024
Article

Mobile Gaming Pulse: August 2024

The August 2024 mobile gaming market analysis identifies key trends in global downloads and revenue, emphasizing the impact of regional expansions, live operations, and strategic in-app events.

  • AFK Journey experienced a tenfold month-over-month revenue increase in August 2024, driven by its August 8th launch in Asian markets which accounted for over 70% of its monthly revenue.
  • Honor of Kings became the top game by worldwide revenue growth and absolute revenue in August 2024, bolstered by a successful collaboration with the Fox Spirit Matchmaker anime series.
  • Sword of Convallaria achieved a nearly twentyfold revenue increase in August 2024, reaching over $14 million in gross revenue following its global launch at the end of July.
Sensor TowerSep 2024
Cover of KRAFTON Investor Presentation: September 2024
Financial report15 pages

KRAFTON Investor Presentation: September 2024

KRAFTON’s September 2024 investor presentation outlines the company’s strong financial trajectory and strategic focus on expanding its intellectual property portfolio.

  • KRAFTON achieved record revenue of KRW 1,372.9 billion in the first half of 2024, representing a 48.3% increase compared to the same period in 2023.
  • Operating profit for the first half of 2024 reached KRW 642.6 billion, already accounting for 84% of the total operating profit earned in the full 2023 fiscal year.
  • The PUBG franchise remains the primary financial driver, fueling two consecutive quarters of record-high sales, with Q2 2024 revenue hitting KRW 707.0 billion.
KraftonSep 2024
Cover of Black Myth: Wukong Revenue and Performance Analysis
Article

Black Myth: Wukong Revenue and Performance Analysis

Black Myth: Wukong has demonstrated significant commercial success following its August 20, 2024, launch.

  • Black Myth: Wukong generated $852.4 million in gross revenue on Steam between its August 20 launch and September 3, with estimated unit sales exceeding 17.8 million.
  • China remains the primary market for the title, accounting for 76% of Steam sales, followed by the United States at 6% and Hong Kong at 1%.
  • The game achieved an average playtime of 27.3 hours per user on the Steam platform.
Game World ObserverSep 2024
Article

Why Specialist Publishers Win With Steam's New Cross-Promo Rules

Steam’s recent updates to its cross-promotion policies represent a strategic pivot that favors specialist publishers and developers with cohesive franchises.

  • Steam’s new native cross-promotion tools allow developers to curate and prioritize franchise titles on their store pages, replacing previous external linking methods with platform-integrated ecosystem control.
  • Specialist publishers with deep, genre-specific catalogs, such as Hooded Horse, gain a significant competitive advantage under the new Steam policy, while fragmented or smaller publishers with limited title counts face potential disadvantages.
  • Steam has expanded promotional control by introducing enhanced curation tools that allow developers to specifically flag DLC items as recommended or new.
GameDiscoverCoSep 2024
Cover of World of Warcraft: The War Within Leverages Early Access on Live Streaming
Article

World of Warcraft: The War Within Leverages Early Access on Live Streaming

This analysis examines the live-streaming performance of the World of Warcraft expansion, The War Within, focusing on the impact of a new early access release strategy.

  • World of Warcraft: The War Within generated 17.3 million hours watched during its debut week, trailing previous expansions like Shadowlands, which reached 32.8 million hours watched.
  • The expansion's early access period, which began August 22, 2024, accounted for 8.6 million hours watched with an average minute viewership (AMA) of 51.2K.
  • Following the full release on August 26, 2024, the game saw an increase in engagement, reaching an AMA of 84.7K and totaling 16.3 million hours watched for that week.
Stream HatchetSep 2024
Cover of The Gaming Industry's Rollercoaster: Record-Breaking Wins and Shocking Losses—What You Need to Know!
Article

The Gaming Industry's Rollercoaster: Record-Breaking Wins and Shocking Losses—What You Need to Know!

The article examines the gaming industry’s recent volatility, highlighting record-breaking successes alongside notable setbacks.

  • Steam reached nearly 40 million concurrent players, bolstered by Black Myth: Wukong, which sold over 10 million units in its first ten days.
  • Sony increased the price of the PS5 in Japan by 19% to approximately $550, citing financial strain and a weakening yen.
  • Sony’s hero shooter Concord failed commercially, highlighting the significant financial risks major publishers face with new IP.
SparkersSep 2024
Cover of CEDEC 2025 Schedule Announcement
Report1 page

CEDEC 2025 Schedule Announcement

The announcement establishes the official timetable for CEDEC 2025, Japan’s premier three-day conference for computer-entertainment developers organized by the Computer Entertainment Developers Association (CESA).

  • CEDEC 2025 will take place from July 22–24, 2025, shifting the conference approximately one month earlier than its traditional late-August schedule.
  • The call for session proposals opens on January 6, 2025, with a strict submission deadline of February 17, 2025, at 10 a.m. JST.
  • Selection results for proposed sessions will be communicated to applicants in late March 2025.
Computer Entertainment Developers AssociationSep 2024
Cover of Deadlock Takes Live Streaming Viewership from MOBAs and Hero Shooters
Article

Deadlock Takes Live Streaming Viewership from MOBAs and Hero Shooters

The emergence of Valve’s alpha-stage title, Deadlock, has significantly disrupted the live-streaming landscape for MOBA and hero shooter genres.

  • Valve’s new title, Deadlock, generated 7 million hours watched and a peak viewership of 124,000 within six days of its NDA being lifted on August 23, 2024.
  • Concurrent player counts for Deadlock surged from 20,000 during the pre-NDA leak period to 75,000 immediately following the official lifting of the NDA.
  • The game’s launch significantly impacted established titles, causing average minute viewership (AMA) declines of 11.9% for Dota 2, 6.9% for Overwatch 2, 24.3% for Apex Legends, and 41% for Rust.
Stream HatchetAug 2024