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Cover of Creative trends in mobile games - August 2024
53 min
Two & a Half Gamers53 min

Creative trends in mobile games - August 2024

The mobile gaming industry is currently defined by a strategic reliance on high-impact, often misleading advertising hooks designed to minimize customer acquisition costs.

  • Celebrity endorsements in mobile game advertising are increasingly cost-effective, with talent from major franchises available for as little as $475 per video, allowing for scalable user acquisition campaigns.
  • The practice of 'creative stealing' remains a dominant industry trend, with top-performing games like Hero Wars and Top Heroes directly copying and pasting successful ad concepts from competitors without significant interference from ad networks.
  • Hybrid-casual games are heavily utilizing 'fake ad' mechanics—such as sorting puzzles or non-existent mini-games—to drive engagement, even when these features are not present in the actual gameplay.
Two & a Half GamersSep 2024
Cover of 2.5 gamers x Live AM(F)A #5 - Ask Me Anything @ August 21 5:30pm CET
61 min
Two & a Half Gamers61 min

2.5 gamers x Live AM(F)A #5 - Ask Me Anything @ August 21 5:30pm CET

The mobile gaming industry is undergoing a significant transformation as developers increasingly adopt strategies from the broader subscription-based app economy.

  • Developers are shifting toward subscription-based app economy models, prioritizing long-term community building and holistic lifetime value over purely transactional engagement.
  • Maximizing profitability increasingly involves bypassing platform fees through web-based onboarding and external stores, which requires robust technical infrastructure like conversion APIs and pixels.
  • Core gameplay quality is the primary driver of day-one retention, necessitating the use of professional testers rather than biased internal teams to refine onboarding experiences.
Two & a Half GamersAug 2024
Cover of Creative trends Q3, Merge mansion Japan, Admon tips, Habby: Souls review (#87)
56 min
Two & a Half Gamers56 min

Creative trends Q3, Merge mansion Japan, Admon tips, Habby: Souls review (#87)

Mobile gaming strategy currently centers on aggressive user acquisition through high-frequency creative refreshes and the strategic adoption of successful, genre-agnostic hooks.

  • Mobile user acquisition strategy is shifting toward genre-agnostic creative hooks, such as physics-based puzzles and animal themes, to lower cost-per-install regardless of core gameplay alignment.
  • Habby’s idle RPG 'Souls' generated $13 million in revenue between its August 2023 launch and the report date, maintaining a balanced 50/50 revenue split between Android and iOS.
  • Technical stability is now a primary operational requirement, as publishers must meet strict Google Application Not Responding (ANR) thresholds to protect organic traffic from SDK-related crashes.
Two & a Half GamersMay 2024
Cover of Stumbling Into a Multiplayer Hit Downloaded 2 Million Times per Day - Christof Wegmann, Photon.
20 min
PocketGamer.biz20 min

Stumbling Into a Multiplayer Hit Downloaded 2 Million Times per Day - Christof Wegmann, Photon.

The development and meteoric rise of the mobile title Stumble Guys serves as a case study in organic growth, technical scalability, and strategic exit planning within the multiplayer gaming sector.

  • Stumble Guys achieved massive scale with 25 million daily active users and 2 million daily downloads without formal user acquisition spending.
  • The game demonstrated high initial engagement with a 55% day-one retention rate and reached break-even status within two weeks of its August 2020 launch.
  • Technical scalability was achieved by supporting 32-player physics-based sessions on low-end mobile hardware, utilizing bots to ensure match viability and solve the 'empty game' problem.
PocketGamer.bizOct 2023
Cover of Announcing Thronefall's Release Date
2 min
Jonas Tyroller2 min

Announcing Thronefall's Release Date

Thronefall, a medieval base defense game developed by Grizzly Games, is scheduled for an Early Access launch on August 2, 2023.

  • Grizzly Games will launch its medieval base defense title, Thronefall, into Early Access on August 2, 2023.
  • The initial Early Access release will include four distinct levels, consisting of one tutorial and three primary stages, plus a variety of gameplay perks.
  • The developers are adopting a transparent pricing model that reflects the game's current content volume rather than charging for speculative future updates.
Jonas TyrollerJul 2023
Cover of Superstar Session: The State of Play: Blockchain Gaming in 2021
32 min
PocketGamer.biz32 min

Superstar Session: The State of Play: Blockchain Gaming in 2021

The blockchain gaming sector underwent a transformative expansion throughout 2021, characterized by a 4,300% year-on-year increase in daily active wallets interacting with gaming smart contracts by August.

  • Blockchain gaming experienced massive growth in 2021, marked by a 4,300% year-on-year increase in daily active wallets interacting with gaming smart contracts by August.
  • The play-to-earn model, driven largely by the economic impact of Axie Infinity in emerging markets, propelled blockchain games to surpass decentralized finance applications in total traffic.
  • The industry is currently transitioning toward a decentralized virtual layer, utilizing in-game NFTs, virtual land, and brand partnerships to establish gaming as a pillar of the decentralized economy.
PocketGamer.bizOct 2021
Cover of How Madden NFL Mobile drove EA Mobile's FY16 Q3 financials
7 min
PocketGamer.biz7 min

How Madden NFL Mobile drove EA Mobile's FY16 Q3 financials

EA Mobile’s financial performance for the third quarter of fiscal year 2016, covering October through December 2015, demonstrates a significant disparity between GAAP and non-GAAP accounting metrics.

  • EA Mobile reported non-GAAP revenue of $162 million for FY16 Q3, marking a 43% quarterly increase driven by deferred revenue recognition in its free-to-play model.
  • GAAP revenue for the same period was $126 million, reflecting a more modest 3% quarter-over-quarter and 5% year-over-year growth compared to non-GAAP figures.
  • Madden NFL Mobile served as the primary growth engine for the quarter, leveraging a mid-August update to align with the NFL season and improve engagement levels.
PocketGamer.bizFeb 2016
Cover of Biz Daily: Is Agar.io this year's Flappy Bird?
7 min
PocketGamer.biz7 min

Biz Daily: Is Agar.io this year's Flappy Bird?

The mobile game Agar.io emerged as the most downloaded iOS title in July 2015, mirroring the viral, rapid-growth trajectory previously established by Flappy Bird.

  • Agar.io became the most downloaded iOS title in July 2015, mirroring the rapid viral growth trajectory of Flappy Bird.
  • Despite its popularity—reaching the sixth most-played iPhone game in the U.S. during its peak—the game currently lacks in-app purchases and relies entirely on advertising.
  • Miniclip faces a significant challenge in introducing monetization to Agar.io without alienating a user base accustomed to the free, non-monetized experience of its original browser-based version.
PocketGamer.bizAug 2015
Cover of Mobile games industry news (w/e 30 August 2013)
10 min
PocketGamer.biz10 min

Mobile games industry news (w/e 30 August 2013)

The mobile games industry in late August 2013 was defined by significant shifts in hardware strategy, developer tool accessibility, and the evolving role of platform holders in publishing.

  • Unity Technologies expanded its business model to include game publishing, leveraging its developer base to curate and distribute titles while forming a strategic partnership with Facebook for social integration.
  • Nintendo launched the 2DS to address hardware costs, despite the 3DS platform reaching 32 million units sold, highlighting the company's ongoing struggle to adapt its hardware-centric model to the modern mobile market.
  • Autodesk released Maya LT, a streamlined and affordable version of its 3D software, signaling a trend toward making professional-grade production tools accessible to independent mobile studios.
PocketGamer.bizAug 2013
Cover of Mobile games industry news (w/e 16 August 2013)
10 min
PocketGamer.biz10 min

Mobile games industry news (w/e 16 August 2013)

The mobile games industry in mid-August 2013 was characterized by significant capital investment, strategic consolidation, and a focus on data-driven advertising models.

  • Baidu acquired the Android app distribution channel 91 Wireless for $1.85 billion to strengthen its position in the Chinese mobile market.
  • Millennial Media bid $225 million to acquire JumpTap, a move aimed at consolidating gaming-focused mobile advertising networks.
  • The Japanese mobile games market reached a valuation of $5.1 billion in 2012, with feature phones still maintaining a significant 50% share of the market alongside smartphones.
PocketGamer.bizAug 2013
Cover of Firebrand Games' Clive Lawrence explains the team's new puzzle IP Solar Flux
5 min
PocketGamer.biz5 min

Firebrand Games' Clive Lawrence explains the team's new puzzle IP Solar Flux

Solar Flux represents a strategic shift for Firebrand Games, moving from a history of developing licensed racing titles for consoles to creating an original intellectual property.

  • Firebrand Games is pivoting from licensed racing titles to original IP with the launch of its physics-based space puzzle game, Solar Flux.
  • Solar Flux launches on August 15th for iPad 2, 3, 4, and iPad Mini at a premium price point of $2.49 with no in-app purchases.
  • The game features 82 missions across four galaxies and 18 themed playlists, utilizing thrust-based mechanics optimized for touch controls.
PocketGamer.bizAug 2013
Cover of Mobile games industry news (w/e 9 August 2013)
10 min
PocketGamer.biz10 min

Mobile games industry news (w/e 9 August 2013)

The mobile games industry in mid-2013 is characterized by a transition from rapid, unchecked growth to a more competitive, plateauing environment.

  • The mobile games industry is transitioning from unchecked growth to a competitive, plateauing environment, forcing companies to pivot toward international, free-to-play models.
  • DeNA reported a 10% revenue increase to $526 million in Q2 2013, though operating profits declined due to heavy investment in international expansion and continued reliance on Japanese feature-phone platforms.
  • Glu Mobile experienced a 17% revenue drop as it struggled to transition from legacy carrier-based business models to modern free-to-play structures.
PocketGamer.bizAug 2013