2015
Company
Documents about 2015
Three Questions to: Tiny Roar
The interview with Maurice Hagelstein, co-founder and game director of the Hamburg-based indie studio Tiny Roar, highlights the company's evolution and its strategic focus on ambitious project development.
- Founded in 2015, the Hamburg-based indie studio Tiny Roar has scaled from a three-person team to 19 employees.
- The studio is currently developing its most ambitious project to date, a sci-fi action-adventure game titled XEL.
- Tiny Roar’s growth strategy prioritizes maintaining a modest organizational identity and sustainable development practices alongside team expansion.
Tiny Roar Release Into the Emberlands as Full Version
The Hamburg-based indie studio Tiny Roar has officially launched the full 1.0 version of its cozy exploration game, Into the Emberlands, on Steam.
- Hamburg-based indie studio Tiny Roar has officially launched the 1.0 full version of its cozy rogue-lite exploration game, Into the Emberlands, on Steam.
- The project received critical early-stage support through prototype funding from Gamecity Hamburg in 2022, which helped the studio secure a publishing partnership with Daedalic Entertainment.
- Tiny Roar, founded in 2015, has scaled its operations to a team of more than 27 employees.
Hamburg-based Overhype Studios Release MENACE in Early Access
Overhype Studios, an independent game developer based in Hamburg, Germany, officially launched its latest title, MENACE, into Early Access on February 5, 2026.
- Overhype Studios launched its new turn-based tactical RPG, MENACE, into Early Access on February 5, 2026.
- The title is published by Hooded Horse and is currently available for PC via Steam and the Epic Games Store.
- MENACE marks a strategic shift for the Hamburg-based developer, moving from the low-fantasy setting of their previous title, BATTLE BROTHERS, into a sci-fi environment.
Mobile Game Market
The provided content serves as a comprehensive digital repository for the mobile gaming industry, functioning as a resource hub for market analysis, publisher performance, and strategic trends as of 2026.
- Playrix has reached a significant milestone of over $12 billion in total revenue and 2.6 billion downloads as of 2026.
- Playtika has generated more than $9.3 billion in revenue specifically through in-app purchases.
- Outfit7 has achieved a massive scale in user acquisition, recording over 25 billion total downloads.
Summary of Financial Results for First Quarter: Fiscal Year Ending December 31, 2015
KLab Inc. reported first-quarter fiscal 2015 results that marked a dramatic turnaround from the same period in FY2014.
- KLab Inc. achieved a major financial turnaround in Q1 2015, with operating income surging 960.8% to ¥1,019 million and net income rising 732.8% to ¥426 million.
- Consolidated revenue for the first quarter grew 27.4% year-over-year to ¥5,637 million, primarily fueled by the strong performance of titles 'Celestial Craft Fleet' and 'Tales of Asteria'.
- Comprehensive income for the quarter reached ¥471 million, representing an 872% increase compared to the same period in fiscal year 2014.
Financial Highlights: 1st Half of the Fiscal Year Ending March 2015
Financial highlights for the first half of fiscal year 2014, ending March 31 2014, show robust growth across KOEI TECMO HOLDINGS’ core segments.
- KOEI TECMO HOLDINGS achieved a 99.6% increase in operating income to ¥7,140 million and a 76.5% rise in net income to ¥6,936 million for the first half of the fiscal year ending March 2015.
- Net sales grew 4.2% year-on-year to ¥37,576 million, fueled by a 1.0% increase in game software sales and a 7.1% rise in online and mobile revenue.
- Profitability in the game software segment surged with an 89.5% increase in operating profit, while the online and mobile segment saw a 30.8% profit gain.
Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2015
Financial highlights for the third quarter of fiscal year 2014, ending March 31 2015, show a robust performance across KOEI TECMO HOLDINGS’ core segments.
- KOEI TECMO HOLDINGS achieved a 35.7% surge in operating income to ¥7,140 million, significantly outperforming the company's forecast by 12.0%.
- Net income for the third quarter ending March 31, 2015, rose 31.1% year-over-year to ¥6,936 million, despite a 5.9% decline in net sales to ¥37,576 million compared to the prior year.
- The Media & Rights segment experienced a sharp 46.4% revenue expansion to ¥2,071 million, successfully shifting from a loss to a profit of ¥202 million.
Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2017
Financial highlights for KOEI TECMO Holdings’ third quarter of fiscal 2016 reveal a robust revenue surge, with net sales rising to ¥38.3 billion from ¥22.5 billion in the same period of fiscal 2015, a 7.3% increase that aligns with the company’s forecast of 9.6%.
- KOEI TECMO Holdings reported a significant revenue increase to ¥38.3 billion for the third quarter of fiscal 2016, up from ¥22.5 billion in the same period of the previous year.
- Operating income rose 11.1% to ¥11.1 billion, while net income grew 12.3% to ¥10.9 billion, tracking closely toward the company's full-year forecast of ¥11 billion.
- The entertainment segment remains the primary driver of financial performance, generating ¥34.7 billion in sales and contributing ¥10.4 billion to the total operating income.