2015
Company
Documents about 2015
Nippon Ichi Software Q3 2016 Financial Results
Nippon Ichi Software’s financial results for the third quarter of the fiscal year ending March 2016 demonstrate significant growth in profitability compared to the same period in the previous year.
- Nippon Ichi Software achieved a 108.3% increase in operating profit to 405 million yen for the nine-month period ending December 31, 2015, despite a modest 0.9% revenue increase to 2.76 billion yen.
- Net income for the first three quarters of the fiscal year reached 211 million yen, more than doubling the 104 million yen recorded during the same period in the previous year.
- The online business segment proved highly efficient, generating 354 million yen in operating profit from 672 million yen in sales, largely driven by digital distribution on the PlayStation Network.
FY2015 Third-Quarter Earnings Result Briefing Session
The fiscal year 2015 third-quarter earnings results for mixi, Inc. demonstrate significant financial growth driven primarily by the robust performance of the company’s Entertainment Business.
- Mixi, Inc. reported strong Q3 FY2015 growth with net sales of 54.9 billion yen, a 64.9% year-over-year increase, and operating income of 23.6 billion yen, up 51.7%.
- The mobile game Monster Strike served as the primary revenue driver, bolstered by a Nintendo 3DS release and high-profile collaborations with Evangelion and Street Fighter V.
- The Entertainment segment’s operating income (EBITDA) grew by 135.9% during the nine-month period ending December 2015.
Take-Two Interactive Form 10-Q: Q3 FY2016
Take-Two Interactive’s financial performance for the third quarter of fiscal year 2016 reflects a strategic transition toward digital revenue streams, even as the company navigates significant restructuring costs and a heavy reliance on its flagship intellectual property.
- Take-Two's net revenue for the nine months ended December 31, 2015, increased by $253.6 million, driven primarily by the Grand Theft Auto franchise and the recognition of previously-deferred revenue from Grand Theft Auto V and Grand Theft Auto Online.
- The company recognized a discrete tax benefit of $26.4 million during the quarter due to new United Kingdom tax legislation allowing video game developers to claim deductions on qualified titles.
- Console games accounted for 84.8% of total net revenue for the nine months ended December 31, 2015, up from 79.3% in the same period of the prior year.
Square Enix Holdings Nine-Month Period Financial Results: Nine-Month Period Ended December 31, 2015
Square Enix Holdings experienced significant financial growth during the nine-month period ending December 31, 2015, driven primarily by strong performance in its Digital Entertainment segment.
- Square Enix reported strong growth for the nine-month period ending December 31, 2015, with net sales rising to 152.8 billion yen, a 33.9 billion yen increase compared to the same period in 2014.
- Operating income grew significantly by 9.0 billion yen year-over-year, reaching 23.8 billion yen for the nine-month period.
- The Digital Entertainment segment was the primary driver of growth, contributing 110.1 billion yen in net sales and 23.1 billion yen in operating income, an increase of 34.7 billion yen and 9.0 billion yen respectively over the prior year.
Consolidated Results for the Nine Months Ended December 2014 and 2015
Nintendo Co., Ltd.’s consolidated financial results for the nine-month period ending December 31, 2015, reflect a period of strategic transition and platform stabilization.
- Nintendo reported net sales of 425.6 billion yen for the nine months ending December 31, 2015, representing a 3.9% year-over-year decrease.
- Operating income grew by 34.4% to 42.4 billion yen, while profit attributable to owners of the parent reached 40.5 billion yen.
- The Nintendo 3DS family sold 5.88 million hardware units and 38.87 million software units, while the Wii U platform moved 3.06 million hardware units and 22.62 million software units.
Nintendo Earnings Release: Nine-Month Period Ended December 2015
The Nintendo earnings release for the nine-month period ending December 2015 details the company’s consolidated financial performance and software release pipeline.
- Nintendo achieved an operating income of 42.48 billion yen for the nine-month period ending December 2015, marking a return to operating profitability.
- The gross profit ratio improved significantly to 43.1%, up from 39.0% in the same period the previous year.
- Net sales for the nine-month period totaled 425.66 billion yen, representing a slight decline from the 442.92 billion yen reported in the prior year.
GungHo Online Entertainment FY2015 Financial Results
GungHo Online Entertainment experienced a period of contraction during the 2015 fiscal year, as net sales declined by 10.8 percent to 154.3 billion yen and net income fell by 30.0 percent to 43.4 billion yen.
- GungHo Online Entertainment faced a significant downturn in FY2015, with net sales falling 10.8% to 154.3 billion yen and net income dropping 30.0% to 43.4 billion yen.
- The company remains heavily dependent on its flagship title, Puzzle & Dragons, which accounted for 88.6% of total revenue during the fiscal year.
- Management declined to provide earnings forecasts for the upcoming year, citing the volatility of the digital content sector and the maturation of the Japanese smartphone gaming market.
Summary of Financial Results for Fiscal Year Ending December 31, 2015
KLab Inc. experienced a period of financial contraction during the fiscal year ending December 31, 2015, characterized by a 2.2% year-over-year decline in consolidated revenue to ¥20.9 billion.
- KLab Inc. reported a 60.9% decline in net income to ¥700.5 million for the fiscal year ending December 31, 2015, alongside a 2.2% decrease in consolidated revenue to ¥20.9 billion.
- Profitability was significantly impacted by non-operating factors, including foreign exchange losses, derivative valuation losses, and a ¥328 million impairment loss on software assets.
- The company remains heavily dependent on the Japanese market, which accounts for over 90% of total revenue, with distribution concentrated on Apple and Google platforms.
Consolidated Financial Results for the Nine Months Ended December 31, 2015 (Japanese GAAP)
Mixi, Inc. reported substantial year-over-year growth in its consolidated financial results for the nine months ended December 31, 2015.
- Mixi, Inc. reported substantial growth for the nine months ended December 31, 2015, with net sales reaching ¥150,285 million, a 120.1% increase year-over-year.
- Operating income surged 124.9% to ¥67,305 million, while profit attributable to owners of the parent rose 130.5% to ¥44,032 million.
- The Entertainment Business segment, driven primarily by the game Monster Strike, accounted for the vast majority of performance with ¥140,303 million in net sales and ¥70,348 million in segment profit.
Capcom Consolidated Financial Results for the 9 Months of the Fiscal Year Ending March 31, 2016
Capcom’s consolidated financial results for the nine-month period ending December 31, 2015, reflect a period of growth driven by strong performance in its digital contents and amusement equipment segments.
- Capcom reported strong nine-month growth ending December 31, 2015, with net sales rising 19.3% to 57,060 million yen and operating income increasing 9.0% to 10,604 million yen.
- The Digital Contents segment, the company's primary growth engine, grew 11.3% to 36,080 million yen, driven by the successful release of Monster Hunter X for Nintendo 3DS, which sold over 3 million units.
- The Amusement Equipments business experienced an 87.0% surge in sales to 13,091 million yen, fueled by the popularity of Resident Evil 6 pachinko and pachislo machines.
Half-Yearly Report and Trading Update
Games Workshop maintained a stable pre-tax profit of £6.3 million for the six months ending November 29, 2015, despite a 2.2% decline in reported revenue to £55.3 million.
- Games Workshop projects full-year pre-tax profit will likely not exceed £16 million following disappointing December sales figures.
- Pre-tax profit remained stable at £6.3 million for the six months ending November 29, 2015, despite a 2.2% decline in reported revenue to £55.3 million.
- Core operating profit fell by £0.8 million, driven by unfavorable exchange rate fluctuations and increased capital investment in retail infrastructure.
Minutes of the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)
The protocol details the proceedings and resolutions of the Extraordinary General Meeting of 11 bit studios S.A., held on December 17, 2015, at the company’s headquarters in Warsaw, Poland.
- The 11 bit studios S.A. Extraordinary General Meeting held on December 17, 2015, achieved a 100% unanimous vote from shareholders representing 27.41% of the company's total share capital.
- The company formally identified Grzegorz Miechowski, Bartosz Brzostek, Przemysław Marszał, and Michał Drozdowski as its official founders via Resolution 6/2015.
- The Supervisory Board was granted expanded authority to approve real estate transactions, significant debt obligations, and decisions regarding profit distribution and the acquisition of other business entities.