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Capcom
Distilling the key insights…
Capcom’s consolidated financial results for the nine-month period ending December 31, 2015, reflect a period of growth driven by strong performance in its digital contents and amusement equipment segments. The company reported net sales of 57,060 million yen, representing a 19.3% increase compared to the same period in the previous fiscal year. Operating income rose by 9.0% to 10,604 million yen, while net income attributable to owners of the parent grew by 7.1% to 7,006 million yen. These results were supported by a strategic focus on internal development, cost management, and the expansion of digital download sales.
The Digital Contents business served as a primary growth engine, generating 36,080 million yen in sales, an 11.3% increase year-over-year. This performance was bolstered by the successful release of Monster Hunter X (Cross) for the Nintendo 3DS, which exceeded sales expectations with over 3 million units sold. Additionally, the Amusement Equipments business saw a significant 87.0% surge in sales to 13,091 million yen, largely attributed to the popularity of the Resident Evil 6 pachinko and pachislo machines. Conversely, the Arcade Operations business faced a challenging environment, with sales declining by 5.4% to 6,578 million yen due to market saturation and competition from mobile gaming.
The company maintained its full-year earnings forecast, projecting net sales of 76,000 million yen and net income of 7,700 million yen for the fiscal year ending March 31, 2016. Financial positioning remained stable, with total assets increasing to 111,429 million yen, primarily due to higher investments in work-in-progress for game software. The company also implemented changes to its accounting policies regarding business combinations to align with updated Japanese accounting standards, though these adjustments did not materially impact the reported quarterly financial statements.
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