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2015

Company

Documents about 2015

Cover of Draft Resolutions for the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)
Regulatory notice7 pages

Draft Resolutions for the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)

These draft resolutions outline the formal agenda and proposed corporate actions for the Extraordinary General Meeting of 11 bit studios S.A., scheduled for December 17, 2015, in Warsaw.

  • The Extraordinary General Meeting of 11 bit studios S.A. was convened on December 17, 2015, in Warsaw to formalize corporate governance and administrative procedures.
  • The company formally amended its Statutes to officially designate Grzegorz Miechowski, Bartosz Brzostek, Przemysław Marszał, and Michał Drozdowski as the company’s founders.
  • Governance authority was redistributed, with the General Meeting retaining control over financial statement approval, profit distribution, and the acquisition of outside interests.
11 bit studiosDec 2015
Financial report1 page

GameStop Quarterly Report: Q3 FY2016

GameStop’s financial performance for the third quarter of fiscal year 2016, ending October 31, 2015, reflects a strategic transition from a traditional video game retailer to a diversified multichannel enterprise.

  • GameStop acquired Geeknet for $126.0 million on July 17, 2015, to expand its collectibles and apparel business through the ThinkGeek brand.
  • Technology Brands segment sales grew significantly, contributing to a $140.6 million increase in revenue for the 39 weeks ended October 31, 2015, compared to the prior year.
  • Gross profit increased by $33.4 million (5.4%) for the 13 weeks ended October 31, 2015, with gross profit as a percentage of net sales rising to 32.5% from 29.7% in the prior year period.
GameStopDec 2015
Cover of Square Enix Holdings Financial Results Briefing: Six-Month Period Ended September 30, 2015
Financial report10 pages

Square Enix Holdings Financial Results Briefing: Six-Month Period Ended September 30, 2015

Square Enix Holdings reported strong financial growth for the six-month period ending September 30, 2015, characterized by increased net sales and improved operating margins.

  • Square Enix reported consolidated net sales of ¥86.4 billion for the six-month period ending September 30, 2015, a year-over-year increase of ¥13.2 billion.
  • Operating income rose by ¥4.1 billion to ¥12.6 billion, with the operating margin improving by 3 percentage points to 15%.
  • The Digital Entertainment segment served as the primary earnings driver, generating ¥60.2 billion in net sales through strong performance in MMO expansion packs and smart device/PC browser games.
Square EnixNov 2015
Cover of 株式会社Aiming 第5期 第3四半期四半期報告書
Financial report20 pages

株式会社Aiming 第5期 第3四半期四半期報告書

This quarterly report outlines the financial performance and business status of Aiming Inc. for the third quarter of the fiscal year ending December 31, 2015.

  • Aiming Inc. achieved significant financial growth in Q3 2015, with net sales reaching 9,392 million yen (130.2% increase) and operating profit surging to 2,837 million yen (3,011.5% increase) compared to the previous year.
  • The primary driver of revenue was the existing smartphone title "Sword and Magic Logres: Ancient Goddesses," supported by community-focused gameplay and extensive marketing.
  • New titles like "Himegami Emaki" and international expansion into Taiwan, Hong Kong, and Macau also contributed to growth.
AimingNov 2015
Cover of Nexon Third Quarter 2015 Financial Results
Financial report3 pages

Nexon Third Quarter 2015 Financial Results

Nexon reported strong financial performance for the third quarter of 2015, exceeding internal guidance across all primary metrics.

  • Nexon reported Q3 2015 revenue of 49.8 billion yen, a 9% year-over-year increase driven by growth in both PC online (10%) and mobile (7%) game segments.
  • Net income rose 41% year-over-year to 19.2 billion yen, bolstered by strong performance in core titles and favorable foreign exchange gains.
  • Operating income reached 18.4 billion yen, a 22% year-over-year improvement attributed to high-performing PC titles and lower-than-expected human resources costs.
NEXON Co.Nov 2015
Cover of NEXON Q3 2015 Investor Presentation
Financial report31 pages

NEXON Q3 2015 Investor Presentation

Nexon achieved strong financial growth during the third quarter of 2015, reporting revenues of ¥49.8 billion, which represents a 9% increase compared to the same period in the previous year.

  • Nexon reported Q3 2015 revenue of ¥49.8 billion, a 9% year-over-year increase driven by the performance of Dungeon&Fighter in China and the mobile title DomiNations.
  • Operating income rose 22% to ¥18.4 billion during the quarter, supported by strong sales and disciplined human resource spending.
  • Net income for Q3 2015 reached ¥19.2 billion, confirming the success of the company’s content-led growth strategy.
NEXON Co.Nov 2015
Cover of NEXON Q3 2015 Earnings Call Transcript
Financial report14 pages

NEXON Q3 2015 Earnings Call Transcript

Nexon experienced a robust third quarter in 2015, characterized by financial performance that surpassed expectations across revenue, operating income, and net income.

  • Nexon exceeded Q3 2015 financial expectations for revenue, operating income, and net income, driven by the performance of Dungeon&Fighter in China and the launch of DomiNations in Korea.
  • The company divested its 15.08% stake in NCSOFT for ¥64 billion to increase cash reserves for future mergers and acquisitions.
  • The conclusion of Dungeon&Fighter intellectual property amortization in August 2015 is projected to increase 2016 profitability by approximately ¥5.6 billion.
NEXON Co.Nov 2015
Cover of Kadokawa Dwango Financial Results for the 2nd Quarter Ended September 30, 2015
Financial report32 pages

Kadokawa Dwango Financial Results for the 2nd Quarter Ended September 30, 2015

Kadokawa Dwango achieved a notable financial turnaround during the second quarter ending September 30, 2015, returning to profitability with an operating income of 2.36 billion yen on total revenues of 47.02 billion yen.

  • Kadokawa Dwango reported a strong second quarter for the period ending September 30, 2015, with operating income doubling quarter-over-quarter to 2.36 billion yen and net profit moving into the black.
  • The Books and IP business, the company's largest revenue segment at 17.9 billion yen, is shifting its composition as high-margin e-book growth offsets declining sales in regular paper books.
  • The Portal business saw steady growth in its niconico premium membership base, reaching 2.53 million subscribers as of September 30, 2015.
Kadokawa DwangoNov 2015
Cover of Nippon Ichi Software Q2 2015 Financial Results
Financial report22 pages

Nippon Ichi Software Q2 2015 Financial Results

Nippon Ichi Software’s financial results for the second quarter of the fiscal year ending March 31, 2016, reflect a period of contraction in both revenue and profitability.

  • Nippon Ichi Software reported a net loss of 19.8 million yen for the six months ending September 30, 2015, a sharp decline from the 79.6 million yen profit recorded during the same period in 2014.
  • Net sales for the first half of the fiscal year fell 28.6% year-over-year to 1.47 billion yen, while operating profit dropped 47.5% to 86.5 million yen.
  • The package software segment, which released nine titles, generated 979.4 million yen in sales and 40.2 million yen in operating profit.
Nippon Ichi SoftwareNov 2015
Cover of CD PROJEKT Capital Group Q3 2015 Financial Results
Financial report72 pages

CD PROJEKT Capital Group Q3 2015 Financial Results

The CD PROJEKT Capital Group experienced a period of exceptional financial growth during the first nine months of 2015, driven primarily by the global commercial success of the videogame The Witcher 3: Wild Hunt.

  • CD PROJEKT Capital Group achieved a net profit of 276.7 million PLN for the first nine months of 2015, a massive increase from the 2.23 million PLN profit recorded during the same period in 2014.
  • Consolidated net revenues for the first nine months of 2015 reached 625.9 million PLN, driven primarily by the global commercial success of The Witcher 3: Wild Hunt.
  • The videogame development segment served as the primary profit engine, contributing 292.6 million PLN to the Group's net total.
CD ProjektNov 2015
Cover of COLOPL 4Q FY Sep. 2015 Operating Results
Financial report33 pages

COLOPL 4Q FY Sep. 2015 Operating Results

COLOPL’s operating results for the fourth quarter of the fiscal year ending September 2015 demonstrate significant financial growth, characterized by record-high quarterly sales and operating profits.

  • COLOPL posted record results for FY ended September 2015: sales of ¥72.4 billion (+35.1% YoY) and operating profit of ¥32.3 billion (+36.9% YoY), exceeding the company's internal guidance.
  • White Cat Project was the main growth driver, with monthly sales doubling in 4Q compared with the first half of the fiscal year.
  • Quarterly Active Users hit a record 8.37 million, and Average Revenue Per Quarterly User (ARPQU) also reached a record high, so growth came from both user scale and monetization.
COLOPLNov 2015
Cover of Marvelous First Half Results Briefing Materials: Fiscal Year Ending March 31, 2016
Financial report20 pages

Marvelous First Half Results Briefing Materials: Fiscal Year Ending March 31, 2016

Marvelous Inc. reported strong financial growth for the first half of the fiscal year ending March 31, 2016, characterized by significant year-over-year increases in both net sales and operating income.

  • Marvelous Inc. reported strong H1 FY2016 growth, with net sales reaching 16.4 billion yen (up 144.4% YoY) and operating income hitting 2.8 billion yen (up 196.0% YoY).
  • The Online Game segment served as the primary growth driver, fueled by the success of 'Logres of Swords and Sorcery,' which surpassed 7 million cumulative downloads.
  • The company maintains an optimistic full-year forecast of 35 billion yen in net sales and 6 billion yen in operating income.
MarvelousNov 2015