Skip to main content
Journal of Games Criticism logo

Journal of Games Criticism

Research22 reports · 46 articles

Open-access peer-reviewed journal (since 2014) that bridges academic game studies and popular games criticism.

Documents

Cover of Play While Paused: Time and Space in Videogame Pause Menus
Article

Play While Paused: Time and Space in Videogame Pause Menus

Pause menus represent a critical, often overlooked interface that reveals the complex computational temporalities governing digital games.

Journal of Games Criticism
Cover of “Together They Are Twofold”: Player-Avatar Relationship Beyond the Fourth Wall
Article

“Together They Are Twofold”: Player-Avatar Relationship Beyond the Fourth Wall

The fourth wall in video games serves as a dynamic site of interaction rather than a static barrier, necessitating a refined typology to distinguish between characters who merely acknowledge their fictionality and those who engage in genuine metareferential dialogue.

Journal of Games Criticism
Cover of Of Actors and Non-Player Characters: How Immersive Theatre Performances Decontextualize Game Mechanics
Article

Of Actors and Non-Player Characters: How Immersive Theatre Performances Decontextualize Game Mechanics

Immersive theatre productions frequently adopt design mechanics from video games to market themselves as highly agentic, interactive experiences.

Journal of Games Criticism
Cover of “There’s No Point In Saving Anymore”: Diegesis And Interactional Metalepsis In Pony Island And Doki Doki Literature Club
Article

“There’s No Point In Saving Anymore”: Diegesis And Interactional Metalepsis In Pony Island And Doki Doki Literature Club

Video games increasingly employ metalepsis—the transgression of boundaries between narrative levels—to dismantle the traditional fourth wall and foster a sense of ontological disorientation.

Journal of Games Criticism
Cover of Local Practices in Digital Gaming Heritage: An Interview With Maurizio Banavage and Andrea Dresseno
Article

Local Practices in Digital Gaming Heritage: An Interview With Maurizio Banavage and Andrea Dresseno

Digital gaming heritage preservation currently relies heavily on the labor of small-scale, volunteer-driven initiatives, such as Malta’s Vintage Computer Club and Italy’s Videogame Archive.

Journal of Games Criticism
Cover of "I Never Asked For It, But I Got It And Now I Feel That My Knowledge About History Is Even Greater!": Play, Encounter And Research In Europa Universalis IV
Article

"I Never Asked For It, But I Got It And Now I Feel That My Knowledge About History Is Even Greater!": Play, Encounter And Research In Europa Universalis IV

Europa Universalis IV functions as a powerful catalyst for informal historical education, facilitating a dynamic cycle of play, encounter, and research.

Journal of Games Criticism
Cover of Labour and Love: Play-Centrism and Procedurality in Spiritfarer
Whitepaper17 pages

Labour and Love: Play-Centrism and Procedurality in Spiritfarer

The tension between procedurality, which posits that meaning is embedded within a game’s formal rules, and play-centrism, which emphasizes the subjective role of the player, serves as a critical framework for understanding modern game design.

Journal of Games Criticism
Cover of The Kid in the Fridge: Sacrificial Children and Vengeful Masculinity in Contemporary Videogames
Whitepaper22 pages

The Kid in the Fridge: Sacrificial Children and Vengeful Masculinity in Contemporary Videogames

The sacrificial child trope in contemporary gaming serves as a critical narrative mechanism designed to justify hypermasculine, militarized violence.

Journal of Games Criticism
Cover of The Evolution of Pokémon GO: A Survey of Finnish Player Experiences
Article

The Evolution of Pokémon GO: A Survey of Finnish Player Experiences

Pokémon GO has undergone a significant transformation since its 2016 launch, evolving from a spontaneous, community-driven phenomenon into a structured, habitual service model.

Journal of Games Criticism
Cover of Theorizing Whiteness as a Proceduralized Ideology in Videogames
Whitepaper21 pages

Theorizing Whiteness as a Proceduralized Ideology in Videogames

Proceduralized whiteness functions as a foundational ideology within video games, manifesting not merely through visual representation but through the core rules, mechanics, and goal structures that govern play.

Journal of Games Criticism
Cover of Black Deprivation in Naughty Dog's The Last of Us Remastered and The Last of Us Part II
Whitepaper16 pages

Black Deprivation in Naughty Dog's The Last of Us Remastered and The Last of Us Part II

Naughty Dog’s The Last of Us series functions through a framework of black deprivation, a narrative strategy that systematically relegates Black characters to disposable roles to ensure the existential longevity and emotional development of white protagonists.

Journal of Games Criticism
Cover of Highway to the Golden Zone: PC Bangs and Techno-Orientalism in the StarCraft II Visual Novel
Whitepaper28 pages

Highway to the Golden Zone: PC Bangs and Techno-Orientalism in the StarCraft II Visual Novel

The visual novel SC2VN functions as a site of techno-Orientalist discourse, utilizing the South Korean pc bang as a central trope to navigate Western anxieties surrounding the nation’s dominance in mid-2010s esports.

Journal of Games Criticism