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Journal of Games Criticism

Research22 reports · 46 articles

Open-access peer-reviewed journal (since 2014) that bridges academic game studies and popular games criticism.

Documents

Cover of Dark Entanglement and Visions of the Post-Anthropocene in Battlefield 2042
Article

Dark Entanglement and Visions of the Post-Anthropocene in Battlefield 2042

Battlefield 2042 functions as a critical ecocritical text that illustrates the concept of dark entanglement, defined as the destructive intersection of capitalist, geotechnic, and military-industrial infrastructures.

Journal of Games CriticismOct 2024
Cover of Posthumanist, Post-apocalyptic, and Post-anthropocentric Possibilities: Kantian Morals and Posthuman Ethics in My Friend is a Raven
Article

Posthumanist, Post-apocalyptic, and Post-anthropocentric Possibilities: Kantian Morals and Posthuman Ethics in My Friend is a Raven

The 2019 game My Friend is a Raven serves as a critical site for examining the transition from traditional humanist morality to a posthumanist ethic within post-apocalyptic digital environments.

Journal of Games CriticismOct 2024
Cover of Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games
Article

Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games

Post-apocalyptic video games are increasingly moving away from narratives of total destruction to embrace themes of ecological recovery and nonhuman agency.

Journal of Games CriticismSep 2024
Cover of Character Affectivity in Newton and the Apple Tree
Article

Character Affectivity in Newton and the Apple Tree

Newton and the Apple Tree serves as a primary case study for a multidisciplinary framework designed to analyze how fictional characters elicit affective responses in players.

Journal of Games CriticismFeb 2024
Cover of Videogame Distribution and Steam's Imperialist Practices: Platform Coloniality in Game Distribution
Whitepaper26 pages

Videogame Distribution and Steam's Imperialist Practices: Platform Coloniality in Game Distribution

Steam operates as an imperialist infrastructure that exerts near-monopolistic control over the global videogame industry, effectively displacing local distribution networks and reinforcing Western-centric power structures.

Journal of Games CriticismAug 2023
Cover of Colonized Morality Mechanics: The Struggle to Be Good in Telltale's The Walking Dead
Article

Colonized Morality Mechanics: The Struggle to Be Good in Telltale's The Walking Dead

The Walking Dead series by Telltale Games serves as a critical case study for how interactive media can enforce colonialist moral frameworks upon marginalized protagonists.

Journal of Games CriticismAug 2023
Cover of Outside the Racist Nostalgia Box: Rethinking Afrikan tähti’s Cultural Depictions
Whitepaper21 pages

Outside the Racist Nostalgia Box: Rethinking Afrikan tähti’s Cultural Depictions

The board game Afrikan tähti serves as a primary case study for examining how ludic racism and colonial entitlement are embedded within European cultural artifacts.

Journal of Games CriticismAug 2023
Cover of Surviving Whiteness in Games
Article

Surviving Whiteness in Games

This collection of scholarly essays examines the pervasive influence of Whiteness and coloniality within the global video game industry, arguing that gaming functions as a colonial project that reinforces European racial hierarchies.

Journal of Games CriticismAug 2023
Cover of The Wounds That Never Healed: Videoludic Trauma in Cry of Fear
Article

The Wounds That Never Healed: Videoludic Trauma in Cry of Fear

Videoludic trauma represents a significant departure from traditional understandings of play as a safe, bounded activity, characterizing instead those instances where horror games transcend the reality-fiction divide to leave lasting emotional imprints.

Journal of Games CriticismAug 2023
Cover of The Other Side of the Valley: Between Freud and Videogames
Article

The Other Side of the Valley: Between Freud and Videogames

The uncanny valley functions as a critical psychological boundary within modern interactive entertainment, serving to preserve the essential distinction between virtual fiction and objective reality.

Journal of Games Criticism
Cover of You're Just Gonna Be Nice: How Players Engage with Moral Choice Systems
Article

You're Just Gonna Be Nice: How Players Engage with Moral Choice Systems

The vast majority of gamers consistently prioritize altruistic and heroic paths when navigating moral choice systems, frequently aligning their in-game decisions with their real-world ethical frameworks during initial playthroughs.

Journal of Games Criticism
Cover of Public Memory and Gamer Identity: Retrogaming as Nostalgia
Article

Public Memory and Gamer Identity: Retrogaming as Nostalgia

Retrogaming functions as a critical site of cultural negotiation where the gaming industry’s curated history clashes with the lived experiences of long-term players.

Journal of Games Criticism