Skip to main content
Journal of Games Criticism logo

Journal of Games Criticism

Research22 reports · 46 articles

Open-access peer-reviewed journal (since 2014) that bridges academic game studies and popular games criticism.

Documents

Cover of Across Worlds and Bodies: Criticism in the Age of Video Games
Whitepaper26 pages

Across Worlds and Bodies: Criticism in the Age of Video Games

Academic game studies currently suffers from a restrictive purity complex that prioritizes formal, rule-based systems at the expense of the medium’s inherent complexity.

Journal of Games Criticism
Cover of Visualizing Game Studies: Materiality and Sociality from Chessboard to Circuit Board
Whitepaper11 pages

Visualizing Game Studies: Materiality and Sociality from Chessboard to Circuit Board

This analysis examines the disciplinary genealogy of game studies, arguing that the field has historically struggled with an insular, fragmented identity.

Journal of Games Criticism
Cover of The Brechtian, Absurdist, and Poor Video Game: Alternative Theatrical Models of Software-Based Experience
Article

The Brechtian, Absurdist, and Poor Video Game: Alternative Theatrical Models of Software-Based Experience

Video games currently operate under a dominant, market-driven paradigm that prioritizes Aristotelian verisimilitude, where the primary goal is to maintain a seamless, immersive illusion.

Journal of Games Criticism
Cover of Beyond Identification: Defining the Relationships Between Player and Avatar
Article

Beyond Identification: Defining the Relationships Between Player and Avatar

The psychological connection between players and their digital avatars is frequently mischaracterized by the singular, reductive concept of identification.

Journal of Games Criticism
Cover of Do You Feel Like a Hero Yet?: Externalized Morality in Video Games
Whitepaper24 pages

Do You Feel Like a Hero Yet?: Externalized Morality in Video Games

Traditional video game morality systems frequently fail to facilitate genuine ethical reflection, instead reducing complex dilemmas to binary, utilitarian mechanics that prioritize ludic progression over meaningful choice.

Journal of Games Criticism
Cover of Hermeneutics and Ludocriticism
Article

Hermeneutics and Ludocriticism

Ludocriticism functions as a comprehensive framework for evaluating the aesthetic and functional value of videogames, moving beyond traditional textual interpretation to address the medium’s unique interactive nature.

Journal of Games Criticism
Cover of All of Your Co-Workers Are Gone: Story, Substance, and the Empathic Puzzler
Article

All of Your Co-Workers Are Gone: Story, Substance, and the Empathic Puzzler

Modern narrative-focused video games are undergoing a significant evolution, shifting away from traditional, skill-based ludic mechanics toward experiences that prioritize emotional resonance and environmental storytelling.

Journal of Games Criticism
Cover of Passion as Method: Subjectivity in Video Games Criticism
Article

Passion as Method: Subjectivity in Video Games Criticism

Video game criticism requires a fundamental shift away from the pursuit of scientific objectivity toward an embrace of the critic’s inherent subjectivity.

Journal of Games Criticism
Cover of What Makes Gêmu Different?: The Distinctive Design Traits of Japanese Video Games
Article

What Makes Gêmu Different?: The Distinctive Design Traits of Japanese Video Games

Japanese video games, or gêmu, represent a distinct media ecology that necessitates an analytical framework separate from Western-centric industry standards.

Journal of Games Criticism
Cover of Game Criticism as Tangential Learning Facilitator: The Case of Critical Intel
Article

Game Criticism as Tangential Learning Facilitator: The Case of Critical Intel

Explanatory game criticism serves as a structured framework to facilitate tangential learning, addressing the limitations of self-directed education in the digital age.

Journal of Games Criticism
Cover of A Counterrevolution in the Hands: The Console Controller as an Ergonomic Branding Mechanism
Article

A Counterrevolution in the Hands: The Console Controller as an Ergonomic Branding Mechanism

Console controllers function as critical ergonomic branding mechanisms that prioritize tactile stability over the industry’s frequent rhetoric of technological revolution.

Journal of Games Criticism
Cover of Red Dead Masculinity: Constructing a Conceptual Framework for Analyzing Video Game Narratives
Whitepaper25 pages

Red Dead Masculinity: Constructing a Conceptual Framework for Analyzing Video Game Narratives

Video game narratives function as powerful ideological conduits that shape player identity and social performance.

Journal of Games Criticism