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Journal of Games Criticism

Research22 reports · 46 articles

Open-access peer-reviewed journal (since 2014) that bridges academic game studies and popular games criticism.

Documents

Cover of Between a Rock and a Hard Place: Games Coverage and Its Network of Ambivalences
Article

Between a Rock and a Hard Place: Games Coverage and Its Network of Ambivalences

Game criticism currently exists in a state of perpetual crisis, defined by a profound lack of professional consensus and a fractured identity.

Journal of Games Criticism
Cover of Considering the Sequel to Game Studies
Article

Considering the Sequel to Game Studies

This collection of essays, derived from the 2015 Extending Play: The Sequel conference at Rutgers University, examines the theoretical and material implications of sequence, iteration, and repetition within game studies.

Journal of Games Criticism
Cover of Hanging in the Video Arcade
Article

Hanging in the Video Arcade

Video arcades in 1980s America functioned as complex, contested social environments defined by a fundamental tension between the commercial mandate of coin-operated play and the informal practice of loitering.

Journal of Games Criticism
Cover of Assessing Mass Effect 2 and Elder Scrolls V: Skyrim: Using Collaborative Criteria for Player Agency in Interactive Narratives
Article

Assessing Mass Effect 2 and Elder Scrolls V: Skyrim: Using Collaborative Criteria for Player Agency in Interactive Narratives

The tension between ludology and narratology remains a central challenge in interactive media, specifically regarding how games balance player freedom with structured storytelling.

Journal of Games Criticism
Cover of Imperialism in the Worlds and Mechanics of First-Person Shooters
Whitepaper13 pages

Imperialism in the Worlds and Mechanics of First-Person Shooters

First-person shooters function as significant cultural vectors for imperialist ideologies, systematically reinforcing Western geopolitical agendas through the mechanics of territorial conquest and the pacification of foreign environments.

Journal of Games Criticism
Cover of The Replication of Ideology: An Interview with Adrienne Shaw and Marcus Boon
Article

The Replication of Ideology: An Interview with Adrienne Shaw and Marcus Boon

This discussion explores the replication of ideology within digital culture, gaming systems, and academic research.

Journal of Games Criticism
Cover of Ludic Spolia in Sid Meier's Civilization: Beyond Earth
Whitepaper23 pages

Ludic Spolia in Sid Meier's Civilization: Beyond Earth

Ludic spolia serves as a critical framework for understanding the development and reception of Sid Meier’s Civilization: Beyond Earth.

Journal of Games Criticism
Cover of A Proceduralist View on Diversity in Games
Article

A Proceduralist View on Diversity in Games

A proceduralist perspective on game design offers a critical framework for analyzing how software architecture, algorithms, and data representation influence the portrayal of gender, race, and sexuality.

Journal of Games Criticism
Cover of Liberating Play: An Interview with Anna Anthropy and Miguel Sicart
Article

Liberating Play: An Interview with Anna Anthropy and Miguel Sicart

This discussion between Anna Anthropy and Miguel Sicart advocates for the liberation of play from the restrictive, formalist, and technology-centric definitions currently dominating the video game industry and academic scholarship.

Journal of Games Criticism
Cover of Swipe Left to Detain: A Procedural Comparison Between Tinder and Papers, Please
Whitepaper18 pages

Swipe Left to Detain: A Procedural Comparison Between Tinder and Papers, Please

Tinder and the border-control simulation Papers, Please function as persuasive machines that utilize identical procedural mechanics to shape user behavior and reinforce specific ideologies.

Journal of Games Criticism
Cover of Turning Pixels into People: Procedural Embodiedness and the Aesthetics of Third-Person Character Corporeality
Article

Turning Pixels into People: Procedural Embodiedness and the Aesthetics of Third-Person Character Corporeality

Procedural embodiedness serves as the primary framework for understanding how third-person action games transform digital avatars into entities that possess weight, presence, and vulnerability.

Journal of Games Criticism
Cover of Impossible Autotelicity: The Political Negativity of Play
Article

Impossible Autotelicity: The Political Negativity of Play

The conceptualization of play as an autotelic, self-contained activity serves as a pervasive ideological construct that obscures the material and political realities of human interaction.

Journal of Games Criticism