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The briefing explains that first‑quarter FY2021 sales and operating income rose despite a divestiture of the 3Minute fashion commerce unit, which reduced Advertising and Media sales by several hundred million yen. Growth was driven mainly by the launch of SINoALICE’s global version on July 1, coupled with a reduction in fixed costs. One‑time expenses incurred in Q4 FY2020 were eliminated, and restructuring within Advertising and Media cut development costs for the Game business. Operating income is projected to remain stable in Q2 FY2021, with a forecasted range of ¥0.5 billion to just under ¥1.0 billion, reflecting a decline in SINoALICE momentum and an uptick in game development outlays. Fixed‑cost trends are expected to fluctuate by a few hundred million yen annually, with game development expenses projected between ¥7.5 billion and ¥8.5 billion. The Chinese version of DanMachi is performing as anticipated, contributing to earnings through a net‑level profit share with the local partner; however, its impact on overall profitability is modest. The Advertising and Media division aims to achieve profitability in FY2021, while the Live Entertainment segment shows a narrowing loss margin due to sales growth. Overall, the company’s restructuring and strategic releases have bolstered revenue and controlled costs, positioning it for steady profitability in the second quarter while maintaining a cautious outlook on development spending and partner‑shared titles.
FY2017 Fourth Quarter Financial Results & Net sales ¥65.4 billion, operating income ¥8.0 billion, EBITDA ¥10.1 ⁃ Created many hit titles in release blitz, achieved tur naround in game year ⁃ Leveraged operational capabilities to stabilize sales of long-running titles ⁃ Game operation business transactions reached around 10 billion coins FY17 ⁃ Focused on advertising and me dia businesses that use video as a key & Net sales ¥19.2 billion, operating income ¥2.4 bil...