FY2024 second‑quarter results for GREE, Inc. show net sales of ¥14.2 billion and operating income of ¥0.8 billion, matching forecasts. EBITDA reached ¥0.9 billion. Segment performance varied: Game and Anime sales fell due to title closures (SINoALICE) and the end of anniversary events for Heaven Burns Red, while DX and Commerce segments posted QoQ gains. The Metaverse Business experienced a decline linked to the Platform Business’s anniversary campaign, yet cost‑efficiency measures reduced losses. Investment activities remained flat, with a ¥0.1 billion operating loss and no large‑scale distributions.
Key figures include a 2Q operating income of ¥0.22 billion for DX (sales ¥1.35 billion) and a Commerce forecast of ¥0.1 billion operating income on projected sales of ¥1.5 billion for FY2024. The company projects a full‑year operating income of ¥5 billion, unchanged from the FY2023 guidance. Medium‑term targets aim for a ¥2 billion operating income from the Metaverse Business by FY2026 and a ¥0.4 billion operating profit for Commerce, with continued investment in the Investment Business.
Geographically, operations focus on Japan and expanding Chinese markets via licensed titles. The briefing relied on quarterly financial statements, segment forecasts, and management commentary to assess performance trends and future outlook.
GREE · 2026