GREE, Inc. reported FY2024 Q2 net sales of ¥14.2 billion and operating income of ¥0.8 billion, aligning with company forecasts.
See it on page 1The company maintains its full-year operating income guidance at ¥5 billion, consistent with FY2023 projections.
See it on page 4Game and Anime segment performance declined due to the closure of SINoALICE and the conclusion of anniversary events for Heaven Burns Red.
See it on page 2The DX segment recorded Q2 sales of ¥1.35 billion with an operating income of ¥0.22 billion, while the Commerce segment is forecasted to reach ¥1.5 billion in sales and ¥0.1 billion in operating income for FY2024.
See it on page 4The Metaverse Business saw a revenue decline following a platform anniversary campaign, though losses were mitigated through cost-efficiency measures.
See it on page 3Medium-term targets include achieving ¥2 billion in operating income from the Metaverse Business by FY2026 and ¥0.4 billion in operating profit from the Commerce segment.
See it on page 4Investment activities remained stagnant in Q2, resulting in a ¥0.1 billion operating loss with no large-scale distributions.
See it on page 6FY2024 second‑quarter results for GREE, Inc. show net sales of ¥14.2 billion and operating income of ¥0.8 billion, matching forecasts. EBITDA reached ¥0.9 billion. Segment performance varied: Game and Anime sales fell due to title closures (SINoALICE) and the end of anniversary events for Heaven Burns Red, while DX and Commerce segments posted QoQ gains. The Metaverse Business experienced a decline linked to the Platform Business’s anniversary campaign, yet cost‑efficiency measures reduced losses. Investment activities remained flat, with a ¥0.1 billion operating loss and no large‑scale distributions.
Key figures include a 2Q operating income of ¥0.22 billion for DX (sales ¥1.35 billion) and a Commerce forecast of ¥0.1 billion operating income on projected sales of ¥1.5 billion for FY2024. The company projects a full‑year operating income of ¥5 billion, unchanged from the FY2023 guidance. Medium‑term targets aim for a ¥2 billion operating income from the Metaverse Business by FY2026 and a ¥0.4 billion operating profit for Commerce, with continued investment in the Investment Business.
Geographically, operations focus on Japan and expanding Chinese markets via licensed titles. The briefing relied on quarterly financial statements, segment forecasts, and management commentary to assess performance trends and future outlook.