GREE, Inc. reported FY2023 full-year net sales of ¥75.4 billion and operating income of ¥12.5 billion, with Q4 contributing ¥20.1 billion in sales and ¥5.0 billion in operating income.
See it on page 1The company restructured into four distinct business segments—Game and Anime, Metaverse, DX, and Commerce—to better align with its diversified revenue strategy.
See it on page 9Investment activities are a primary earnings driver, with ¥80 billion in assets under management and significant distributions from fund exits and startup investments.
See it on page 8Metaverse operations are currently in a heavy investment phase, targeting break-even for FY24 and full profitability across all sub-units by FY26.
See it on page 5The Game and Anime segment experienced a slight sales decline due to a post-anniversary dip in 'Heaven Burns Red,' though profitability remained high due to lower advertising expenditures.
See it on page 2The DX segment is projected to grow from ¥5.7 billion in FY24 sales to ¥7.9 billion by FY26, while the Commerce segment, anchored by aumo Inc., targets a rise to ¥3.3 billion in sales over the same period.
See it on page 7Consolidated operating income for FY24 is projected between ¥4.0 billion and ¥5.0 billion, excluding potential revenue from new game titles.
See it on page 8GREE, Inc. reported FY2023 full‑year net sales of ¥75.4 billion and operating income of ¥12.5 billion, marking year‑on‑year growth across its diversified portfolio. The fourth quarter delivered ¥20.1 billion in sales and ¥5.0 billion in operating income, with the Investment Business providing a notable earnings boost while other segments performed near expectations. The company restructured its reporting from two to four business segments—Game and Anime, Metaverse, DX, and Commerce—to better reflect expanding domains. Game and Anime sales were slightly weakened by a post‑anniversary dip in Heaven Burns Red, yet overall profitability remained strong due to reduced advertising costs and investment contributions. Metaverse operations, split into platform, VTuber, B2B, and Web3 sub‑units, continue to invest heavily; FY24 sales are projected at ¥8.1 billion with operating income near break‑even, while FY26 targets a shift to profitability across all sub‑units. DX focuses on marketing and operational digital transformation services, forecasting FY24 sales of ¥5.7 billion with stable operating income, and FY26 aims for ¥7.9 billion in sales and ¥1.2 billion in income. Commerce, anchored by aumo Inc., expects FY24 sales of ¥1.5 billion and modest operating income, with a projected FY26 rise to ¥3.3 billion and ¥0.4 billion income as HR media initiatives mature.
Investment activities remain a key driver, with assets under management at ¥80 billion and significant distributions from fund exits and startup investments. The company projects consolidated FY24 operating income between ¥4.0 billion and ¥5.0 billion, excluding new game titles, while FY26 forecasts maintain a similar range with an anticipated 10 % return from investment holdings. GREE’s strategy emphasizes diversifying revenue streams beyond games, expanding overseas distribution, and building a multi‑layered development pipeline to stabilize earnings and support medium‑term growth.