Financial Results for the First Quarter of the Fiscal Year Ended on June 30, 2011
This financial report details the performance of GREE, Inc. for the first quarter of the fiscal year ending June 30, 2011, covering the period from July to September 2010. The primary thesis highlights GREE’s emergence as Japan’s leading social networking service (SNS) and its successful transition into a robust social gaming platform. By September 2010, the service reached 22.46 million members, demonstrating a broad demographic appeal with 46% of users aged 30 or older.
Financial data indicates significant growth, with net sales reaching 12,410 million JPY, an 82% increase year-over-year. Operating profit rose 58% to 6,221 million JPY, while net income grew 74% to 3,695 million JPY. This growth was primarily driven by paid services, particularly first-party social games like Pirate Kingdom Columbus and Mon-Pla, as well as the expansion of the GREE Platform to third-party developers. By October 2010, the platform hosted approximately 200 third-party titles, contributing to a steady increase in average revenue per user (ARPU) and advertisement sales.
The strategic focus during this period involved diversifying content and expanding the ecosystem through partnerships with hosting and customer support providers. Looking forward, the strategy emphasizes multi-device compatibility, specifically developing content for smartphones, and international expansion through a capital partnership with Project Goth, Inc. (mig33). Additionally, the report underscores a commitment to platform safety, detailing a 24-hour patrol system and age-based usage restrictions to protect minor users, which earned the company certification as a safe content site.