The company significantly downgraded its FY2013 outlook, cutting net sales forecasts by 17.9% to ¥170 billion and operating profit by 32.4% to ¥60 billion.
See it on page 8Net profit fell 29% year-over-year to ¥9.0 billion, driven by a 35% increase in cost of sales—specifically labor and advertising—and a 60% rise in depreciation.
See it on page 3While net sales rose 4% quarter-over-quarter to ¥39.4 billion due to the Pokelabo consolidation, overall performance declined with a 5% year-over-year sales drop and a 9% decrease in operating profit.
See it on page 3Japan remains the primary revenue driver, with coin consumption increasing by 600 million coins quarter-over-quarter, supported by strong performance from titles like 'Driland'.
See it on page 10Management is shifting strategy toward aggressive smartphone investment in H2, targeting new genres such as MMO and FPS to drive growth.
See it on page 13Overseas coin consumption has trended upward since October, with the company planning to leverage new in-house and co-branded games to expand international reach starting in Q3.
See it on page 16The quarterly financial release outlines a mixed performance for FY2013 second quarter, with net sales rising 4 % QoQ to ¥39.4 billion but falling 5 % YoY, while EBITDA and operating profit declined sharply by 6 % and 9 %, respectively. Net profit remained flat QoQ at ¥9.0 billion but dropped 29 % YoY, reflecting higher costs and a one‑time currency gain. Consolidation of Pokelabo in October contributed to the QoQ sales growth, and the company noted a 35 % increase in cost of sales driven by higher labor and advertising expenses, alongside a 60 % rise in depreciation.
Geographically, Japan remains the core market; coin consumption grew QoQ by 600 million coins, with strong performance in native titles such as “Driland” and IP‑based releases. Overseas coin consumption has been rising monthly since October, with new in‑house and co‑branded games expected to contribute from Q3 onward. The company plans aggressive smartphone investments in H2, targeting hit titles across new genres (MMO, FPS) and leveraging efficient marketing to balance lifetime value against cost per install.
The revised FY2013 forecast reflects a downward revision of net sales to ¥170 billion (−17.9 % from prior forecast) and operating profit to ¥60 billion (−32.4 %). The outlook hinges on postponed releases in H2 and continued hiring to support smartphone growth, with anticipated increases in customer‑support and compliance costs. Overall, the report signals a strategic pivot toward diversified game genres and international expansion while managing cost pressures in a competitive mobile gaming landscape.