The company reported a 9.1% year-over-year decline in net sales to ¥22.0 billion, primarily driven by underperforming legacy web-game titles.
See it on page 2Operating income rose 3.8% quarter-over-quarter to ¥4.9 billion, achieved through aggressive cost-cutting measures including a ¥1.10 billion reduction in advertising and a ¥0.92 billion cut in fixed costs.
See it on page 7The firm is executing a strategic pivot toward native-game development, supported by a 600-person Japanese workforce across 20 development lines and upcoming Q4 releases like 'LINE TOWER RISING' and 'POITTO HERO'.
See it on page 15Operating margins improved by 2.7 percentage points to 22.3%, even as EBITDA saw a modest decline to ¥6.01 billion.
See it on page 6Overall coin consumption fell 10% to 31.3 billion, with web-game usage accounting for 77% of total consumption despite an 11% decline in that segment.
See it on page 14The company maintains a strong financial position with ¥74.6 billion in cash and equivalents and a reduced net debt of ¥4.27 billion.
See it on page 26Full-year forecasts have been revised to ¥93.5 billion in net sales and ¥20.0 billion in operating income, with plans to expand existing U.S. titles into European and Chinese markets.
See it on page 9The quarterly report presents FY2015 third‑quarter results for a Japanese mobile gaming and platform company, highlighting a net sales decline of ¥22.0 billion (‑9.1 % YoY) driven by softer web‑game revenue, while operating income rose to ¥4.9 billion (up 3.8 % QoQ) through aggressive cost control, notably a ¥1.10 billion cut in advertising spend and a ¥0.92 billion reduction in fixed costs. EBITDA fell modestly to ¥6.01 billion, yet the operating margin improved by 2.7 percentage points to 22.3 %. The company maintains a robust balance sheet, with cash and equivalents at ¥74.6 billion and net debt reduced to ¥4.27 billion.
A revised full‑year forecast projects net sales of ¥93.5 billion and operating income of ¥20.0 billion, reflecting expected stability in Q4 sales at ¥22.0 billion and continued investment in native‑game development while keeping advertising costs disciplined. The report details a strategic pivot toward native games, expanding Japan operations to 600 staff and 20 development lines, with new titles such as “LINE TOWER RISING” and “POITTO HERO” slated for Q4 releases. Overseas expansion plans include localized versions of long‑running U.S. titles in Europe and China.
Operational metrics show a 10 % drop in overall coin consumption to 31.3 billion, with smartphone web‑game usage rising to 77 % of total consumption. Native‑game coin consumption fell 9 % to 9.5 billion, while web‑game consumption declined 11 % to 21.7 billion, largely due to weaker legacy titles. The company continues to leverage IP collaborations and event initiatives to sustain user engagement across its game portfolio.
The document covers Japan, U.S., Europe, and China markets over FY2015, employing quarterly financial statements, cost‑structure analysis, headcount data, and KPI charts to support its performance narrative.