GREE Holdings met FY2025 targets with ¥53.8 billion in net sales and ¥5.3 billion in operating profit, while projecting FY2026 sales to grow to ¥58.1 billion.
See it on page 1FY2026 operating profit is forecast to decline to ¥3.6 billion as the company prioritizes strategic investments in the Game segment over short-term margins.
See it on page 3The Metaverse segment achieved 10% year-over-year sales growth, though profitability was impacted by one-off costs related to VTuber talent.
See it on page 5The Game segment remains a core revenue driver, posting ¥9.1 billion in 4Q sales with an 18% operating margin, supported by titles like 'That Time I Got Reincarnated as a Slime: ISEKAI Memories'.
See it on page 3The company will issue a ¥14.5 per share dividend for FY2025, consisting of a ¥4.5 regular dividend and a ¥10 commemorative payout for its 20th anniversary.
See it on page 2Financial stability remains high, with the company exceeding its equity ratio target of 60% and maintaining a debt-to-EBITDA ratio below 6x.
See it on page 2Management is targeting a 10% ROIC by FY2030, supported by a balanced portfolio that includes increased LP investments and growth in the DX and IP segments.
See it on page 9GREE Holdings delivered a full‑year FY2025 briefing that highlighted robust profitability across its four operating segments—Game, Metaverse, IP, and DX—while outlining strategic investment plans for FY2026 and beyond. Net sales reached ¥53.8 billion with operating profit of ¥5.3 billion and EBITDA of ¥5.6 billion, meeting forecasted targets; consolidated results stood at ¥57.1 billion in sales and ¥4.9 billion operating profit. The company projects FY2026 net sales of ¥58.1 billion and operating profit of ¥3.6 billion, anticipating growth primarily from the Metaverse and DX businesses, while Game investments are expected to suppress short‑term profitability.
Segment analysis shows the Metaverse business achieving a 10 % YoY sales increase but declining operating profit due to one‑off VTuber talent costs; the Game segment posted ¥9.1 billion in 4Q sales and a 18 % operating margin, with future revenue driven by new titles such as *That Time I Got Reincarnated as a Slime: ISEKAI Memories*. The IP business shifted focus to proprietary anime licensing and merchandising, recording a temporary loss in 4Q but forecasting recovery. The DX segment maintained flat sales at ¥1.75 billion, with consulting profits aligning forecasts while solutions investments temporarily eroded margins.
Financial discipline remains strong; equity ratio targets of 60 % and debt‑to‑EBITDA below 6× were exceeded. Dividend policy will pay ¥14.5 per share, combining a regular ¥4.5 and commemorative ¥10 share payout for the company’s 20th anniversary.
Investment activities, particularly in cryptocurrency and fund management, showed volatility but a stable long‑term cumulative profit. The firm plans to increase LP investment ratios and target an ROIC of ~10 % by FY2030, maintaining a balanced portfolio while pursuing growth in its core entertainment and technology businesses.