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Cover of The Games We Watched: Lurkit’s Top 500 Global Stream Report
Report19 pages

The Games We Watched: Lurkit’s Top 500 Global Stream Report

The global gaming industry experienced a period of significant contrast in 2023, characterized by record-breaking streaming engagement despite internal industry volatility such as widespread layoffs.

  • The top 500 games generated nearly 15 billion hours of viewership on Twitch in 2023, despite broader industry volatility.
  • Market engagement is highly concentrated, with just 11 titles accounting for 50% of the total viewership among the top 500 games.
  • Grand Theft Auto V was the most-watched title of 2023, accumulating 1.3 billion hours of viewership.
LurkitJan 2023
Cover of Creative Industries in the UK Report
Report108 pages

Creative Industries in the UK Report

The United Kingdom’s entertainment market reached a historic peak of £11.1 billion in 2022, representing a 6.9% year-on-year increase and nearly doubling its total value since 2015.

  • The UK entertainment market reached a record £11.1 billion in 2022, a 6.9% year-on-year increase that nearly doubles its 2015 valuation.
  • Digital services now dominate the landscape with a 91% market share across video, music, and gaming sectors.
  • The video games sector is the largest segment at £4.66 billion, with digital software sales—driven by mobile and console DLC—accounting for 90% of that total.
ERAJan 2023
Cover of Thomas Brush Channel Update (Huge News For 2023)
2 min
Thomas Brush2 min

Thomas Brush Channel Update (Huge News For 2023)

The establishment of Black Window, a new film production studio, marks a strategic expansion into the horror genre for independent creator Thomas Brush.

  • Thomas Brush has launched Black Window, a new film production studio dedicated to producing dark, cerebral, and dramatic short horror films.
  • The studio’s debut project, 'The Unlocking,' has secured nine awards and distribution through Alter, a horror-focused platform with over one million subscribers.
  • The studio is strategically separating its cinematic content from existing game development channels to maintain focused audience engagement.
Thomas BrushDec 2022
Cover of Watch Extra Credits - Because Gaming Matters
2 min
Extra Credits2 min

Watch Extra Credits - Because Gaming Matters

The Extra Credits brand is transitioning its gaming-focused content to a dedicated, standalone channel to better serve its audience.

  • Extra Credits is migrating its gaming-focused content to a new, standalone channel to separate it from the sister program, Extra History.
  • The brand is centralizing its production to focus exclusively on game design, industry analysis, and the cultural significance of interactive media.
  • The channel will maintain its established production schedule of releasing signature animated episodes every other Wednesday.
Extra CreditsDec 2022
Cover of Esports Digital Overview: Italy 2022
Report48 pages

Esports Digital Overview: Italy 2022

The Italian esports market underwent a transformative shift in 2021, characterized by a decisive consolidation of viewership on Twitch and a notable diversification of competitive gaming titles.

  • Twitch consolidated its position as the primary platform for Italian esports in 2021, recording 482 million hours watched, a 60 percent year-over-year increase.
  • Viewership for national esports events surged by 92 percent, while international broadcasts experienced a 52 percent growth rate.
  • The competitive landscape shifted away from the dominance of single titles like Fortnite toward a more fragmented market led by esports-focused games.
IIDEA – Italian Interactive Digital Entertainment AssociationNov 2022
Cover of 300,000 SUBSCRIBER SPECIAL (And How You Can Do It Too)
23 min
Thomas Brush23 min

300,000 SUBSCRIBER SPECIAL (And How You Can Do It Too)

The primary thesis of this discussion is that building a dedicated audience is the most valuable asset for an independent game developer, offering long-term creative freedom and financial stability that far exceeds the volatility of individual game launches.

  • Building a dedicated audience provides long-term financial stability and creative freedom, allowing developers to move away from the volatility of relying solely on individual game launches.
  • A sustainable career model for independent developers involves diversifying income streams beyond game sales to include digital courses, asset packs, and sponsorships.
  • YouTube serves as a critical marketing funnel for developers, even though platform ad revenue alone is typically insufficient as a primary income source.
Thomas BrushNov 2022
Cover of CTV…the Next Big Thing in UA - ARTHUR QUEROU, Vibe
20 min
PocketGamer.biz20 min

CTV…the Next Big Thing in UA - ARTHUR QUEROU, Vibe

Connected Television (CTV) is emerging as a significant channel for user acquisition (UA), shifting the paradigm of TV advertising from a branding-only tool to a measurable, performance-driven medium.

  • Connected Television (CTV) has transitioned from a branding-only tool to a measurable, performance-driven user acquisition channel by utilizing deterministic measurement and household-level targeting.
  • Advertisers can link ad exposure to app installs by using static IP addresses to track users on home Wi-Fi networks, allowing for precise audience profiling and re-engagement.
  • Attribution is primarily driven by organic search behavior following ad exposure, with Mobile Measurement Partners (MMPs) tracking the user journey from the initial impression to the app store install.
PocketGamer.bizNov 2022
Cover of Audience-Driven Entertainment as the Next Frontier in Gaming
44 min
PocketGamer.biz44 min

Audience-Driven Entertainment as the Next Frontier in Gaming

Massively Interactive Live Events represent a transformative evolution in digital entertainment, effectively bridging the divide between passive television consumption and active gaming participation.

  • Massively Interactive Live Events (MILEs) bridge the gap between passive media and active gaming by using AI and physics engines to allow real-time audience influence over narrative and character development.
  • The 'Rival Peak' project demonstrated the commercial viability of this model by generating over 100 million minutes of engagement through integrated viewer voting and mini-games.
  • Cloud-based streaming is the essential technical enabler for these experiences, as it removes hardware barriers and local download requirements to reach users on low-end devices.
PocketGamer.bizOct 2022
Cover of Real-time Voice & Video in Games & VR
15 min
PocketGamer.biz15 min

Real-time Voice & Video in Games & VR

The integration of real-time voice, video, and messaging into gaming and virtual reality environments serves as a primary driver for increased user engagement and revenue.

  • Real-time communication infrastructure can support up to one million concurrent participants in a single session by utilizing a decentralized network of over 250 global data centers.
  • AI-driven path optimization bypasses standard internet routing by transmitting data across multiple simultaneous paths through Tier 2 providers, effectively eliminating packet loss and achieving near-zero latency.
  • Developers can integrate live voice, video, and messaging features into 2D and 3D environments using approximately 10 to 12 lines of code.
PocketGamer.bizOct 2022
Cover of Cloud Gaming: Where Are We Now, Where Are We Going?
52 min
Game Developers Conference52 min

Cloud Gaming: Where Are We Now, Where Are We Going?

Cloud gaming stands at a critical juncture, projected to exceed $5 billion in revenue by 2023 while simultaneously grappling with fundamental technical and economic barriers.

  • Cloud gaming faces a significant scalability challenge, as current pixel streaming infrastructure supports only thousands of concurrent users, whereas AAA game launches require capacity for millions of simultaneous players.
  • Latency remains a critical barrier; because interactive gaming requires frame times of 16 milliseconds, data centers must be located in close proximity to users to avoid the performance degradation caused by multiple network hops.
  • Pixel streaming is economically difficult to scale as a commodity service because it cannot utilize standard CDNs or caching, and it requires continuous, expensive GPU hardware upgrades to maintain high-fidelity experiences.
Game Developers ConferenceOct 2022
Cover of Jacob Navok: How MILEs Will Transform Entertainment
49 min
Naavik49 min

Jacob Navok: How MILEs Will Transform Entertainment

Massively Interactive Live Events, or MILEs, represent a fundamental shift in digital entertainment by merging the passive consumption of streaming media with the agency of interactive gaming.

  • Massively Interactive Live Events (MILEs) merge passive streaming with interactive gaming, allowing millions of concurrent users to collectively influence narrative outcomes in real-time.
  • MILEs bypass high-end hardware requirements by utilizing cloud-native technology to stream high-fidelity, persistent narratives directly to mobile devices.
  • The format functions as a community-driven spectacle that leverages established intellectual properties, such as The Walking Dead, to capture non-traditional gaming audiences.
NaavikOct 2022
Cover of Video Game Streaming Trends: 2022 Third Quarter Report
Report14 pages

Video Game Streaming Trends: 2022 Third Quarter Report

The third quarter of 2022 reflects a period of stabilization for the live streaming industry as it transitions away from pandemic-era highs.

  • Twitch maintains a dominant 72% market share of gaming hours watched, while YouTube grew its viewership by 4% and Facebook Gaming suffered a 70% decline following the discontinuation of its standalone app.
  • The live streaming industry is stabilizing post-pandemic with total hours watched down 13% year-over-year, though current viewership remains nearly double 2019 levels.
  • Esports viewership grew 40% year-over-year, with Twitch capturing 66% of this segment and eight of the top ten esports organizations now generating the majority of their watch time through non-competitive variety content.
Stream HatchetSep 2022

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