Skip to main content

PC reports and market data

1,844 documents·74 writers·3,153 charts and tables

Documents

Cover of AI Will Make Better Games Than Me One Day
68 min
Jonas Tyroller68 min

AI Will Make Better Games Than Me One Day

The rapid evolution of artificial intelligence is fundamentally reshaping the video game industry, transitioning from simple productivity assistance to the development of autonomous agents capable of designing, coding, and refining entire software projects.

  • AI development is shifting from a tool-based model to autonomous agents capable of planning, executing tasks, and self-correcting through recursive feedback loops to create full video games without human intervention.
  • Current AI models are already capable of performing complex game development tasks, such as navigating game engines to rebake navigation meshes or providing functional playtesting feedback to improve game design.
  • The integration of AI will fundamentally change professional roles in game development, transitioning 3D modelers and developers from creators of raw assets to editors and refiners of AI-generated content.
Jonas TyrollerNov 2023
Cover of 7 x GAME INDUSTRY TRUTHS with CHRIS HEWISH, PRESIDENT of XSOLLA
72 min
Deconstructor of Fun72 min

7 x GAME INDUSTRY TRUTHS with CHRIS HEWISH, PRESIDENT of XSOLLA

The global gaming industry has entered a period of structural realignment, transitioning from an era of cheap capital and hyper-growth to a disciplined environment defined by high interest rates and inflation.

  • The gaming industry has shifted from a hyper-growth model to a disciplined environment focused on profitability, sustainable business models, and rigorous profit-and-loss management due to high interest rates and inflation.
  • Personalized player experiences driven by behavioral economics can increase consumer spending by nearly 40% when grounded in psychological theory rather than industry imitation.
  • Developers are increasingly adopting direct-to-consumer distribution models to bypass traditional storefront fees and reclaim margins in an environment of shrinking revenue.
Deconstructor of FunNov 2023
Cover of 'The Looker': The Art of Parody Against the Menace of Goofiness
34 min
Game Developers Conference34 min

'The Looker': The Art of Parody Against the Menace of Goofiness

Successful game parody functions as a sophisticated form of creative engagement that transcends superficial humor by grounding itself in structural design and mechanical integrity.

  • The core appeal of parody is not the endorsement or critique of source material, but providing players with validation that their own observations and criticisms of the original work are shared by others.
  • Effective parody must maintain internal consistency and structural integrity; if a game relies solely on a sequence of jokes, it risks becoming predictable and losing its comedic impact, similar to the diminishing returns of relentless tickling.
  • Successful parody requires a balance between high-fidelity elements and low-effort subversions; in 'The Looker', high-quality world design was used to ground the player, preventing the 'crude' puzzle design from making the experience feel stale.
Game Developers ConferenceNov 2023
Cover of Creating Narrative VFX in 'Temtem'
58 min
Game Developers Conference58 min

Creating Narrative VFX in 'Temtem'

The development of visual effects for the creature-collection game Temtem centers on a narrative-driven philosophy that treats every combat technique as a miniature cinematic experience.

  • The VFX team at Crema treats Temtem techniques as mini-cinematics, with animation lengths strictly tied to gameplay mechanics: zero-hold techniques last 2–3 seconds, while high-hold techniques extend up to 8–9 seconds.
  • Narrative impact is achieved by integrating custom battle zone changes, where developers hand-place assets in Unity to create unique environments that reinforce a specific Temtem's signature move.
  • Visual storytelling relies on cinematic principles like camera angles—using low angles to convey power and high angles to signify weakness—to guide the player's eye and establish the scale of an attack.
Game Developers ConferenceNov 2023
Cover of The Genius Game Design of Genshin Impact’s Login Screen - Extra Credits
9 min
Extra Credits9 min

The Genius Game Design of Genshin Impact’s Login Screen - Extra Credits

Effective game design often operates on a subconscious level, utilizing the initial moments of a player’s experience—such as login screens, loading sequences, and opening music—to prime them for the intended gameplay loop.

  • Effective game design utilizes the login screen and loading sequences to subconsciously prime players for the intended gameplay experience, ensuring their expectations align with the game's core loop.
  • Genshin Impact’s login screen uses calm music and imagery of ruins and infinite paths to establish an atmosphere of exploration and wonder, steering players away from high-intensity action expectations.
  • Designers must identify the core 'hook' of their game and reinforce that specific fantasy through every element of the opening, including music, visuals, and load-time transitions.
Extra CreditsNov 2023
Cover of S-Tier Go-To-Market Insights for PC Games
64 min
Naavik64 min

S-Tier Go-To-Market Insights for PC Games

Effective go-to-market strategies for PC games hinge on a clear distinction between premium, one-time purchase models and long-term, free-to-play live services.

  • Marketing must be treated as a dynamic, iterative process rather than a static launch event to ensure long-term viability in crowded digital ecosystems.
  • Influencer marketing has transitioned from an experimental PR tactic to a core strategic pillar that requires the same analytical rigor and ROI measurement as traditional paid media.
  • Developers should prioritize sustained strategies, such as long-term creator partnerships and consistent wish-listing campaigns, over one-off promotional pushes to raise a title's performance floor.
NaavikOct 2023
Cover of The 'TUNIC' Audio Talk
62 min
Game Developers Conference62 min

The 'TUNIC' Audio Talk

The audio design for TUNIC centers on creating a cohesive, warm, and responsive soundscape that reinforces the game’s isometric perspective and themes of discovery.

  • To manage complex 3D audio requirements like altitude differences and camera panning, the TUNIC team opted for a screen-space audio model where all sounds are played in 2D and driven by parameters like offscreen distance and orthographic size.
  • The team utilized FMOD effect chain presets to apply consistent panning and distance curves across multiple sound events, allowing for global adjustments that proliferate across all associated sound instances.
  • To prevent audio retriggering issues during state transitions, the team implemented a 'transition hub' that uses conditional logic to route events to a specific endpoint, ensuring the audio sequence completes correctly regardless of parameter changes during playback.
Game Developers ConferenceOct 2023
Cover of An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie
66 min
Game Developers Conference66 min

An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie

The interactive project IMMORTALITY seeks to redefine cinematic storytelling by dismantling the rigid, linear structures of 20th-century broadcast media.

  • IMMORTALITY utilizes a 'Hologram method' of scene design, ensuring that every clip simultaneously advances plot, character, and theme to maintain narrative coherence regardless of the order in which content is discovered.
  • The project replaces traditional linear storytelling with a non-linear, player-driven interface that allows users to manipulate footage using a tactile, Moviola-inspired editing system.
  • The narrative spans three specific eras of filmmaking—the late studio system, 1970s New Hollywood, and the 1990s indie boom—to ground the experience in the historical realities of the film industry.
Game Developers ConferenceOct 2023
Cover of Pine Harbor: Steam Next Fest October 2023
104 min
How To Market A Game104 min

Pine Harbor: Steam Next Fest October 2023

Horror games represent a highly viable niche for independent developers, offering a strong return on effort by prioritizing atmospheric level design and narrative tension over the need for complex, reinvented mechanics.

  • Horror games offer a high return on effort for independent developers by prioritizing atmospheric level design and narrative tension over complex, reinvented mechanics.
  • Player engagement metrics, such as median play time, decline when progression relies on obscure, hidden clues or when combat encounters become punishingly difficult.
  • Marketing efforts should target existing genre enthusiasts rather than broad demographics, utilizing high-quality cinematic trailers to secure visibility on platforms like IGN.
How To Market A GameOct 2023
Cover of From Pitch to Pancakes: How 'Bear and Breakfast' Blended Genres To Succeed
31 min
Game Developers Conference31 min

From Pitch to Pancakes: How 'Bear and Breakfast' Blended Genres To Succeed

The development of Bear and Breakfast demonstrates how independent studios can successfully navigate a saturated market by blending management and adventure mechanics.

  • Mixing genres requires aggressive scoping; because small teams have limited resources, developers must strip away non-essential features from each genre to create a cohesive, shippable product.
  • Defining an 'Adventure' genre is often too broad for development, so the team distilled it into two concrete pillars: a strong, linear narrative and a well-defined cast of characters.
  • Genre-blending can be a powerful marketing tool, as it helped the studio secure features from major partners like Nintendo and provided a unique niche that stood out in a saturated market.
Game Developers ConferenceOct 2023
Cover of Riccitiello Resigns / Diablo IV On Steam / FC 24 Scores
70 min
Naavik70 min

Riccitiello Resigns / Diablo IV On Steam / FC 24 Scores

The gaming industry is currently navigating a period of significant structural and leadership volatility, characterized by executive turnover, widespread workforce reductions, and shifting distribution strategies.

  • The gaming industry is undergoing a significant contraction, marked by over 6,100 layoffs in 2023 at major firms like Epic Games and Embracer Group due to inflation and rising capital costs.
  • EA Sports FC 24 successfully navigated its rebranding, reaching 11 million players in its first week and demonstrating that exclusive licensing remains a powerful barrier to entry against competitors.
  • Activision Blizzard’s move to bring Diablo IV to Steam indicates a strategic shift toward broader accessibility and a likely future consolidation of Battle.net into the Microsoft/Xbox ecosystem.
NaavikOct 2023
Cover of Outpath: Steam Next Fest October 2023
55 min
How To Market A Game55 min

Outpath: Steam Next Fest October 2023

The success of the simulation title Outpath highlights a strategic blueprint for solo developers operating within the competitive landscape of the Steam marketplace.

  • Solo developers can compete in the Steam marketplace by refining established genre conventions and mechanical loops rather than attempting to match AAA production values.
  • The simulation title Outpath generated approximately 63,000 wishlists within a one-year development cycle, demonstrating the viability of a focused, niche-targeted strategy.
  • Releasing a standalone prologue and demo serves as a critical tool to leverage the Steam algorithm and validate market interest before committing to full-scale production.
How To Market A GameOct 2023

Writers

Related topics