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Cover of Helldivers 2 Invades Steam / Xbox’s Big Non-Event / Supercell’s Annual Letter
75 min
Naavik75 min

Helldivers 2 Invades Steam / Xbox’s Big Non-Event / Supercell’s Annual Letter

The gaming industry is undergoing a fundamental transition as major publishers move away from rigid hardware exclusivity toward software-first, multi-platform strategies.

  • The success of Helldivers 2 demonstrates that $40 mid-tier titles can achieve significant scale by prioritizing simultaneous PlayStation and PC releases over the $300 million budgets typical of modern blockbusters.
  • Major publishers are shifting toward a software-first, multi-platform strategy to mitigate the rising costs of development and move away from rigid hardware exclusivity.
  • Microsoft is signaling a potential long-term transition from a hardware manufacturer to a ubiquitous gaming service provider as it cautiously expands its software catalog to competing consoles.
NaavikFeb 2024
Cover of Landscape Shifts in IP Gaming
Report38 pages

Landscape Shifts in IP Gaming

Licensed intellectual property serves as a foundational pillar of the modern gaming industry, functioning as a primary catalyst for user acquisition and long-term monetization.

  • Licensed intellectual property is a primary driver of industry revenue, with the mobile sector generating $16 billion in in-app purchase revenue from licensed titles in 2023.
  • The most effective market strategy involves pairing globally recognized IP with innovative genre combinations, such as integrating RPG or casino-style mechanics into familiar brand environments.
  • Success in the current market is highly hit-driven, relying on a combination of high-impact, multi-channel marketing and deep brand loyalty, as evidenced by titles like MONOPOLY GO! and Hogwarts Legacy.
Sensor TowerFeb 2024
Cover of Fireside Chat: How the Home of Dead by Daylight has Stayed Independent. Charlie Scowen & Danni Pratt
18 min
PocketGamer.biz18 min

Fireside Chat: How the Home of Dead by Daylight has Stayed Independent. Charlie Scowen & Danni Pratt

Behaviour Interactive, a Canadian game developer with over 30 years of industry experience, maintains its independence by balancing original intellectual property development with strategic co-development services.

  • Behaviour Interactive has maintained independence for over 30 years, currently employing over 1,300 people across six global studios.
  • The studio enforces a strict 'no-crunch' policy, a culture spearheaded by CEO Rémy Racine that prioritizes work-life balance and employee retention.
  • Behaviour Interactive utilizes a 'passion-first' service model, refusing to accept external development projects unless at least one team member is personally obsessed with the specific IP.
PocketGamer.bizFeb 2024
Cover of Building Bridges Instead of Silos - Celine Pasula, Ubisoft RedLynx
19 min
PocketGamer.biz19 min

Building Bridges Instead of Silos - Celine Pasula, Ubisoft RedLynx

Celine Pasula, Managing Director at Ubisoft RedLynx, argues that the future of the gaming industry lies in breaking down traditional silos between mobile, PC, and console development.

  • Cross-platform development is not merely a technical challenge of porting games between devices, but a strategic imperative to embrace diverse player preferences and reach audiences across mobile, PC, and console simultaneously.
  • Industry data indicates that an increasing number of players are actively mixing platforms, creating a solid foundation for developers to prioritize cross-play and unified progression.
  • Leaders must foster 'psychological work safety' to enable teams to innovate, speak up, and take risks, which is essential for navigating the complexities of cross-platform development.
PocketGamer.bizFeb 2024
Cover of Why You Might NOT Want To Make A Game Alone...
8 min
Thomas Brush8 min

Why You Might NOT Want To Make A Game Alone...

The primary objective of this discussion is to evaluate the strategic advantages of collaborative game development over solo production.

  • Successful game development relies on a 'three-pillar' framework to anchor all creative decisions, preventing scope creep and ensuring a consistent player experience.
  • Collaborative development acts as a synergistic multiplier, allowing teams to elevate product quality beyond the limitations of a solo developer's individual output.
  • Potential partners should be vetted through small, iterative projects before committing to a long-term business structure to ensure alignment in vision and work style.
Thomas BrushFeb 2024
Cover of Navigating the Transition Navigating the Transition - Tom Wijman, Newzoo
24 min
PocketGamer.biz24 min

Navigating the Transition Navigating the Transition - Tom Wijman, Newzoo

The mobile gaming market has entered a period of stagnation following years of rapid growth, prompting developers to explore expansion into PC and console segments.

  • The global mobile games market has entered a period of stagnation, declining from a peak of $98 billion in consumer spending during the pandemic to $92 billion in 2022, with growth forecasts remaining significantly lower than the 21% CAGR seen between 2015 and 2021.
  • Multiplatform gamers represent a high-value segment, as the share of players who convert into spenders increases from 41% for those on one platform to 85% for those playing across three platforms.
  • PC gaming serves as a growth alternative to mobile, having achieved over 5% year-on-year growth recently with a positive outlook for continued expansion.
PocketGamer.bizFeb 2024
Cover of How To Sell 1 Million Copies Of Your Game (In A Week)
15 min
Thomas Brush15 min

How To Sell 1 Million Copies Of Your Game (In A Week)

The success of the indie game Cult of the Lamb, which achieved over one million sales within its first week, serves as a case study for effective game design and marketing.

  • Success in the indie market requires a strong, easily communicable 'hook' that combines novelty with familiarity, such as the 'Big Butt' principle (e.g., 'Binding of Isaac but with cult management').
  • Developers should prioritize replayability by avoiding 'single-use' content, favoring genres like colony sims or roguelites where game systems provide long-term engagement.
  • Effective game design often relies on brutal iteration and A/B testing rather than rigid adherence to a Game Design Document (GDD), allowing the game to evolve based on how it feels during play.
Thomas BrushFeb 2024
Cover of The Ultimate Game Hype Tracking Guide
Report20 pages

The Ultimate Game Hype Tracking Guide

This guide provides a framework for tracking game performance through the purchase funnel, emphasizing the importance of monitoring consumer sentiment from the pre-launch phase through the post-release lifecycle.

  • Success in the PC and console market requires tracking the purchase funnel through three core metrics: unaided awareness, aided awareness, and purchase intent conversion rates.
  • The Game Health Tracker methodology relies on monthly surveys of over 3,000 PC and console players in the United States to benchmark performance against competitors.
  • Conversion rate, defined as the percentage of aided-aware players who express purchase intent, serves as the primary indicator for measuring marketing effectiveness.
NewzooFeb 2024
Cover of Why You Missed Cyberpunk's Sidequests - Extra Credits Gaming
9 min
Extra Credits9 min

Why You Missed Cyberpunk's Sidequests - Extra Credits Gaming

The design of open-world urban environments presents a unique challenge for game developers, specifically regarding the implementation of landmarks to guide player exploration.

  • Dense urban environments often fail to foster organic exploration because repetitive architecture and limited vertical sightlines obscure the visual cues necessary for navigation.
  • Unlike open-world games such as Skyrim or Elden Ring, which use distinct landmarks to guide players, urban settings frequently force a reliance on map markers over environmental discovery.
  • Cyberpunk 2077 illustrates the failure of massive, high-density skyscraper design, which creates visual monotony at street level and encourages players to bypass the world via fast-travel systems.
Extra CreditsJan 2024
Cover of Watch THIS Before Making Your First Game!
11 min
Thomas Brush11 min

Watch THIS Before Making Your First Game!

This discussion explores the critical challenges faced by solo game developers, emphasizing the necessity of disciplined scope management and strategic planning for commercial success.

  • Avoid the trap of attempting to build a massive 'dream game' as your first project; instead, start small with simple mechanics to ensure you actually finish a product.
  • Strictly control project scope by cutting features that require complex tutorialization or narrative justification, as these often bloat development time and dilute the core gameplay loop.
  • Develop games that play to your existing strengths rather than attempting to learn complex new skills like professional voice acting or scriptwriting during your first commercial release.
Thomas BrushJan 2024
Cover of How To Make A Game Alone
17 min
Thomas Brush17 min

How To Make A Game Alone

The development of the indie game Cultic serves as a case study for the viability of solo game development, emphasizing the transition from hobbyist projects to a sustainable, full-time career.

  • Achieving full-time independence requires validating a project through a proof-of-concept while maintaining a day job, ensuring financial sustainability before transitioning to solo development.
  • Success is driven by a rigorous, disciplined schedule, exemplified by the developer's commitment to intensive development sessions from 5:00 p.m. to 1:00 a.m. daily.
  • Creating a unique, cohesive aesthetic by blending 3D models from Blender with 2D sprites from Aseprite is a primary driver for gaining social media traction and industry interest.
Thomas BrushJan 2024
Cover of I Videogiochi in Italia nel 2022: Mercato, Consumatori e Industria
Report23 pages

I Videogiochi in Italia nel 2022: Mercato, Consumatori e Industria

The Italian video game market maintained significant resilience throughout 2022, generating a total turnover of €2.2 billion.

  • The Italian video game market generated €2.2 billion in 2022, marking a stable performance with only a 1.2% decline from the previous year.
  • Domestic production revenue grew by 30%, reaching an estimated €130 to €150 million as the industry pivots toward international markets.
  • Mobile gaming remains the dominant platform in Italy, accounting for 69.7% of the total market.
IIDEA – Italian Interactive Digital Entertainment AssociationJan 2024

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