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Cover of Monetizer: Berzerk Studio's The Peacekeeper
8 min
PocketGamer.biz8 min

Monetizer: Berzerk Studio's The Peacekeeper

The Peacekeeper, a tower defense-style title developed by Berzerk Studio and published by A10.com for the iPad, utilizes a straightforward arcade-based gameplay loop that prioritizes immediate action over aggressive monetization.

  • Berzerk Studio’s The Peacekeeper prioritizes an arcade-centric gameplay loop over aggressive monetization, keeping paid content secondary to the core combat experience.
  • The game features a non-intrusive monetization model that relies on in-app purchase tiers ranging from 99p to £30.99, primarily focused on coin multipliers to accelerate resource acquisition.
  • Progression is gated by the completion of specific waves rather than microtransactions, ensuring players engage with the upgrade system through gameplay rather than immediate spending.
PocketGamer.bizJul 2013
Cover of Mobile games industry news round up for w/e 12 July 2013
4 min
PocketGamer.biz4 min

Mobile games industry news round up for w/e 12 July 2013

The mobile gaming landscape as of mid-July 2013 reflects a pivotal shift in monetization strategies and platform performance.

  • Tablet users monetize at a rate three times higher than smartphone users, indicating that device form factor and usage context are primary drivers of player spending.
  • Initial monetization is critical, as Amazon data shows 16 percent of a player's total lifetime value is generated within the first 24 hours of a game download.
  • The barrier to entry for spending is significant; once a player makes an initial in-app purchase, 50 percent complete a second transaction within one hour.
PocketGamer.bizJul 2013
Cover of Havok explains how its free Project Anarchy engine fits into its mobile strategy
5 min
PocketGamer.biz5 min

Havok explains how its free Project Anarchy engine fits into its mobile strategy

Project Anarchy represents a strategic expansion for Havok into the mobile gaming sector, offering a comprehensive, end-to-end game engine designed to democratize high-end development tools.

  • Havok launched Project Anarchy as a free, end-to-end mobile game engine supporting iOS, Android, Tizen, and low-end PC platforms.
  • The engine integrates core technologies from AAA titles, specifically utilizing physics from Uncharted, AI from Halo 4, and animation tools from Skyrim, all optimized for mobile hardware.
  • Project Anarchy employs a dual-workflow system that supports C++ for low-level development and a Lua-based scripting environment for more accessible programming.
PocketGamer.bizJul 2013
Cover of 100% Indie explains why you should release for Samsung Apps
4 min
PocketGamer.biz4 min

100% Indie explains why you should release for Samsung Apps

The 100% Indie initiative, a collaborative effort between Samsung and Chillingo, serves as a strategic program designed to incentivize independent mobile developers to publish their titles on the Samsung Apps platform.

  • The 100% Indie program, a partnership between Samsung and Chillingo, allows independent developers to retain 100 percent of their generated revenue for a six-month period.
  • Samsung provides participating developers with personalized business development support, promotional tools, and guidance to increase game visibility on Samsung hardware.
  • The platform enforces a rigorous quality assurance process that requires games to be optimized for specific devices, such as the Galaxy S4, to ensure high performance and reliability.
PocketGamer.bizJul 2013
Cover of Designing free-to-play games requires more thought, says Will Luton
5 min
PocketGamer.biz5 min

Designing free-to-play games requires more thought, says Will Luton

The free-to-play business model represents a fundamental shift in the gaming industry, driven by the unique economic characteristics of digital goods.

  • Free-to-play is an essential evolution of the digital marketplace that requires a more rigorous approach to game design than traditional paid models.
  • Because players can exit a free-to-play game without financial loss, developers must prioritize high-quality, engaging experiences to ensure long-term retention.
  • The free-to-play model is platform-agnostic, successfully applied across diverse genres ranging from social games like FarmVille and arcade titles like Jewel Blitz to complex MMOs like Dungeons & Dragons Online.
PocketGamer.bizJul 2013
Cover of Doodle Jump creator talks about becoming a brand company
6 min
PocketGamer.biz6 min

Doodle Jump creator talks about becoming a brand company

The evolution of Lima Sky from a mobile game development studio into a dedicated brand management company represents a strategic shift in the digital entertainment landscape.

  • Lima Sky has transitioned from a game development studio into a brand-focused production company centered entirely on the Doodle Jump intellectual property.
  • The company’s strategy involves extending the 'Doodler' character beyond gaming by developing its personality, backstory, and visual identity for various seasonal and situational contexts.
  • Igor Pusenjak emphasizes that the company's success was a combination of hard work and being in the right place at the right time during the early years of the App Store.
PocketGamer.bizJun 2013
Cover of My first call at Rovio was to NASA says marketing director Marja Konttinen
3 min
PocketGamer.biz3 min

My first call at Rovio was to NASA says marketing director Marja Konttinen

Marketing strategy for a globally recognized intellectual property like Angry Birds requires a hybrid approach that balances internal business development with high-profile external partnerships.

  • Rovio’s marketing strategy for Angry Birds prioritizes unconventional, high-profile external partnerships over traditional advertising to reach demographics outside the core gaming community.
  • The partnership with NASA for Angry Birds Space serves as the primary model for integrating non-gaming entities into interactive entertainment to differentiate the brand from competitors.
  • Marketing at Rovio functions as a hybrid of account management and creative business development, focusing on securing partnerships that provide mutual value.
PocketGamer.bizJun 2013
Cover of Supercell CEO Ilkka Paananen talks humble success
5 min
PocketGamer.biz5 min

Supercell CEO Ilkka Paananen talks humble success

The mobile gaming industry is characterized by a unique paradox where intense global competition coexists with a highly collaborative and friendly developer community.

  • Supercell maintains a rigorous innovation strategy where the frequent cancellation of underperforming projects is a standard, expected component of the development lifecycle.
  • The company’s commitment to high standards is evidenced by a high failure-to-launch ratio, exemplified by the cancellation of four projects in the same year that only two successful titles were launched.
  • Supercell prioritizes long-term stability by dedicating the majority of its company resources to refining and supporting existing flagship titles rather than focusing solely on new releases.
PocketGamer.bizJun 2013
Cover of Nevosoft explains Russian mobile game market opportunities
4 min
PocketGamer.biz4 min

Nevosoft explains Russian mobile game market opportunities

The Russian mobile gaming market represents a significant, high-growth opportunity for international developers, provided they navigate the region's unique cultural and linguistic requirements.

  • The Russian mobile market is characterized by a split where Android leads in total download volume, while iOS remains the primary driver of revenue.
  • Localization is a critical requirement for success, as a significant portion of the population does not speak English and relies on native-language content for engagement.
  • The Russian-speaking market extends beyond the Russian Federation to include Ukraine, Belarus, and other former Soviet states, creating a vast, multi-country audience.
PocketGamer.bizJun 2013
Cover of The industry is still learning about F2P says PlayHaven's Ville Heijari
4 min
PocketGamer.biz4 min

The industry is still learning about F2P says PlayHaven's Ville Heijari

The free-to-play business model represents a significant evolution in game accessibility, shifting the industry toward a framework that prioritizes user engagement and lifetime value maximization.

  • The free-to-play model functions by segmenting users into non-paying players and high-value spenders, allowing developers to sustain operations through tiered engagement strategies like ad-supported gameplay or optional purchases.
  • While industry leaders such as Supercell, Gung-Ho, and King have achieved significant commercial success, the broader development community is still in a formative learning phase regarding sustainable monetization.
  • The primary challenge for developers is moving beyond simple revenue extraction to creating high-quality game experiences where monetization is integrated naturally into the gameplay.
PocketGamer.bizJun 2013
Cover of Everyplay talks about its new gamer face-sharing feature
4 min
PocketGamer.biz4 min

Everyplay talks about its new gamer face-sharing feature

Everyplay, a video-sharing service developed by Applifier, is expanding its platform capabilities to enhance social engagement for mobile gamers.

  • Everyplay is expanding its mobile social gaming platform by allowing users to record and overlay front-facing camera footage of their reactions and commentary directly onto gameplay.
  • The service currently supports 75 live titles, with an additional 120 games in the integration pipeline.
  • High-profile integration in the game Bad Piggies resulted in over 120,000 replays recorded within the first 30 days of the feature's availability.
PocketGamer.bizJun 2013
Cover of Talking Puzzle & Dragons' success with GungHo Online
4 min
PocketGamer.biz4 min

Talking Puzzle & Dragons' success with GungHo Online

Puzzle & Dragons achieved global commercial dominance as one of the world’s most profitable mobile games while maintaining a remarkably lean development structure.

  • Puzzle & Dragons achieved global commercial dominance with a lean development team that grew from an initial core of four people to only 20 staff members.
  • The studio leverages high-profile collaborative partnerships, such as the June 2013 integration of characters from Clash of Clans and Hay Day, to drive user acquisition and retention.
  • Development philosophy balances data-driven analytics with intuitive design, utilizing direct feedback from family members to test game accessibility and engagement.
PocketGamer.bizJun 2013

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