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Create free accountas you can tell the party started music going on yeah it's all crazy right now but and but you chaps are not from supercell yeah we're from gung ho we're from tokyo japan we just came all the way here to have to attend this event and so so you guys puzzle and dragons supercell hay day fashion plan so now you're kind of doing a linking together yeah so all this collaboration will start from june 24th next monday um we're going to have crash of clan characters in puzzle dragons and vice versa um kashyakan and haiti have some kind of banners of puzzle dragons in their game so we're kind of doing collaboration from next monday you were talking beforehand in the conference about the development of the game
so yeah we just started off with four people uh him you know creating all the like concept planning and then we had this like uh designer programmer and just runner and this four people just started and then the team just became to like 20 people and then we're just looking uh japan korea us with those two 20 people right now i think people should be massively surprised at the most profitable game in the world just with 20 people i mean do you have to get bigger or is 20 like the right size
yeah we need to expand the people it's really we we're really short of people so yeah yeah we we could only have a lot of people and another nice thing in the conference people talking about analytics and gut feeling and um his wife plays the game a lot so did you play from the start or did she play because he's the producer he can talk anything with his wife and initially or before he starts to create a game he talks anything with his wife and then his wife gives him some responses would he say is like the gamer or just
because he works in games i know is but it's close but i guess this is the first time for you guys to come to bit more yes have you found it is it's really great you know the food is great the hotel is great and most of all the ladies are beautiful that's all that's really great thank you
Puzzle & Dragons achieved global commercial dominance as one of the world’s most profitable mobile games while maintaining a remarkably lean development structure. Originally conceived and launched by a core team of only four individuals, the development staff has since expanded to 20 people. Despite this growth, the team remains small relative to the game’s massive scale and international reach, which currently spans markets in Japan, Korea, and the United States.
The development philosophy behind the title emphasizes a balance between data-driven analytics and intuitive design. The production process relies heavily on personal feedback loops, including direct input from family members who serve as representative players to gauge engagement and accessibility. This approach allows the team to maintain a cohesive vision while iterating on gameplay mechanics.
Strategic growth remains a priority, as the current team size is considered insufficient to meet the demands of ongoing operations and global expansion. To sustain momentum and cross-pollinate audiences, the studio is actively pursuing collaborative partnerships with other major mobile developers. A notable example is the cross-promotional event scheduled for June 2013, which integrates characters and branding from Clash of Clans and Hay Day into the Puzzle & Dragons ecosystem. This strategy reflects a broader industry trend of leveraging high-performing titles to drive user acquisition and maintain long-term player retention across diverse geographic territories.
PocketGamer.biz · 2026