Skip to main content

Marketing reports and market data

1,534 documents·91 writers·5,954 charts and tables

Documents

Cover of Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach
54 min
Two & a Half Gamers54 min

Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach

Bytro occupies a distinct niche in the gaming industry by developing grand strategy titles that synthesize 4X mechanics with Battle Royale elements.

  • Bytro is transitioning its grand strategy portfolio from a browser-based engine to Unity to improve visual fidelity and enable cross-platform parity, with 'Supremacy' scheduled as the first title to launch on the new engine next year.
  • The company utilizes a 'Battle Royale' 4X model where game sessions last between a weekend and four weeks, creating a high-intensity reset mechanic that drives recurring player investment.
  • Bytro was an early adopter of TikTok advertising, ranking as a top-three advertiser in the DACH region in early 2021 by leveraging UGC-style creatives and participating in the TikTok Creative Challenge (TTCC).
Two & a Half GamersJun 2024
Cover of How to connect with users beyond Google and Facebook - Bharat Sharma from VEVE
9 min
PocketGamer.biz9 min

How to connect with users beyond Google and Facebook - Bharat Sharma from VEVE

The gaming industry faces significant challenges regarding user acquisition costs and market saturation, primarily due to an over-reliance on dominant platforms like Google and Apple.

  • Hardware manufacturers such as Samsung, Oppo, Vivo, and Xiaomi are evolving into major software platforms, offering game developers an underutilized ecosystem for incremental user acquisition.
  • The software monetization sector within hardware companies is currently expanding at a compound annual growth rate of approximately 36%.
  • Android video advertising costs are significantly lower than those on iOS, presenting a more cost-efficient alternative to traditional big-tech channels.
PocketGamer.bizJun 2024
Cover of Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams
29 min
PocketGamer.biz29 min

Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams

This discussion explores strategies for managing user acquisition (UA) and retention within mobile gaming, focusing on the operational challenges faced by lean teams and the evolving role of data-driven marketing.

  • Gazeus Games manages User Acquisition (UA) by splitting teams based on specific game titles rather than marketing channels, allowing for flexible budget reallocation across networks based on real-time Return on Ad Spend (ROAS).
  • To improve long-term retention, Gazeus Games identifies 'attention whales' by analyzing specific in-app event triggers that correlate with a user's likelihood to remain active for an extended period.
  • Small, cross-disciplinary teams benefit from having members who possess both creative and technical skills, enabling them to translate UA performance metrics into actionable creative concepts for design teams.
PocketGamer.bizJun 2024
Cover of Why Pakistani Mobile Gaming Studios need to start using an MMP
22 min
Tenjin22 min

Why Pakistani Mobile Gaming Studios need to start using an MMP

The Pakistani mobile gaming industry is experiencing significant growth, currently comprising over 200 studios and a 20,000-person workforce that generates approximately $500 million in annual revenue with a 30% year-over-year growth rate.

  • The Pakistani mobile gaming industry currently comprises over 200 studios and 20,000 employees, generating $500 million in annual revenue with a 30% year-over-year growth rate.
  • Relying exclusively on Google Ads is a bottleneck for scaling, as the industry shift toward video creatives and playable ads requires diversifying user acquisition across multiple networks.
  • Integrating a Mobile Measurement Partner (MMP) is essential for normalizing cross-network data, allowing studios to gain granular insights into user retention and return on investment.
TenjinJun 2024
Cover of How Content Creators Are Shaping Gaming
61 min
Naavik61 min

How Content Creators Are Shaping Gaming

Content creators have evolved from peripheral promoters into essential pillars of the modern gaming ecosystem, serving as the primary drivers for game discovery, player engagement, and long-term community retention.

  • Content creators have shifted from peripheral promoters to essential stakeholders, serving as the primary drivers for game discovery, engagement, and long-term community retention.
  • Publishers are increasingly integrating creators into the early development phase to act as consultants, ensuring product alignment with player expectations and mitigating potential negative feedback.
  • The industry is transitioning away from traditional marketing channels toward deep, early-stage collaborations that prioritize long-term partnerships over performative, last-minute promotional campaigns.
NaavikJun 2024
Cover of How My Game Made $150,000 With NO EXPERIENCE — Full Time Game Dev Podcast Ep. 012
65 min
Thomas Brush65 min

How My Game Made $150,000 With NO EXPERIENCE — Full Time Game Dev Podcast Ep. 012

The independent game development landscape demands a strategic synthesis of creative vision and rigorous business acumen.

  • Chris Stair successfully funded the development of his game, Bō: Path of the Teal Lotus, through a combination of a Kickstarter campaign and a subsequent publishing deal with Humble Games.
  • The developer emphasizes the importance of a clear, one-sentence 'hook' to define a game's market appeal, using the shorthand 'Hollow Knight but in Japan' to position his project.
  • Maintaining a sustainable indie career requires treating game development as a professional identity and managing the psychological challenge of balancing creative focus with personal life.
Thomas BrushJun 2024
Cover of Cult of the Twitch: How 'Cult of the Lamb' Used Twitch Integration to Reach a Massive Audience
61 min
Game Developers Conference61 min

Cult of the Twitch: How 'Cult of the Lamb' Used Twitch Integration to Reach a Massive Audience

Cult of the Lamb serves as a definitive case study in leveraging Twitch integration to transform passive viewership into a collaborative, high-engagement experience.

  • Cult of the Lamb’s Twitch integration drove significant engagement, resulting in 14 million unique interactors and over 400,000 viewer-created followers within the first month of launch.
  • The integration helped sustain game viewership long after the initial launch hype, with approximately 90% of streamers continuing to utilize the Twitch features.
  • Development of the integration was split into two phases: three months for the back-end infrastructure and one month for the in-game implementation, which was completed in parallel with console certification.
Game Developers ConferenceJun 2024
Cover of Match Factory! A Major hit with positive advertising by Peak games
54 min
Two & a Half Gamers54 min

Match Factory! A Major hit with positive advertising by Peak games

Match Factory! has established itself as a premier title within the pair-matching puzzle genre, currently generating approximately $13.7 million in monthly in-app purchase revenue.

  • Match Factory! is generating approximately $13.7 million in monthly in-app purchase revenue, positioning it for an annual run rate of $165 million.
  • The game’s rapid growth, which accelerated in late 2023, highlights the increasing global market dominance of Turkish developers like Peak Games.
  • Peak Games successfully targets an older demographic by utilizing high-fidelity, 'Pixar-quality' 3D visuals and avoiding misleading advertising tropes.
Two & a Half GamersJun 2024
Cover of Insights into Global Mobile Game Marketing & Ad Spend Trends for H1 2024
Report71 pages

Insights into Global Mobile Game Marketing & Ad Spend Trends for H1 2024

The global mobile gaming landscape in the first half of 2024 is defined by a strategic pivot toward hybrid-casual and subscription-based models as developers seek stable revenue and higher user lifetime value.

  • Monthly active advertisers in mobile gaming grew 33.7% year-over-year in H1 2024, surpassing 55,000 total advertisers.
  • Rewarded playtime has become a primary monetization driver, generating eCPMs 2.7 times higher than standard ad formats.
  • Video remains the dominant ad medium at 77% of total formats, though average monthly creatives per advertiser dropped to 105 as AI-generated imagery gains traction.
SocialPetaJun 2024
Cover of Squad Busters is Pay to Win: True or False? LEAKED Global Launch strategy. Big game review! (#107)
76 min
Two & a Half Gamers76 min

Squad Busters is Pay to Win: True or False? LEAKED Global Launch strategy. Big game review! (#107)

Squad Busters represents a strategic pivot for Supercell, moving toward a live-ops-heavy model that leverages the company’s existing intellectual property to drive massive global scale.

  • Squad Busters is scheduled for a global launch on May 29, following a soft launch period that utilized cross-game promotional rewards in titles like Clash Royale to drive nearly 5 million pre-registrations in three days.
  • The game incorporates pay-to-win mechanics through consumable 'mega units' with high health stats (e.g., 11,000 HP) and a gacha-based chest system where players can spend currency to maintain win streaks and increase reward quality.
  • The core gameplay loop prioritizes farming and survival to maintain win streaks, as the difference in rewards between first and second place is negligible compared to the benefits of staying in the top five.
Two & a Half GamersMay 2024
Cover of UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover
29 min
Two & a Half Gamers29 min

UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover

Modern user acquisition strategies in the gaming industry increasingly rely on the integration of high-engagement organic content into paid advertising frameworks.

  • Allocate 70% to 80% of the marketing budget to proven traditional channels, reserving the remaining 20% to 30% for experimental creative testing and influencer partnerships.
  • Boost paid advertising performance by repurposing high-engagement organic social media content from platforms like TikTok and Instagram into Spark Ads.
  • Navigate advertising platform restrictions on blockchain terminology by marketing Web3 games through broader game mechanics rather than explicit Web3 features.
Two & a Half GamersMay 2024
Cover of Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover
55 min
Two & a Half Gamers55 min

Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover

The mobile gaming industry currently lacks a standardized framework for defining profitability, a challenge exemplified by the financial performance of Monopoly GO.

  • Defining profitability in the mobile games industry is highly subjective, as it depends on whether one accounts for operational costs, royalty fees for licensed IP, and the specific UA payback model used.
  • Rumors regarding Monopoly GO's daily marketing spend vary significantly, ranging from $1 million to $2.5 million per day since its global launch.
  • Industry estimates suggest that Monopoly GO's user acquisition (UA) strategy has shifted over time, with paid installs moving from as high as 90% of total volume down to approximately 60%.
Two & a Half GamersMay 2024

Writers

Related topics