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Page 1
Report17 pages

Games Investment Review: Q1 2025 Executive Summary Report

The Q1 2025 Games Investment Review provides a comprehensive analysis of global financial activity within the video game industry, covering investments, mergers and acquisitions (M&A), and initial public offerings (IPOs). The report identifies a significant recovery in market activity, noting that the combined value of investments and M&As reached $7.8 billion across 245 transactions. This represents the largest quarterly total since late 2023 and the second consecutive quarter of growth, signaling a stabilizing investment landscape.

Key findings highlight a massive surge in investment value, which rose 370% quarter-over-quarter to $4.4 billion. This growth was primarily driven by a $3.0 billion mid-to-late-stage investment in Infinite Reality. While M&A volume hit a two-year high with 55 transactions, the total reported value fell to $3.3 billion, largely because 80% of these deals did not disclose financial terms. The exit market showed strength through Asmodee’s $2.2 billion IPO and several billion-dollar acquisitions, such as Miniclip’s purchase of Easybrain. Additionally, new fund announcements reached a three-year peak of $21.8 billion, with 65% of that capital concentrated in five major funds.

The scope of the research encompasses diverse industry segments, including Console/PC, Mobile, Tech/Other, eSports, and Web3/Blockchain. Geographically, activity was led by Asia and Europe, while North America contributed high transaction volume with lower disclosed values. Methodology relies on a proprietary database tracking officially closed deals rather than mere announcements, ensuring data reflects actual capital deployed. The analysis emphasizes that artificial intelligence and blockchain remain primary areas of investor enthusiasm, with AI-related game investments totaling $3.1 billion during the quarter.

  • Global gaming investment and M&A activity reached $7.8 billion across 245 transactions in Q1 2025, marking the highest quarterly total since late 2023.
  • Investment value surged 370% quarter-over-quarter to $4.4 billion, largely driven by a single $3.0 billion mid-to-late-stage investment in Infinite Reality.
  • New fund announcements hit a three-year peak of $21.8 billion, with 65% of that capital concentrated within just five major funds.
  • Artificial intelligence remains a primary investment driver, accounting for $3.1 billion in game-related funding during the quarter.
  • M&A volume reached a two-year high of 55 transactions, though total disclosed value was limited to $3.3 billion because 80% of deals did not report financial terms.
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Digital Development ManagementMar 2025
Page 1
Report42 pages

Mobile App Trends: 2025 Edition

The mobile app economy is entering a significant scaling phase, with global consumer spending projected to reach $626 billion by 2030. This growth is underpinned by a 2024 surge in app installs and a notable rise in App Tracking Transparency opt-in rates to 35%, suggesting that privacy-centric measurement is successfully rebuilding user trust. As the industry moves into 2025, the integration of artificial intelligence and machine learning has transitioned from a conceptual trend to an operational necessity, particularly for predictive analytics and campaign optimization across diverse platforms like Connected TV and in-app advertising.

Mobile commerce currently serves as the primary driver of the digital landscape, accounting for 73% of global e-commerce sales with anticipated 2025 revenues of $2.5 trillion. While e-commerce app installs grew by 17% in 2024, the sector must navigate rising acquisition costs, which have reached an average of $3.44 per install. This financial pressure is particularly acute in emerging markets such as MENA and LATAM, where reliance on paid media is increasing. Simultaneously, the mobile gaming sector remains the most popular category, expected to reach $126.1 billion in 2025. Although gaming faces retention challenges in North America and Europe, strategy games have seen an 83% growth in installs, and global session lengths have extended to over 30 minutes.

The financial services vertical is also experiencing a period of robust expansion, especially within the APAC and LATAM regions. Global session lengths for finance apps have risen to 6.66 minutes, while average revenue per monthly active user has climbed significantly to $4.10. Across all sectors, the 2025 outlook emphasizes a shift toward omnichannel strategies and a rebound in mobile-first holiday shopping. Success in this evolving market requires developers to balance aggressive growth in high-potential regions with sophisticated, privacy-compliant data strategies to maintain long-term user engagement.

  • Global mobile consumer spending is projected to reach $626 billion by 2030, supported by a 2024 surge in app installs and a 35% App Tracking Transparency opt-in rate.
  • Mobile commerce accounts for 73% of global e-commerce sales, with 2025 revenues expected to hit $2.5 trillion despite rising acquisition costs averaging $3.44 per install.
  • The mobile gaming sector is projected to reach $126.1 billion in 2025, with strategy games experiencing an 83% growth in installs and global session lengths exceeding 30 minutes.
  • Financial services apps are seeing robust expansion in APAC and LATAM, with average revenue per monthly active user reaching $4.10 and session lengths increasing to 6.66 minutes.
  • Artificial intelligence and machine learning have become operational necessities for predictive analytics and campaign optimization across Connected TV and in-app advertising.
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AdjustMar 2025
Page 1
Report5 pages

Newzoo’s Games Market Reports & Forecasts Q1 2025 Update

This analysis examines the Nintendo Switch market landscape from January 2021 to December 2024, focusing on the performance of third-party ports across the United States, United Kingdom, Germany, France, Spain, and Italy. Utilizing data from approximately 1,500 titles, the study highlights that while Nintendo-published exclusives dominate the platform, third-party ports represent a significant and growing revenue stream. By 2024, ports accounted for over a third of the console's revenue, a trend accelerating as the industry anticipates the transition to the next generation of hardware.

The findings reveal a distinct demographic and motivational profile for Switch-only owners. This audience is younger than the broader console market—with 23% aged 10-15—and features a higher concentration of female players at 55%. Their primary gaming motivations include immersive storytelling, world-building, and completionism. Consequently, genres such as Role-Playing, Simulation, and Platformers consistently outperform others. Role-Playing titles are particularly successful, with over one-third of ported RPGs generating more than $1 million in revenue.

The data distinguishes between simultaneous and staggered releases, noting that staggered ports often achieve higher average revenue per title due to major hits like Hogwarts Legacy, while simultaneous releases capture a higher percentage of total cross-platform revenue share. Fighting games also emerge as high performers when tied to strong intellectual properties. Ultimately, the analysis concludes that while the Switch offers substantial long-tail revenue opportunities, success depends on navigating technical hardware limitations and aligning game design with the specific preferences of the handheld audience.

  • Third-party ports have grown to account for over one-third of total Nintendo Switch revenue as of 2024.
  • The Switch audience is distinct from the broader console market, with 23% of users aged 10–15 and 55% identifying as female.
  • Role-Playing, Simulation, and Platformer genres consistently outperform others, with over one-third of ported RPGs generating more than $1 million in revenue.
  • Staggered releases often achieve higher average revenue per title, exemplified by high-performing ports like Hogwarts Legacy, while simultaneous releases capture a larger share of total cross-platform revenue.
  • Fighting games demonstrate strong commercial performance on the platform when paired with established intellectual properties.
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NewzooMar 2025
Page 1
Report20 pages

Live Streaming Trend Report: Q1 2025

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  • Live streaming viewership increased by 8.9% year-over-year in Q1 2025, primarily driven by competitor platforms, as Twitch's viewership decreased by 6.9% from Q1 2024.
  • Non-gaming content is the most popular streaming category, growing 25.6% year-over-year, with Kick, Chzzk, and SOOP Korea showing roughly 94% year-over-year increases in non-gaming content.
  • Twitch remains the largest platform with 59% of the market share, while Kick experienced strong growth with a 112% year-over-year increase in hours watched, securing an 8.6% share of total viewership.
  • YouTube Gaming's market share grew in Q2 2024 following Twitch's shutdown in South Korea, with new Korean platforms like SOOP (AfreecaTV's new platform) and Chzzk seeing streamers prosper after departing Twitch.
  • Counter-Strike boasted the highest growth in Q1 2025, increasing its viewership by 55%, driven by high-profile esports events, while League of Legends, despite remaining #1, saw a 3% quarterly viewership decline.
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Stream HatchetMar 2025
Page 1
Report18 pages

2025 Game Industry Salary Report

The 2025 Game Industry Salary Report provides a comprehensive analysis of compensation, job security, and workplace sentiment among video game professionals in the United States. Based on a July 2025 survey of 562 industry professionals, the findings reveal a landscape defined by high average earnings contrasted against significant instability. The study maintains a 3% margin of error at a 95% confidence level, covering various industry segments including AAA, indie, and co-development studios.

The average annual salary for U.S. game professionals reached $142,000 in 2025, with a median of $129,000. While 60% of respondents saw pay increases over the previous year, a profound sense of financial and professional dissatisfaction persists. Over half of the workforce feels undercompensated, a sentiment that is more pronounced among women, non-binary individuals, and non-white workers. Data highlights a persistent wage gap, with non-white workers earning 27% less than their white peers and women earning 24% less than men.

Industry stability remains a primary concern following a period of intense volatility. One-fourth of respondents experienced a layoff within the past two years, and nearly half of those individuals remain unemployed. Consequently, 80% of professionals view game development as less secure than other career paths. Despite these fears, 82% intend to remain in the industry for the next five years.

The report also tracks emerging labor trends, noting that 64% of workers support unionization and 56% are interested in joining a union. Remote work remains dominant, with approximately 60% of developers in programming and design roles working fully remotely. While 85% of employees receive health insurance, other benefits like childcare subsidies remain rare, leading 11% of the workforce to take on side hustles to meet financial needs or seek creative fulfillment.

  • The average annual salary for U.S. game professionals is $142,000, yet 80% of workers perceive the industry as less secure than other career paths due to widespread instability.
  • One-fourth of industry professionals experienced a layoff in the last two years, with nearly 50% of those affected remaining unemployed.
  • Significant wage disparities persist, as non-white workers earn 27% less than white peers and women earn 24% less than men.
  • Despite high average earnings, over 50% of the workforce reports feeling undercompensated, and 11% have taken on side hustles to meet financial needs.
  • Labor sentiment is shifting toward collective action, with 64% of workers supporting unionization and 56% expressing interest in joining a union.
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Game Developers ConferenceMar 2025
Page 1
Report41 pages

Bilan du Marché Français 2024

The 2024 French video‑game market delivered €5.7 billion in revenue, representing a 5.8 % contraction from the previous year yet remaining the second‑largest annual total in the sector’s history and the fifth consecutive year above the €5.5 billion threshold. Console sales continued to dominate, contributing roughly 45 % of total turnover (about €2.55 billion), while the remaining revenue was split among mobile, PC and ancillary services. Physical and digital distribution each accounted for approximately one‑third of the market—32 % physical and 31 % digital—indicating a balanced ecosystem in which retail and online channels retain comparable importance.

Consumer awareness of the pan‑European PEGI age‑rating system remained robust, with 62 % of respondents indicating familiarity, underscoring the effectiveness of regulatory communication and its role in shaping purchasing decisions. The data also reveal a nuanced profile of French gamers, whose preferences span a wide range of genres and platforms, reinforcing the market’s resilience despite the modest overall decline.

Strategic governance of the sector is reflected in the composition of the SELL board, which brings together senior executives from the world’s leading publishers—including EA, Bandai Namco, Sony, Microsoft, Nintendo, Ubisoft and Take‑Two. This high‑level representation signals a collaborative approach to addressing industry challenges, fostering innovation, and aligning French market dynamics with global trends.

Overall, the analysis confirms that France remains a pivotal European hub for video‑game activity, with a diversified revenue structure, strong consumer awareness of content ratings, and an industry leadership framework that collectively support continued growth and adaptation in a competitive global environment.

  • The French video-game market generated €5.7 billion in 2024, marking a 5.8% contraction from the previous year while maintaining a five-year streak above the €5.5 billion threshold.
  • Console sales remain the primary revenue driver, accounting for approximately 45% of total market turnover at roughly €2.55 billion.
  • The French market maintains a balanced distribution ecosystem, with physical sales at 32% and digital sales at 31% of the total market share.
  • Consumer awareness of the PEGI age-rating system is high, with 62% of respondents reporting familiarity with the regulatory framework.
  • The SELL board, which governs the sector, includes senior leadership from major global publishers such as EA, Bandai Namco, Sony, Microsoft, Nintendo, Ubisoft, and Take-Two.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsMar 2025
Page 1
Report32 pages

Mobile Games Industry Trends Survey: Winter 2024/25

The mobile games industry entered a period of significant recalibration during the winter of 2024/25, characterized by a transition from rapid expansion to a focus on long-term sustainability. While the market is returning to growth, it is currently defined by a "reality check" phase where 56.7% of professionals identify widespread layoffs as the year’s most impactful trend. High user acquisition costs and evolving privacy regulations have created a consolidated landscape favoring established organizations, as evidenced by the fact that nearly 39% of companies have operated for over a decade while the presence of new startups has notably diminished.

Strategic priorities have shifted toward maintaining existing portfolios through live operations and hybrid-casual models rather than launching new intellectual property. Over 40% of organizations released no new titles in the past year, choosing instead to prioritize top-line revenue and retention as their primary performance indicators. In-app purchases and video advertisements remain the foundational business models, though rising acquisition costs are cited by 64.2% of respondents as the greatest threat to continued profitability. Despite these headwinds, the industry maintains a cautiously optimistic outlook for 2025, with 44.1% of professionals expressing confidence in the coming year.

Growth opportunities are increasingly sought in emerging markets, particularly the MENA region, and through strategic networking at global industry summits. Professional events remain vital for the ecosystem, with nearly 90% of participants attending for networking and over 31% seeking investment or publishing partnerships. As the industry moves forward, the reliance on proven development tools like Unity and a data-driven approach to player retention will be essential for navigating a market that increasingly rewards operational efficiency and established brand presence over speculative new ventures.

  • Rising user acquisition costs are the primary threat to profitability, cited by 64.2% of industry professionals as the greatest challenge to the sector.
  • The industry is in a period of consolidation, with 56.7% of professionals identifying widespread layoffs as the most impactful trend of the 2024/25 period.
  • Strategic focus has shifted away from new IP, as evidenced by over 40% of organizations releasing zero new titles in the past year to prioritize existing live operations.
  • The market landscape is increasingly dominated by established players, with nearly 39% of companies operating for over a decade while startup formation has notably declined.
  • Despite current headwinds, 44.1% of industry professionals maintain a cautiously optimistic outlook for growth in 2025.
PocketGamer.bizMar 2025
Page 1
Report21 pages

Australian Video Games Industry Policy Platform: February 2025

The Australian video games industry represents a vital economic sector, generating $339.1 million in revenue and supporting 2,465 full-time positions during the 2024 fiscal year. With 93 percent of revenue derived from international markets and over half of all studios anticipating continued income growth, the sector is positioned to evolve into a global powerhouse. The primary objective is to scale the industry to a $1 billion valuation by 2030, a goal that necessitates a strategic shift toward long-term policy frameworks, increased federal investment, and enhanced export support to facilitate international publisher partnerships and local intellectual property development.

To achieve this growth, the industry requires a modernized regulatory environment that replaces fragmented, reactive policies with evidence-based standards. Current classification and online safety laws often impose disproportionate burdens on developers, hindering innovation. By streamlining these frameworks and reducing administrative red tape, the government can provide the certainty required for studios to scale operations. Furthermore, the industry advocates for a more integrated approach to public policy, specifically by leveraging "serious games" to address societal challenges and fostering closer alignment between government initiatives and the practical needs of game developers.

Sustaining this trajectory also depends on addressing critical structural challenges, particularly regarding talent acquisition and capital access. The industry faces persistent talent shortages that demand improved migration pathways and a renewed focus on STEAM education to build a robust local workforce. By combining these educational and immigration reforms with targeted research and development incentives, Australia can foster a competitive ecosystem that attracts international investment while empowering domestic studios. Ultimately, the transition to a billion-dollar industry relies on a collaborative partnership between the public and private sectors to prioritize innovation, intellectual property protection, and sustainable economic development.

  • The Australian video games industry aims to reach a $1 billion valuation by 2030, building on its 2024 fiscal year performance of $339.1 million in revenue.
  • The sector currently supports 2,465 full-time positions, with 93 percent of its revenue generated from international markets.
  • Over 50 percent of Australian game studios anticipate continued income growth, signaling strong potential for expansion into a global powerhouse.
  • Industry growth is currently hindered by fragmented regulatory frameworks, specifically classification and online safety laws that impose disproportionate administrative burdens on developers.
  • To sustain development, the industry requires improved migration pathways and enhanced STEAM education initiatives to address persistent talent shortages.
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Interactive Games & Entertainment AssociationFeb 2025
Page 1
Report60 pages

The Game Development Renaissance

The global game development industry is undergoing a fundamental transition toward a more sustainable and efficient operational model, moving away from volatile hiring cycles in favor of long-term stability. With the market projected to reach $190 billion by 2025, industry leaders express significant optimism, as 77% of developers anticipate continued growth and a marked reduction in workforce instability. This evolution is characterized by a strategic shift toward leaner production cycles where studios prioritize creative intellectual property over the maintenance of internal technical infrastructure.

Central to this transformation is the widespread adoption of externalized technology and third-party backend services. While only 6% of developers intend to rely on internal builds in 2025, nearly half plan to integrate specialized third-party tools to manage complex requirements such as cross-platform synchronization and unified player inventories. By outsourcing non-core technical burdens, studios can accelerate time-to-market and mitigate the financial risks associated with building bespoke systems. This shift enables a deeper focus on LiveOps and "forever game" models, which are increasingly viewed as the primary drivers of player lifetime value and long-term revenue.

Furthermore, the industry is diversifying its financial and distributional strategies to bypass traditional gatekeepers. Developers are increasingly leveraging alternative funding sources, such as crowdfunding, and utilizing direct-to-consumer webshops to avoid high app store fees. As studios embrace sophisticated metagames and personalized engagement strategies, the integration of cross-platform capabilities and web-based distribution is becoming a strategic necessity. This new paradigm emphasizes technical agility and creative innovation, positioning the industry for a period of disciplined, technology-driven expansion.

  • The global game development market is projected to reach $190 billion by 2025, with 77% of developers anticipating continued industry growth and reduced workforce instability.
  • Studios are shifting toward leaner production models by outsourcing non-core technical infrastructure, with only 6% of developers planning to rely on internal builds by 2025.
  • Nearly 50% of developers plan to integrate specialized third-party tools to manage complex requirements like cross-platform synchronization and unified player inventories.
  • The industry is prioritizing 'forever game' models and LiveOps as the primary drivers for increasing player lifetime value and long-term revenue.
  • Developers are increasingly bypassing traditional gatekeepers by utilizing alternative funding sources like crowdfunding and direct-to-consumer webshops to avoid high app store fees.
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MetaplayJan 2025
Page 1
Report56 pages

Mobile Gaming 2022-2024

The analysis tracks mobile‑gaming dynamics from 2022 through 2024, arguing that the sector’s financial expansion now exceeds its ability to attract new users. Revenue on Google Play rose roughly 10 % year‑on‑year in 2023‑24 while download volumes stagnated or slipped slightly, and iOS revenue grew about 12 % against an 8 % rise in downloads. Despite this divergence, the concentration of earnings among the top ten publishers has held steady, indicating that market power remains entrenched even as overall spend accelerates.

Consumer‑device preferences reveal a near‑universal reliance on smartphones, with 97 % of Brazilian gamers using mobile phones in 2024 and personal PCs ranking as the only other significant platform; console usage is negligible. Across the United States and Brazil, the primary incentives for trying a new title are free‑to‑play pricing, recognizable brands or characters, and easy access through subscription services. Gender nuances appear modest: men place greater value on non‑pay‑to‑win structures and strong single‑player experiences, whereas women are drawn to customizable avatars and peer recommendations.

Behavioral data show a pronounced tendency toward deep engagement with a single game. Approximately half of respondents in Brazil, Germany, Japan and the United States report completing one title before moving to the next, suggesting that the market favors sustained, title‑centric play rather than rapid turnover. The findings collectively underscore a maturing mobile‑gaming ecosystem where revenue growth is driven by monetisation depth and brand loyalty rather than sheer user acquisition.

  • Mobile gaming revenue growth is decoupling from user acquisition, with Google Play revenue rising 10% and iOS revenue growing 12% in 2023–2024 despite stagnant or slowing download volumes.
  • Market power remains highly concentrated, as the top ten publishers continue to capture the vast majority of earnings despite the overall acceleration in consumer spending.
  • The mobile ecosystem is shifting toward a maturity model where revenue increases are driven by monetization depth and brand loyalty rather than the expansion of the total user base.
  • Approximately 50% of gamers in major markets like the U.S., Germany, Japan, and Brazil prefer deep, sustained engagement with a single title rather than rapid game turnover.
  • Consumer acquisition is primarily driven by free-to-play pricing, recognizable IP, and accessibility through subscription services.
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Mariusz Gasiewski (Google)Jan 2025
Page 1
Report95 pages

State of Mobile 2025

The global mobile economy reached a significant milestone in 2024, with consumer spend hitting $150 billion. This growth was primarily propelled by a 25% surge in non-gaming app revenue, particularly within the entertainment, productivity, and generative AI sectors. While total app downloads declined for the fourth consecutive year, indicating a maturing market, user engagement reached a record 4.2 trillion hours. The rise of generative AI served as a primary catalyst for this engagement, with AI chatbot downloads increasing by 635 million and the subgenre generating nearly $1.3 billion in revenue.

The mobile gaming sector demonstrated a robust recovery in 2024, reaching $80.9 billion in internal purchase revenue. Although total game downloads fell by 6%, the market shifted toward high-quality, core genres. Strategy and RPG titles dominated monetization, while the "hybrid-casual" model—combining simple mechanics with midcore progression—emerged as a vital growth driver. Established franchises continue to exert dominance, with titles older than two years accounting for over 80% of revenue. Notably, the industry saw a record eleven games surpass $1 billion in annual revenue, signaling a concentration of wealth among top-tier performers.

Beyond gaming, the landscape was defined by the continued dominance of social media, which accounted for 2.4 trillion hours of global usage. TikTok became the first non-game app to reach $15 billion in lifetime spend, reflecting a broader trend of social platforms diversifying revenue through in-app purchases and subscriptions. In the retail sector, Chinese e-tailers like Temu and SHEIN expanded their global footprint, while the finance sector saw a resurgence driven by cryptocurrency and digital wallets. Despite signs of "digital fatigue" in traditional streaming, the mobile ecosystem remains resilient, characterized by strategic shifts toward ad-supported tiers, meaningful AI integration, and incentivized health and fitness platforms.

  • The global mobile economy reached $150 billion in consumer spend in 2024, driven by a 25% surge in non-gaming revenue despite a four-year decline in total app downloads.
  • Mobile gaming revenue recovered to $80.9 billion, with 80% of earnings generated by titles older than two years and a record eleven games surpassing $1 billion in annual revenue.
  • Generative AI became a primary engagement catalyst, with chatbot downloads increasing by 635 million and generating nearly $1.3 billion in revenue.
  • Total mobile user engagement hit a record 4.2 trillion hours, with social media platforms accounting for 2.4 trillion of those hours.
  • The 'hybrid-casual' gaming model has emerged as a critical growth driver, while strategy and RPG titles continue to dominate monetization.
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Sensor TowerJan 2025
Page 1
Report13 pages

Gaming CEO Survey: 2024 in Review

Industry leadership maintains a cautiously optimistic outlook for 2025, with 98% of executives expecting consumer spending to either increase or remain stable. Growth expectations are strongest in the mobile sector, where 41% of leaders anticipate expansion in in-app purchases and 31% expect growth in advertising revenue. While the PC segment remains relatively healthy with a 33% growth projection, the console market appears more stagnant, as 70% of respondents forecast stable performance and only 15% predict growth. This outlook is tempered by concerns regarding content saturation and a challenging user acquisition environment, which are cited as the primary hurdles facing the industry.

Operational strategies for the coming year signal a shift toward expansion and increased investment. A majority of companies plan to initiate more game development projects in 2025 compared to the previous year, supported by higher or stable budgets and increased marketing spend. Talent acquisition remains a priority, particularly in game development and engineering roles. Furthermore, the mergers and acquisitions landscape is expected to intensify, with 71% of executives anticipating more opportunities in 2025 and none predicting a decrease in activity.

Artificial intelligence has reached a significant level of penetration within the sector, with 84% of companies reporting either limited implementation or advanced integration across multiple functions. Executives identify art, game design, and engineering as the areas where AI will provide the most significant value. These findings, compiled by a leading global investment bank specializing in gaming, reflect a sector transitioning from a period of consolidation toward a renewed focus on production, technological integration, and strategic deal-making.

  • Industry leadership is optimistic for 2025, with 98% of executives expecting consumer spending to increase or remain stable.
  • AI adoption is widespread, with 84% of companies already implementing the technology across functions like art, game design, and engineering.
  • The M&A landscape is expected to intensify, as 71% of executives anticipate more deal-making opportunities in 2025 compared to the previous year.
  • Mobile gaming is the primary growth driver, with 41% of leaders expecting increased in-app purchases and 31% projecting growth in advertising revenue.
  • The console market is largely stagnant, with 70% of respondents forecasting stable performance and only 15% predicting growth.
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Aream & CoJan 2025

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