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Cover of COLOPL Report 2025: Integrated Report
Report48 pages

COLOPL Report 2025: Integrated Report

The COLOPL Report 2025 outlines the company's strategic vision to become a top 20 global mobile game company, targeting over 100 billion yen in consolidated net sales and 50 billion yen in operating profit.

  • COLOPL returned to profitability in fiscal year 2025, reporting 25.9 billion yen in net sales and 1.0 billion yen in operating profit.
  • The company has set long-term financial targets of at least 100 billion yen in net sales and 50 billion yen in operating profit, driven by aggressive overseas expansion.
  • Strategic growth is supported by a portfolio of 1,055 patents and a dual-pronged approach that balances original IP with subsidiaries like MAGES. Inc. and Brilliantcrypto.
COLOPL
Cover of Koei Tecmo Holdings Integrated Report 2023
Report55 pages

Koei Tecmo Holdings Integrated Report 2023

Koei Tecmo Holdings' 2023 Integrated Report outlines the company's strategic vision to become the "World's No. 1 Digital Entertainment Company" through a commitment to "Creativity & Contribution."

  • Koei Tecmo achieved record-high sales of 78.4 billion yen in fiscal year 2022, more than doubling the 37.6 billion yen reported in 2013.
  • The company maintains a 50% total distribution ratio for shareholders, supported by a conservative financial policy of expensing all development costs as they occur to avoid future impairment losses.
  • Operational stability is bolstered by an industry-leading 4.6% employee turnover rate, attributed to competitive compensation and comprehensive training programs.
Koei Tecmo
Cover of Koei Tecmo Holdings Integrated Report 2025
Report73 pages

Koei Tecmo Holdings Integrated Report 2025

Koei Tecmo Holdings' integrated report outlines its strategic vision to become a top 10 global digital entertainment company by operating profit within the next decade, building on its current 17th global ranking.

  • Koei Tecmo aims to become a top-10 global digital entertainment company by operating profit within a decade, targeting a cumulative operating profit of 100 billion yen under its 4th Medium-Term Management Plan (FY2025–2027).
  • The company is undergoing a major organizational expansion, planning to nearly double its workforce from approximately 2,600 to 5,000 employees.
  • Koei Tecmo has maintained an operating profit ratio exceeding 30% for eight consecutive years and holds net assets of 189.42 billion yen as of FY2024.
Koei Tecmo
Cover of Koei Tecmo Holdings Integrated Report 2026
Report69 pages

Koei Tecmo Holdings Integrated Report 2026

Koei Tecmo Holdings' Integrated Report 2026 outlines a comprehensive strategy to become a global top-10 digital entertainment company by operating profit within the next decade, aiming to triple its current operating income and market capitalization to ¥1.5 trillion.

  • Koei Tecmo aims to become a top-ten global digital entertainment company within a decade, supported by a portfolio of over 300 intellectual property assets.
  • The company maintains high financial performance with operating profit margins exceeding 30 percent, recording 88.4 billion yen in net sales and 37.2 billion yen in operating profit for fiscal year 2025.
  • The core growth strategy involves transitioning to a self-publishing model, underpinned by investments in global infrastructure and the proprietary KATANA ENGINE technology.
Koei Tecmo
Cover of Kadokawa Integrated Report 2026
Report76 pages

Kadokawa Integrated Report 2026

The Kadokawa Integrated Report 2026 outlines the company's financial performance, strategic direction, and governance enhancements for the fiscal year ending March 2026.

  • Kadokawa aims to reach 400 billion yen in revenue and 380 billion yen in operating profit by 2032 under a new medium-term management plan.
  • Fiscal year 2026 performance saw revenue rise 1.8% to 282.9 billion yen, while operating profit dropped 51.3% to 8.1 billion yen due to cyberattack recovery costs and impairment charges.
  • The company is targeting 100 billion yen in international revenue by 2032, which would account for 25% of total sales.
Kadokawa Corporation
Cover of Kadokawa Integrated Report 2024
Report68 pages

Kadokawa Integrated Report 2024

Kadokawa's Integrated Report for 2024 outlines its strategic vision, "Global Media Mix with Technology," aiming to significantly expand its intellectual property (IP) creation and global reach.

  • Kadokawa aims to reach 340 billion yen in net sales and 34 billion yen in operating profit by 2027 by scaling annual IP output from 5,900 works to 7,000.
  • Fiscal year 2023 operating profit fell 28.8% to 18.45 billion yen due to increased strategic investments and the lack of a major gaming title, leading to a new target of 12% or higher return on equity.
  • Following a June 2024 ransomware attack that compromised the data of over 254,000 individuals, the company is overhauling its cybersecurity infrastructure and risk management protocols.
Kadokawa Corporation
Cover of Kadokawa Integrated Report 2025
Report68 pages

Kadokawa Integrated Report 2025

Kadokawa's Integrated Report 2025 articulates the company's core strategy: "Global Media Mix with Technology," aimed at maximizing the lifetime value of intellectual property (IP) through diverse content creation and global distribution.

  • The Kadokawa Group utilizes a 'Global Media Mix' strategy that converts intellectual property (IP) across books, animation, and games, supported by an archive of over 130,000 titles and the creation of 5,500 new titles annually.
  • FromSoftware, a key subsidiary, has achieved significant commercial success with the 'Elden Ring' franchise, which has shipped over 30 million units worldwide, alongside the 'Shadow of the Erdtree' expansion exceeding 10 million units.
  • The company is aggressively expanding its digital manga presence, notably through the 'KADOCOMI' portal, which reached 1.5 million cumulative downloads and 722 serialized titles as of August 2025.
Kadokawa Corporation
Cover of MTG Capital Markets Day 2025: Spotlight Session AI
Presentation10 pages

MTG Capital Markets Day 2025: Spotlight Session AI

The document outlines MTG's strategic integration of Artificial Intelligence across its game development and operational workflows, aiming to enhance efficiency and foster innovation.

  • MTG is integrating generative AI across its studio network to accelerate production timelines and improve developer productivity.
  • AI-assisted art production has reduced 3D modeling time by 20% and improved sketch-to-final workflows by up to 50%.
  • Engineering teams at MTG have increased code writing speeds by 10% and accelerated documentation creation by four to five times.
Modern Times Group
Cover of MTG Capital Markets Day 2025
Presentation23 pages

MTG Capital Markets Day 2025

The document outlines MTG's financial performance, strategic priorities, and updated guidance for 2025 and the medium term.

  • MTG has achieved an LTM revenue of approximately SEK 6.1 billion as of Q2 2025, following the acquisition of Plarium which doubled the company's size.
  • The company is targeting medium-term organic revenue growth of 3% to 7% and an adjusted EBITDA margin exceeding 24%.
  • MTG generated SEK 1.275 billion in normalized unlevered free cash flow and has launched a new SEK 400 million share repurchase program.
Modern Times Group
Cover of Acquisition: Versus Evil and Red Cerberus
Presentation16 pages

Acquisition: Versus Evil and Red Cerberus

This document outlines tinyBuild Inc.'s acquisition of Versus Evil, a global video game publisher, and Red Cerberus, an AAA-grade service provider.

  • TinyBuild Inc. acquired publisher Versus Evil and service provider Red Cerberus for a total maximum consideration of $31.3 million, consisting of $12.5 million in upfront cash and up to $18.8 million in deferred share-based payments.
  • The acquisition is projected to be marginally accretive in 2021 and approximately 10% accretive to earnings in 2022.
  • The combined entities generated $12 million in revenue with an EBITDA loss of $0.2 million during the 2020 fiscal year.
tinyBuild
Cover of Gaming's Cheating Crisis: The Impact on Players and Profit
Whitepaper11 pages

Gaming's Cheating Crisis: The Impact on Players and Profit

This document, "Gaming's Cheating Crisis: The Impact on Players and Profit," asserts that cheating in online games has reached crisis levels, significantly impacting player experience, retention, and industry revenue.

  • Cheating directly impacts revenue, with 55% of gamers reducing or stopping in-game spending due to unfair play.
  • 80% of gamers have encountered cheating, and over 50% experience it at least monthly, driving players away from titles.
  • There is strong consumer demand for systemic solutions, as 83% of players are more likely to engage with games marketed as cheat-free.
InvestGame
Cover of Konami Group Report: Fiscal 2022
Report8 pages

Konami Group Report: Fiscal 2022

The Konami Group Report for Fiscal 2022, covering April 1, 2021, to March 31, 2022, details the company's financial performance and strategic initiatives across its four business segments: Digital Entertainment, Amusement, Gaming & Systems, and Sports.

  • Konami achieved record-high financial results for fiscal 2022, with total revenue reaching ¥299.5 billion (a 9.9% increase) and profit attributable to owners of the parent rising 69.9% to ¥54.8 billion.
  • Operating profit saw a significant 103.6% year-on-year increase to ¥74.4 billion, while business profit grew 25.2% to ¥80.3 billion.
  • The Digital Entertainment segment saw strong performance driven by mobile and console titles, including the launch of 'Yu-Gi-Oh! MASTER DUEL,' which surpassed 30 million downloads within three months of its January 2022 release.
Konami

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