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Cover of My Five Year Indie Game Launched. My Mind Is Blown
4 min
Thomas Brush4 min

My Five Year Indie Game Launched. My Mind Is Blown

The launch of the indie title Twisted Tower, a five-year development project, has achieved significant commercial and critical success upon its release.

  • After five years of development, the indie game 'Twisted Tower' achieved significant commercial success, reaching the Steam front page and the top of the platform's charts.
  • The game currently maintains a 95% positive review rating on Steam.
  • Community-driven beta testing was instrumental in the final 23-day launch sprint, with testers actively identifying and reporting bugs to stabilize the build.
Thomas BrushAug 2026
Cover of Arkane veterans Harvey Smith and Ben Horne reunite: “We’re going back to the games we love”
38 min
The Game Business38 min

Arkane veterans Harvey Smith and Ben Horne reunite: “We’re going back to the games we love”

Black Pony Immersive, a new independent studio founded by industry veterans Harvey Smith and Ben Horne, aims to revitalize the immersive sim genre through a commitment to single-player, narrative-driven experiences.

  • Black Pony Immersive, founded by Harvey Smith and Ben Horne, is a new independent studio focused on developing single-player, narrative-driven immersive sims.
  • The studio operates with a core team of 26 U.S.-based professionals and utilizes a milestone-based funding model to maintain financial control.
  • The founders explicitly reject games-as-a-service models, prioritizing a singular, cohesive creative vision over industry trends.
The Game BusinessAug 2026
Cover of 🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong)
46 min
Two & a Half Gamers46 min

🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong)

The mobile gaming industry is currently undergoing a strategic pivot toward direct-to-consumer (D2C) channels, with 59% of studios now operating web stores.

  • Direct-to-consumer (D2C) web stores now account for 30% to 46% of total revenue for studios that have successfully integrated them.
  • While 59% of mobile studios currently operate web stores, 41% remain hesitant due to perceived technical, legal, and platform-friction barriers.
  • Studios are shifting their primary D2C motivation from margin optimization to gaining brand visibility, first-party customer data, and control over pricing and promotional strategies.
Two & a Half GamersAug 2026
Cover of S07, E29: AI's impact on the labor market (with Brian Albrecht)
51 min
Mobile Dev Memo51 min

S07, E29: AI's impact on the labor market (with Brian Albrecht)

Technological advancement, particularly the integration of artificial intelligence, does not signal the obsolescence of human labor but rather initiates a structural shift in economic demand.

  • The economic impact of AI on labor is currently difficult to quantify due to messy data, though early evidence suggests entry-level jobs with high AI exposure are the most susceptible to displacement.
  • Technological innovation typically leads to economic reorganization rather than total obsolescence, as seen in historical transitions where productivity gains from automation freed up labor for new service sectors.
  • Personalized pricing models can improve market efficiency by reducing the deadweight loss associated with traditional discounting methods like coupons, which require consumers to waste time or effort to secure lower prices.
Mobile Dev MemoAug 2026
Cover of Can Twitch Train AI on your Game? | Design Club
87 min
Extra Credits87 min

Can Twitch Train AI on your Game? | Design Club

Twitch’s recent policy shift, which defaults user content into a training pool for generative artificial intelligence, represents a significant escalation in the conflict between platform-level data harvesting and creator autonomy.

  • Twitch has automatically opted all users into a program that allows Amazon to use broadcast content—including profile assets, chat logs, and video streams—to train generative AI models.
  • Users must manually navigate to their security and privacy settings to opt out of this AI training program, as it is enabled by default for all accounts.
  • The inclusion of third-party intellectual property in streams, such as game footage, sponsor logos, and trademarked apparel, creates significant legal and ethical uncertainty regarding who owns the rights to the data being fed into AI models.
Extra CreditsAug 2026
Cover of How long should a game wait to enter PlayStation Plus?
50 min
GameDiscoverCo50 min

How long should a game wait to enter PlayStation Plus?

Sony’s strategic approach to the PlayStation Plus Game Catalog reflects a broader industry shift away from day-one subscription releases, favoring instead a delayed entry model that maximizes long-term revenue and churn reduction.

  • Sony added Helldivers 2 to the PlayStation Plus Game Catalog approximately 2.5 years after its initial release, serving as a churn-reduction strategy for the subscription service.
  • Large third-party games can receive payments of roughly $10 million for inclusion in PlayStation Plus, though compensation varies significantly based on the title's scale and developer status.
  • The paid user-generated content (UGC) market is expanding, with platforms like Mod.io reporting an average revenue per paying user (ARPPU) of $10 for titles such as BMX Streets.
GameDiscoverCoAug 2026
Cover of Unity vs AppLovin: Which One Is Actually Winning?
24 min
Deconstructor of Fun24 min

Unity vs AppLovin: Which One Is Actually Winning?

The mobile gaming industry is currently navigating a period of significant volatility and strategic realignment, characterized by intense competition between major ad networks and shifting market valuations.

  • AppLovin experienced a $27 billion loss in market value and a 29% share price decline despite reporting a 53% year-over-year revenue increase to $1.9 billion.
  • Unity is attempting a strategic pivot by integrating engine data into its advertising infrastructure through its Vector AI initiative and new day-28 (D28) optimization models.
  • Unity remains at a competitive disadvantage because it must pay fees to bid into AppLovin’s MAX platform while simultaneously competing against AppLovin’s superior data scale.
Deconstructor of FunAug 2026
Cover of Appendix J: Apple's and Google's Privacy Changes
Report72 pages

Appendix J: Apple's and Google's Privacy Changes

The mobile advertising ecosystem is undergoing a fundamental transformation as Apple and Google implement restrictive privacy frameworks, including App Tracking Transparency, the Privacy Sandbox, and Intelligent Tracking Prevention.

  • Apple and Google’s privacy frameworks—including App Tracking Transparency, Privacy Sandbox, and Intelligent Tracking Prevention—have fundamentally disrupted the technical infrastructure for third-party ad targeting and attribution.
  • The restriction of device-level identifiers like IDFA and AdID has increased costs for developers while simultaneously reducing the efficacy of digital marketing campaigns.
  • Apple’s proprietary attribution tools, such as SKAdNetwork, provide lower data granularity than the insights available through Apple Search Ads, creating a competitive disadvantage for third-party advertisers.
Competition and Markets AuthorityAug 2026
Cover of One Way To Fund Your Game? Find A Rich Guy
20 min
Jason Schreier20 min

One Way To Fund Your Game? Find A Rich Guy

The video game industry faces significant challenges regarding project financing, particularly for developers seeking to avoid the restrictive terms often imposed by traditional publishers.

  • Ron Gilbert’s studio, Terrible Toybox, secured funding for 'Thimbleweed Park 2' from a private wealthy investor after rejecting traditional publisher terms that required unfavorable revenue splits and performance-based payouts.
  • The new project is budgeted for a two-year development cycle with a target release in early 2028, aiming to pay staff competitive market rates rather than the discounted wages used during the development of the first game.
  • The original 'Thimbleweed Park' (2017) was financed via a 2014 Kickstarter campaign that raised over $620,000 and eventually sold more than 300,000 copies.
Jason SchreierAug 2026
Cover of The Man Behind Most Gaming Deals | Affan Butt, Aream & Co.
101 min
Deconstructor of Fun101 min

The Man Behind Most Gaming Deals | Affan Butt, Aream & Co.

Successful gaming mergers and acquisitions are fundamentally driven by long-term relationship building rather than transactional, high-pressure sales tactics.

  • Successful gaming M&A is driven by long-term relationship building rather than transactional tactics, as evidenced by a track record of over 110 deals totaling $40 billion in value.
  • Founders should prioritize meticulous data hygiene and financial validation to ensure deal certainty within a typical six-month timeline, as aggressive, unsuccessful outreach can permanently damage a studio’s reputation.
  • Advisors often recommend delaying sales if internal metrics or market conditions are suboptimal, prioritizing the studio's long-term health over immediate transaction fees.
Deconstructor of FunAug 2026
Cover of Games For Breakfast Feat. TierZoo | Ep.73 | Gaming News
109 min
Extra Credits109 min

Games For Breakfast Feat. TierZoo | Ep.73 | Gaming News

The modern gaming landscape is defined by a tension between player-driven innovation and the volatility of platform-level control.

  • Old School RuneScape is introducing a 'BronzeMan' mode, an official implementation of a previously unofficial community challenge similar to the 'Iron Man' mode.
  • The game 'Aliens: Fireteam Elite' on Nintendo Switch has become inaccessible to users because it relied on cloud streaming, and the servers hosting the game have been shut down.
  • Hello Games is using the development of 'No Man's Sky' as a technical testing ground for mechanics that will be implemented in their upcoming title, 'Light No Fire'.
Extra CreditsAug 2026
Cover of Session: How Much D2C Revenue Are Publishers Actually Making? - Craig Chapple, PocketGamer.biz
24 min
PocketGamer.biz24 min

Session: How Much D2C Revenue Are Publishers Actually Making? - Craig Chapple, PocketGamer.biz

This analysis examines the growing prevalence of direct-to-consumer (D2C) web stores within the mobile gaming industry, focusing on how publishers are leveraging these platforms to bypass traditional app store fees and improve profit margins.

  • Direct-to-consumer (D2C) channels are becoming a critical strategy for publishers to improve margins in a mature market where overall industry growth has slowed to single digits.
  • Major publishers are seeing significant D2C adoption: Playtika reports a $1.2 billion annual run rate from its own platform, while Modern Times Group (MTG) saw D2C revenue grow to 39% of total group sales in Q1, with mid-core titles reaching 49%.
  • There is a strong correlation between rising D2C revenue and increased user acquisition (UA) spending, suggesting that savings from avoided platform fees are often being reinvested into marketing to capture growth.
PocketGamer.bizAug 2026

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