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Current Report No. 17/2025: Release Date Change for Moonlighter 2
The release schedule for “Moonlighter 2: The Endless Vault” has been updated. 11 bit studios S.A. announced that the PC version will enter Early Access on November 19, 2025, with distribution through Steam and the Windows Store. The company indicated that console releases for Xbox X/S and PlayStation 5 will occur at a later, unspecified date. This change follows the earlier announcement in Report No. 16/2025 dated August 19, 2025, which set the initial release framework. The update is issued under Article 17.1 of MAR, classifying it as inside information that must be disclosed to the market. The announcement is signed by Przemysław Marszał, President of the Management Board, and Marek Ziemak, a board member. No additional data on sales projections, market impact, or development milestones are provided in the brief communication. The scope is limited to the PC Early Access launch, with no geographic restrictions noted beyond the global availability of digital distribution platforms. The report serves to inform investors and stakeholders of the revised launch timeline, ensuring compliance with regulatory disclosure requirements.
- 11 bit studios S.A. has scheduled the PC Early Access release of 'Moonlighter 2: The Endless Vault' for November 19, 2025.
- The PC version will be distributed globally via Steam and the Windows Store.
- Console releases for Xbox Series X/S and PlayStation 5 have been delayed to an unspecified date following the initial framework established in August 2025.
- This update constitutes regulated inside information under Article 17.1 of MAR, requiring formal disclosure to investors and stakeholders.
- The announcement was officially authorized by 11 bit studios board members Przemysław Marszał and Marek Ziemak.
Conclusion of an Agreement Concerning the Availability of Games within the Game Pass Program
The agreement, finalized on December 2 2025 between 11 bit studios S.A. and Microsoft Corporation, grants Microsoft the right to host the game “Death Howl” and two additional titles from 11 bit’s publishing division on its Game Pass subscription platform. The licensing deal is expected to influence the company’s financial performance in 2026, as noted by the Management Board. The announcement follows a prior report issued on December 2 2025, and it is disclosed under Article 17(1) of Regulation (EU) No 596/2014, which governs market‑abuse disclosures. The agreement’s scope is limited to the specified titles and their availability on Microsoft’s Game Pass service, with no broader geographic or product implications indicated. No further details regarding revenue projections, user reach, or contractual terms are provided in the brief disclosure. The communication is directed at shareholders and market participants to ensure compliance with EU transparency requirements, emphasizing that the licensing arrangement will be reflected in the company’s 2026 financial statements.
- 11 bit studios S.A. signed an agreement with Microsoft Corporation on December 2, 2025, to include the game 'Death Howl' and two additional publishing titles in the Game Pass subscription service.
- The licensing deal is expected to impact 11 bit studios' financial performance during the 2026 fiscal year.
- The agreement is limited strictly to the three specified titles and their availability on the Game Pass platform, with no broader product or geographic scope.
- The disclosure was issued to comply with Article 17(1) of EU Regulation No 596/2014 regarding market-abuse transparency requirements.
- No specific financial terms, revenue projections, or user reach metrics were disclosed regarding the licensing arrangement.
Strong Growth of Profitability: 2019/20 Full Year Results
Nacon reported a robust 2019/20 fiscal year, with sales rising to €129.4 million—an increase of 14.4% from the prior year—and a gross margin expanding to 61.1 % of sales, up 26.7 percentage points largely due to a surge in digital game revenue (48.9 million €). EBITDA climbed 45.0% to €48.4 million, representing 37.4 % of sales, while current operating income surged 80.3% to €22.6 million (17.5 % of sales). After accounting for non‑recurring bonus share expenses and a modest financial loss, net profit reached €15.3 million, up 41.8% and translating to €0.18 per share.
The balance sheet strengthened markedly: shareholders’ equity rose from €67.5 million to €187.6 million, driven by a €103 million capital increase following the March 2020 IPO. Cash stood at €110.9 million, and net debt turned negative at €42.8 million after excluding IFRS‑16 lease liabilities.
Geographically, Nacon operates in 100 countries with a workforce of over 510 employees across eight studios. The company’s outlook for FY 2020/21 projects sales between €140–150 million and a current operating margin near 18%, building on its “NACON 2023” strategy to accelerate growth in both games and accessories. Planned investments target AA‑grade titles, studio acquisitions, 5G cloud gaming, and Game‑as‑a‑Service models, while premium accessory development—highlighted by the RIG™ headset acquisition—aims to broaden market reach. The board reaffirmed financial targets for FY 2022/23, anticipating sales of €180–200 million and a current operating margin above 20%.
- Nacon achieved a 14.4% increase in annual sales to €129.4 million, with net profit rising 41.8% to €15.3 million.
- Profitability metrics improved significantly, as EBITDA climbed 45.0% to €48.4 million and current operating income surged 80.3% to €22.6 million.
- The company’s balance sheet was strengthened by a March 2020 IPO that raised €103 million, resulting in a net cash position of €42.8 million.
- Gross margin expanded by 26.7 percentage points to 61.1% of sales, driven primarily by a surge in digital game revenue to €48.9 million.
- Management projects FY 2020/21 sales between €140–150 million with an operating margin near 18%.
2019/20 Annual Sales Report
Nacon reported a 14.4 % increase in annual sales, reaching €129.4 million for the 2019/20 fiscal year, in line with its IPO guidance of €127–133 million. Total revenue rose from €113.1 million in 2018/19, driven largely by a 40.6 % jump in game sales to €70.7 million, while accessory revenue fell 4.8 % to €52.6 million and other categories declined 20.1 %. Digital game sales surged, accounting for 69 % of game revenue versus 41 % the previous year, a trend amplified by lockdown‑induced consumer behaviour. The fourth quarter saw a 15.5 % drop in overall sales, largely due to a product‑base effect on accessories and temporary store closures from the COVID‑19 crisis, though game sales remained robust.
Operating performance improved, with a current operating margin target of 16 % raised above expectations thanks to higher digital margins. Cash reserves stood at €100 million following a successful IPO that raised €109 million in March 2020, ensuring liquidity for the upcoming fiscal year. Nacon maintains its “NACON 2023” plan, targeting €180–200 million in sales and a margin above 20 % for FY 2022/23. The company projects continued momentum in Q1 2020/21, with new game releases and expanded headset distribution through a partnership with Poly (Plantronics Inc.). Operations have largely shifted to telework, and procurement has returned to normal levels. The company’s 16 subsidiaries operate across 100 countries, supporting a workforce of nearly 450 employees.
- Nacon reported a 14.4% increase in annual sales to €129.4 million for the 2019/20 fiscal year, meeting its IPO guidance range of €127–133 million.
- Game sales grew by 40.6% to €70.7 million, with digital channels accounting for 69% of that revenue compared to 41% in the previous year.
- Accessory revenue declined by 4.8% to €52.6 million, contributing to a 15.5% drop in overall Q4 sales due to store closures and product-base effects.
- The company raised its current operating margin target to 16% due to higher margins from digital game sales.
- Following a March 2020 IPO that raised €109 million, Nacon holds €100 million in cash reserves to ensure liquidity.
FY 2020/21 Sales Results: Nacon
Nacon reported FY 2020/21 sales of €177.9 million, a 37.5 % increase over the previous fiscal year and surpassing the revised target of €160–170 million. Gaming revenue remained flat at €69.1 million, while accessories sales surged to €103.2 million, up 96.1 %. The accessories boom was driven by premium RIG® headsets, licensed controllers, and new Xbox Series X|S accessories launched late in the year. Back‑catalogue game sales tripled to €31 million, contributing high margins and offsetting a slight decline in overall game sales. Digital game sales rose to 75 % of Q4 revenue, up from 70 % the prior year.
Quarterly performance highlighted a strong fourth quarter: €42.6 million in sales, a 68.7 % increase over Q4 2019/20, with gaming and accessories both outperforming. The company’s strategy, outlined during its March 2020 IPO, included acquisitions of Neopica, Passtech Games, and BigAnt Studios, expansion into the U.S. market with RIG® accessories, and a licensing agreement with Microsoft for Xbox Series X|S. These moves are expected to lift sales and operating margins in FY 2022/23 and 2023/24.
Nacon confirmed a 18 % operating income rate for FY 2020/21 and plans to revise its 2023 guidance upward. The company operates globally, with a distribution network in 100 countries and over 510 employees across 17 subsidiaries.
- Nacon achieved FY 2020/21 sales of €177.9 million, representing a 37.5% year-over-year increase that exceeded the company's revised target of €160–170 million.
- Accessories sales were the primary growth driver, surging 96.1% to €103.2 million due to the success of RIG® headsets, licensed controllers, and new Xbox Series X|S hardware.
- Back-catalogue game sales tripled to €31 million, providing high-margin revenue that offset a slight decline in overall gaming segment sales, which remained flat at €69.1 million.
- Digital distribution continues to grow, accounting for 75% of Q4 revenue compared to 70% in the prior year.
- The company reported an 18% operating income rate for the fiscal year and plans to revise its 2023 guidance upward based on recent performance.
FY 2020/21 Annual Results: Nacon
Nacon reported a robust FY 2020/21 performance, with sales rising 37.4 % to €177.8 million and current operating income increasing 43.8 % to €32.5 million, representing 18.3 % of sales. Gross margin improved to 52.6 % from 61.1 %, while EBITDA grew 24.7 % to €60.3 million (33.9 % of sales). Net profit reached €18.2 million, up 19.6 %, after accounting for a €5.1 million bonus‑share expense, a €1.5 million financial charge and €7.7 million in tax. Operating cash flow surged 146 % to €55.7 million, sufficient to cover CAPEX of €56.4 million and bank repayments, leaving cash and equivalents at €96.7 million.
The company attributes growth to premium accessories, successful U.S. expansion, and a tripling of back‑catalogue sales. Forecasts for FY 2021/22 have been raised to €180–200 million in sales with a 20 % operating margin, driven by digital catalogues and new titles such as RIMS Racing and Blood Bowl 3. For FY 2022/23, sales targets are further increased to €230–260 million, maintaining a margin above 20 %, supported by studio acquisitions and high‑profile releases like The Lord of the Rings.
Nacon, listed on Euronext Paris (ISIN FR0013482791), operates through 18 subsidiaries and a distribution network covering 100 countries, employing over 600 staff. The board has opted to retain earnings for reinvestment rather than distribute a dividend in FY 2020/21.
- Nacon achieved strong FY 2020/21 growth with sales rising 37.4% to €177.8 million and current operating income increasing 43.8% to €32.5 million.
- Operating cash flow surged 146% to €55.7 million, supporting a year-end cash position of €96.7 million despite €56.4 million in capital expenditures.
- The company raised its FY 2021/22 sales guidance to €180–200 million with a 20% operating margin, followed by an increased FY 2022/23 target of €230–260 million.
- Growth drivers for the fiscal year included strong performance in premium accessories, successful U.S. market expansion, and a tripling of back-catalogue sales.
- Future revenue growth is anchored by upcoming titles including 'RIMS Racing', 'Blood Bowl 3', and 'The Lord of the Rings', alongside ongoing studio acquisitions.
Q3 2020/21 Sales: 48.7 M€, + 20.3%
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3 % increase over the same period in 2019/20, driven primarily by a surge in gaming accessories and back‑catalogue sales. Accessories grew 58.7 % to €32.5 million, largely due to the RIG® headset line and licensed controller sales, while back‑catalogue revenue jumped 216 % to €6.9 million, reflecting high‑margin older titles. Game sales fell 19.7 % to €13.8 million, with only two new releases (Monster Truck® and Handball 21) and a digital sales share of 74.4 %. Other revenue, mainly mobile and audio, declined 16.3 % to €2.3 million.
Cumulative sales for the first nine months rose 29.9 % to €135.3 million, with accessories contributing a 90.5 % increase and back‑catalogue sales up 24.9 million versus €7.5 million in the prior year. The company projects Q4 growth, citing upcoming releases such as Werewolf® : The Apocalypse – Earthblood and new console versions of Monster Truck®, Tennis World Tour 2, and Hunting Simulator 2. Digital sales, back‑catalogue momentum, and a robust order book for RIG® headphones are expected to sustain the upward trajectory.
Nacon confirms its annual target of €160–170 million in sales with an 18 % operating margin, and it has announced the acquisition of Australian studio Big Ant to strengthen its sports‑game portfolio. No dividend will be paid in 2020/21, as funds are earmarked for studio acquisitions and development. The company maintains a 2023 plan targeting €180–200 million in sales with an operating margin above 20 % for 2022/23.
- Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3% year-over-year increase, bringing cumulative nine-month sales to €135.3 million.
- Growth was driven by a 58.7% surge in accessories revenue to €32.5 million and a 216% increase in back-catalogue sales to €6.9 million.
- New game sales declined 19.7% to €13.8 million during the quarter, reflecting a light release schedule of only two titles.
- The company confirmed its annual fiscal target of €160–170 million in sales with an 18% operating margin, while maintaining a long-term 2022/23 goal of €180–200 million in sales.
- Nacon acquired Australian studio Big Ant to bolster its sports-game portfolio and will forgo a dividend payment to prioritize capital for acquisitions and development.
Strong Increase in Profitability in 1st Half: Fiscal Year 2020/21
Nacon reports a strong first‑half performance for fiscal year 2020/21, with sales rising 35.9 % to €86.6 million and gross margin improving from 39.2 % to 45.3 %. Current operating income (COI) increased by 47.3 % to €15.7 million, representing 18.2 % of sales and meeting the company’s annual COI target of 18 %. Net profit for the period reached €9.6 million, up 46.7 % from €6.5 million in the prior year’s first half, after accounting for €1.8 million in bonus‑share expenses and €0.8 million in net financial costs.
Operating cash flow surged to €34.1 million, enabling the group to self‑finance €25.9 million of capital expenditure and generate an €8.2 million free cash flow. Net cash at 30 September stood at €50.7 million, up from €42.8 million in March 2020, despite a €5 million increase in CAPEX and loan repayments.
The growth is attributed to momentum in gaming accessories—particularly premium headsets and official PlayStation 4 controllers—and a robust back‑catalogue of games. Nacon projects continued sales acceleration in the second half, driven by dual‑generation console support (PS 4/5, Xbox One/Xbox Series), digital sales expansion, and releases of next‑gen titles such as WRC 9 and Tennis World Tour 2. Consequently, the company has revised its FY 2020/21 sales target upward to €160–170 million and maintains an 18 % COI goal. For FY 2022/23, Nacon targets sales of €180–200 million with a COI exceeding 20 %. The data derive from audited consolidated IFRS statements covering April–September 2020, with comparative figures adjusted for the 2019 acquisition of Bigben Interactive’s gaming assets.
- Nacon reported a 35.9% increase in H1 2020/21 sales to €86.6 million, with net profit rising 46.7% to €9.6 million.
- Current operating income (COI) grew 47.3% to €15.7 million, hitting the company's 18% annual margin target ahead of schedule.
- The company raised its FY 2020/21 sales guidance to €160–170 million, while setting a long-term FY 2022/23 target of €180–200 million with a COI exceeding 20%.
- Operating cash flow reached €34.1 million, resulting in a net cash position of €50.7 million as of September 30, 2020.
- Growth was driven by strong performance in gaming accessories, specifically premium headsets and PlayStation 4 controllers, alongside a robust back-catalogue of games.
Q1 2020/21 Sales Results: 24.5% Sales Increase Despite a Strong Comparison Basis
Nacon reported a 24.5 % rise in first‑quarter sales for FY 2020/21, reaching €38.0 million against €30.5 million in the same period a year earlier, confirming its annual financial targets. The growth was driven primarily by accessories and digital game sales. Accessories surged 134.9 % to €22.5 million, propelled by the launch of the RIG premium headset line and a new U.S. subsidiary. Digital game sales, which accounted for 80.7 % of total game revenue, offset a decline in new releases; back‑catalogue sales jumped 340 % to €10.8 million, matching the entire previous year’s back‑catalogue volume.
Game sales fell to €14.5 million from €20.0 million due to a strong comparison base of major titles released in the prior fiscal year, but the accelerated digital channel and successful releases such as Hunting Simulator 2 and Pro Cycling Manager/Tour de France 2020 mitigated the impact. Other revenue categories remained flat.
Geographically, Nacon operates through 16 subsidiaries and a distribution network spanning 100 countries, with recent expansion into the United States. The company’s outlook for Q2 and the remainder of FY 2020/21 remains positive, citing upcoming releases (WRC 9, Tennis World Tour 2, Monster Truck Championship), continued digital momentum, and a new partnership with Microsoft for console‑compatible controllers. Nacon projects FY 2020/21 sales between €140–€150 million and a 18 % operating margin, while maintaining its 2023 plan targets of €180–€200 million sales and over 20 % margin for FY 2022/23.
- Nacon achieved a 24.5% year-over-year sales increase in Q1 2020/21, reaching €38.0 million and confirming its annual revenue target of €140–€150 million.
- Accessory sales surged 134.9% to €22.5 million, driven by the launch of the RIG premium headset line and the establishment of a new U.S. subsidiary.
- Back-catalogue digital game sales grew 340% to €10.8 million, matching the total volume of the previous fiscal year and offsetting a decline in new game releases.
- Total game revenue fell to €14.5 million from €20.0 million due to a strong comparison base from the prior year, though digital channels accounted for 80.7% of this segment.
- The company maintains its 2023 strategic targets of €180–€200 million in sales and an operating margin exceeding 20%.
2021-22 Annual Sales: Audited Consolidated Results
Nacon’s audited consolidated results for the fiscal year ending 31 March 2022 show sales of €155.9 million, a decline of 12.3 % from the previous year’s €177.8 million, driven largely by a 21.1 % drop in the Games segment after postponing several releases to FY 2022‑23. The Accessories segment, however, remained resilient amid global console shortages, recording €96.6 million in sales (down 6.3 %) and contributing a higher proportion of revenue (62 % versus 58 % previously). Gross margin fell to €77.8 million (49.9 % of sales) from €93.5 million (52.6 %) due to the altered product mix, though price increases offset rising shipping and raw‑material costs. EBITDA contracted 26 % to €44.6 million (28.6 % of sales), and current operating income dropped 41.6 % to €19.0 million (12.2 % of sales). Net profit fell 45.3 % to €10.0 million (6.4 % of sales).
The balance sheet reflects significant investment activity: shareholders’ equity rose to €228.4 million, new bank debt of €52.5 million was issued at sub‑1 % interest, and net debt remained low at €10.4 million. Working capital increased by €8.7 million due to higher inventories, while operating cash flow reached €32.4 million and intangible CAPEX totaled €57.4 million. Over the past two years, Nacon has invested over €100 million in game development and acquired nine studios, expanding its pipeline to 46 titles from 33.
Management projects a sharp rebound in FY 2022‑23, targeting sales above €250 million and a current operating margin exceeding €50 million, supported by new releases such as Vampire: The Masquerade®‑Swansong and The Lord of the Rings Gollum. The company will continue external growth through studio acquisitions, notably Midgar Studio and Daedalic Entertainment.
- Nacon reported FY 2021-22 sales of €155.9 million, a 12.3% decline from the previous year, primarily due to a 21.1% drop in the Games segment following the postponement of several titles.
- Management projects a significant rebound for FY 2022-23 with a sales target exceeding €250 million and an operating margin above €50 million, driven by releases like 'Vampire: The Masquerade – Swansong' and 'The Lord of the Rings: Gollum'.
- Net profit fell 45.3% to €10.0 million, while current operating income dropped 41.6% to €19.0 million, reflecting the impact of the altered product mix and increased operational costs.
- The Accessories segment proved resilient despite global console shortages, generating €96.6 million in sales and increasing its share of total revenue to 62%.
- Nacon has aggressively expanded its development pipeline to 46 titles, supported by over €100 million in development investment and the acquisition of nine studios, including Midgar Studio and Daedalic Entertainment, over the past two years.
FY 2021/22 Annual Sales: A Transition Year
Nacon reported FY 2021/22 sales of €155.9 million, a 12.3 % decline from the previous year’s €177.8 million. The drop was driven mainly by a 25.6 % fall in fourth‑quarter sales to €31.7 million, largely due to postponed game releases such as Vampire: The Masquerade® – Swansong. Game sales for the year fell 21.2 % to €54.4 million, while accessories declined 6.3 % to €96.6 million; mobile and audio sales also contracted by 13.7 %. The back‑catalogue segment performed modestly better, up 12.7 % to €6.9 million.
Quarterly performance showed a sharp decline in Q1 (€33.7 M) and Q2 (€39.3 M), a modest rebound in Q3 (€51.2 M, +5.2 %), and a significant drop in Q4 (€31.7 M). The company’s operating income for the year is projected between €17 million and €19 million, reflecting the weaker Q4 results.
Looking ahead to FY 2022/23, Nacon anticipates a strong rebound driven by a robust game pipeline—including titles such as Vampire: The Masquerade® – Swansong, Zorro The Chronicles, and Tour de France 2022—and expects sales between €250 million and €300 million with an operating margin above 20 %. The strategy includes further external growth through acquisitions of Midgar Studio and Daedalic Entertainment to enhance internal development capabilities.
The figures cover global operations across 20 subsidiaries, with a workforce of over 700 employees and distribution in more than 100 countries. The data are presented under IFRS, with non‑audited figures for the fourth quarter and a note that mobile and audio sales are included in the “Others” category.
- Nacon reported FY 2021/22 sales of €155.9 million, representing a 12.3% year-over-year decline from €177.8 million.
- The company projects a significant recovery for FY 2022/23, targeting sales between €250 million and €300 million with an operating margin exceeding 20%.
- Annual game sales fell 21.2% to €54.4 million, while accessories declined 6.3% to €96.6 million.
- The sharp 25.6% drop in Q4 sales to €31.7 million was primarily attributed to the postponement of key titles like Vampire: The Masquerade – Swansong.
- Nacon is pursuing external growth through the acquisitions of Midgar Studio and Daedalic Entertainment to bolster internal development capabilities.
Return to Growth for Q3 2021-22: Confirmation of 2021/22 & 2022/23 Targets
Nacon reported a rebound in Q3 2021/22, with sales rising 5.2 % to €51.2 million after two quarters of decline driven by a high comparison base from lockdown‑related demand spikes. The growth was led by the games catalogue, which generated €14.3 million (+3.4 %) and a strong back‑catalogue contribution of €5.5 million, while accessories grew 7.4 % to €34.9 million thanks to the launch of the Revolution X Pro Controller, though global console shortages limited further upside. Other segments, including mobile and audio sales, contracted by 14.4 % to €2.0 million.
Cumulative sales for the first nine months fell 8.2 % to €124.2 million, with games down 10.9 % and accessories down 6.4 %. Nacon confirmed its FY 2021/22 targets of €150–180 million in sales and an operating income near €20 million. For FY 2022/23, the company projects a robust publishing pipeline of over 15 titles—including high‑profile releases such as Vampire: The Masquerade® – Swansong—and anticipates sales of €250–300 million with an operating margin above 20 %. The strategy includes selective acquisitions to strengthen the catalogue and position Nacon as a leading player in the global video‑game market. The outlook is based on continued demand for both new releases and established titles, with accessories sales expected to benefit from ongoing headset and controller launches across major console platforms.
- Nacon projects significant growth for FY 2022/23, targeting sales of €250–300 million and an operating margin exceeding 20%.
- Q3 2021/22 sales rebounded by 5.2% to €51.2 million, ending two consecutive quarters of decline.
- The company confirmed its FY 2021/22 targets of €150–180 million in sales and an operating income near €20 million, despite a 8.2% decline in cumulative nine-month sales to €124.2 million.
- Accessories growth of 7.4% to €34.9 million was driven by the Revolution X Pro Controller launch, though performance was constrained by global console shortages.
- The games catalogue contributed €14.3 million in Q3, supported by a strong back-catalogue performance of €5.5 million.