Nacon reported FY 2021/22 sales of €155.9 million, representing a 12.3% year-over-year decline from €177.8 million.
See it on page 1The company projects a significant recovery for FY 2022/23, targeting sales between €250 million and €300 million with an operating margin exceeding 20%.
See it on page 2Annual game sales fell 21.2% to €54.4 million, while accessories declined 6.3% to €96.6 million.
See it on page 1The sharp 25.6% drop in Q4 sales to €31.7 million was primarily attributed to the postponement of key titles like Vampire: The Masquerade – Swansong.
See it on page 1Nacon is pursuing external growth through the acquisitions of Midgar Studio and Daedalic Entertainment to bolster internal development capabilities.
See it on page 2Despite overall declines, the back-catalogue segment showed growth, increasing 12.7% to €6.9 million.
See it on page 1Operating income for FY 2021/22 is projected to land between €17 million and €19 million.
See it on page 2Nacon reported FY 2021/22 sales of €155.9 million, a 12.3 % decline from the previous year’s €177.8 million. The drop was driven mainly by a 25.6 % fall in fourth‑quarter sales to €31.7 million, largely due to postponed game releases such as *Vampire: The Masquerade® – Swansong*. Game sales for the year fell 21.2 % to €54.4 million, while accessories declined 6.3 % to €96.6 million; mobile and audio sales also contracted by 13.7 %. The back‑catalogue segment performed modestly better, up 12.7 % to €6.9 million.
Quarterly performance showed a sharp decline in Q1 (€33.7 M) and Q2 (€39.3 M), a modest rebound in Q3 (€51.2 M, +5.2 %), and a significant drop in Q4 (€31.7 M). The company’s operating income for the year is projected between €17 million and €19 million, reflecting the weaker Q4 results.
Looking ahead to FY 2022/23, Nacon anticipates a strong rebound driven by a robust game pipeline—including titles such as *Vampire: The Masquerade® – Swansong*, *Zorro The Chronicles*, and *Tour de France 2022*—and expects sales between €250 million and €300 million with an operating margin above 20 %. The strategy includes further external growth through acquisitions of Midgar Studio and Daedalic Entertainment to enhance internal development capabilities.
The figures cover global operations across 20 subsidiaries, with a workforce of over 700 employees and distribution in more than 100 countries. The data are presented under IFRS, with non‑audited figures for the fourth quarter and a note that mobile and audio sales are included in the “Others” category.