Nacon reported FY 2021-22 sales of €155.9 million, a 12.3% decline from the previous year, primarily due to a 21.1% drop in the Games segment following the postponement of several titles.
See it on page 1Management projects a significant rebound for FY 2022-23 with a sales target exceeding €250 million and an operating margin above €50 million, driven by releases like 'Vampire: The Masquerade – Swansong' and 'The Lord of the Rings: Gollum'.
See it on page 2Net profit fell 45.3% to €10.0 million, while current operating income dropped 41.6% to €19.0 million, reflecting the impact of the altered product mix and increased operational costs.
See it on page 1The Accessories segment proved resilient despite global console shortages, generating €96.6 million in sales and increasing its share of total revenue to 62%.
See it on page 1Nacon has aggressively expanded its development pipeline to 46 titles, supported by over €100 million in development investment and the acquisition of nine studios, including Midgar Studio and Daedalic Entertainment, over the past two years.
See it on page 2The company maintains a strong balance sheet with low net debt of €10.4 million, bolstered by €52.5 million in new bank debt issued at sub-1% interest rates.
See it on page 2Gross margin decreased to 49.9% from 52.6% as rising shipping and raw-material costs were only partially offset by price increases.
See it on page 1Nacon’s audited consolidated results for the fiscal year ending 31 March 2022 show sales of €155.9 million, a decline of 12.3 % from the previous year’s €177.8 million, driven largely by a 21.1 % drop in the Games segment after postponing several releases to FY 2022‑23. The Accessories segment, however, remained resilient amid global console shortages, recording €96.6 million in sales (down 6.3 %) and contributing a higher proportion of revenue (62 % versus 58 % previously). Gross margin fell to €77.8 million (49.9 % of sales) from €93.5 million (52.6 %) due to the altered product mix, though price increases offset rising shipping and raw‑material costs. EBITDA contracted 26 % to €44.6 million (28.6 % of sales), and current operating income dropped 41.6 % to €19.0 million (12.2 % of sales). Net profit fell 45.3 % to €10.0 million (6.4 % of sales).
The balance sheet reflects significant investment activity: shareholders’ equity rose to €228.4 million, new bank debt of €52.5 million was issued at sub‑1 % interest, and net debt remained low at €10.4 million. Working capital increased by €8.7 million due to higher inventories, while operating cash flow reached €32.4 million and intangible CAPEX totaled €57.4 million. Over the past two years, Nacon has invested over €100 million in game development and acquired nine studios, expanding its pipeline to 46 titles from 33.
Management projects a sharp rebound in FY 2022‑23, targeting sales above €250 million and a current operating margin exceeding €50 million, supported by new releases such as *Vampire: The Masquerade®‑Swansong* and *The Lord of the Rings Gollum*. The company will continue external growth through studio acquisitions, notably Midgar Studio and Daedalic Entertainment.