Updated Mar 23, 2026 by Nacon
Report
Published by Nacon
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3 % increase over the same period in 2019/20, driven primarily by a surge in gaming accessories and back‑catalogue sales. Accessories grew 58.7 % to €32.5 million, largely due to the RIG® headset line and licensed controller sales, while back‑catalogue revenue jumped 216 % to €6.9 million, reflecting high‑margin older titles. Game sales fell 19.7 % to €13.8 million, with only two new releases (Monster Truck® and Handball 21) and a digital sales share of 74.4 %. Other revenue, mainly mobile and audio, declined 16.3 % to €2.3 million. Cumulative sales for the first nine months rose 29.9 % to €135.3 million, with accessories contributing a 90.5 % increase and back‑catalogue sales up 24.9 million versus €7.5 million in the prior year. The company projects Q4 growth, citing upcoming releases such as Werewolf® : The Apocalypse – Earthblood and new console versions of Monster Truck®, Tennis World Tour 2, and Hunting Simulator 2. Digital sales, back‑catalogue momentum, and a robust order book for RIG® headphones are expected to sustain the upward trajectory. Nacon confirms its annual target of €160–170 million in sales with an 18 % operating margin, and it has announced the acquisition of Australian studio Big Ant to strengthen its sports‑game portfolio. No dividend will be paid in 2020/21, as funds are earmarked for studio acquisitions and development. The company maintains a 2023 plan targeting €180–200 million in sales with an operating margin above 20 % for 2022/23.
Press release Lesquin, 25 January 202117:45hrs Q3 2020/21 SALES: 48.7 M€, + 20.3% • GAMING ACCESSORIES : 32.5 M€, + 59% • GAMES BACK CATALOGUE : 6.9 M€, + 216% • CONFIRMATION OF ANNUAL TARGETS IFRS – M€ Sales 2020/2021 2019/2020 Change 1<sup>st</sup> Quarter 38.0 30.5 + 24.5% 2<sup>nd</sup> Quarter 48.6 33.2 + 46.4% 3<sup>rd</sup> Quarter<sup>(1)</sup> 48.7 40.5 + 20.3% Games 13.8 17.2 - 19.7% Accessories 32.5 20.5 + 58.7% Others<sup>(2)</sup> 2.3 2.8 - 16.3% Cumulative 31 December (9 months) 135.3 104.2 + 29.9% Games 46.6 55.0 - 15.1% Accessories 84.1 44.1 + 90.5% Others<sup>(2)</sup> 4.5 5.1 - 10.4% (1) Non audited data (2) Mobile and Audio sales Further strong growth in Q3 2020/21: +20.3% In Q3 2020/21 (1 October to 31 December 2020), Nacon posted 48.7 M€ sales up 20.3%, driven by the performance of RIG® headsets and increased back catalogue sales. GAMES Due to Q3 publishing releases limited to just two new games targetting profitable but narrow niches (Monster Truck®, Handball 21), sales were down by 19.7%. The share of digital sales grew further to represent 74.4% of quarterly sales. The contribution of the back catalogue , <sup>(3)</sup>a source of high margins, was up very sharply to 6.9 M€ (+ 216% compared to Q3 2019/20). ACCESSORIES Accessories continued their strong growth with 32.5 M€ sales up 58.7%, thanks to the growing success of RIG® headsets and sustained sales of Nacon accessories, particularly of licensed controllers and headsets. Sales for the first nine months up 29.9%
(+ 216% compared to Q3 2019/20). ACCESSORIES Accessories continued their strong growth with 32.5 M€ sales up 58.7%, thanks to the growing success of RIG® headsets and sustained sales of Nacon accessories, particularly of licensed controllers and headsets. Sales for the first nine months up 29.9% Over the first nine months of the financial year (from 1 April to 31 December 2020), sales rose by 29.9% to 135.3 M€. This achievement resulted from strong growth in the back catalogue<sup>(3)</sup> (24.9 M€ compared to 7.5 M€ over the same period in 2019/20) and from the momentum of premium headsets in the Accessories business. (3) back catalogue : video games released on previous fiscal years
Prospects: confirmation of targets Nacon is again anticipating growth in Q4 2020/21 thanks to: • the highly anticipated release of Werewolf® : the Apocalypse - Earthblood, and the release of PlayStation®5 / Xbox Series X|S versions of Monster Truck®, Tennis World Tour®2 and Hunting Simulator® 2 ; • contributions from digital sales and the back catalogue; • the order book for RIG® headphones, which remains high; • the release of the first accessories dedicated to the new Xbox Series X|S console. At the same time, the release of Blood Bowl® III, the first game in the catalogue to feature the live ops<sup>(4)</sup> model, has been postponed to the first half of 2021/22 in order to optimise its quality, satisfy th is franchise’s large community and maximise the title's commercial potential. Despite this postponement, Nacon is confident that it will achieve its annual targets: sales are expected to be at the top end of the 160-170 M€ forecast range with an 18% COI rate<sup>(5)</sup>. Nacon has also just announced the signature of an exclusive agreement for the acquisition in full of its 10th studio, the Australian company Big Ant, an expert developer of individual and team sports games (tennis, rugby, cricket, etc.). This transaction considerably strengthens this mainstay of Nacon's portfolio by giving it exclusive access to Big Ant's productions in this strategic segment. Dedicating all of its available funds to the acquisition of studios and game development, Nacon therefore confirms that no dividend will be paid for the 2020/21 financial year.
ens this mainstay of Nacon's portfolio by giving it exclusive access to Big Ant's productions in this strategic segment. Dedicating all of its available funds to the acquisition of studios and game development, Nacon therefore confirms that no dividend will be paid for the 2020/21 financial year. Nacon also reiterates the financial targets of its Nacon 2023 plan, with sales of between 180 M€ and 200 M€ and a COI rate<sup>(5)</sup> in excess of 20% for the 2022/23 financial year. The sales target will probably be revised upwards when the annual results are published on 31 May 2021. (4) Extension of the game's commercial life after its launch via animations and micro-transactions. (5) COI rate = Current Operating Margin Next publication: Q4 2020/21 sales: 26 April 2021, Press release after close of the Paris stock exchange ABOUT NACON 2019-20 ANNUAL SALES NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong 129.4 M€ synergies in the video game market. By bringing together its 9 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players.
ounded in 2019 to optimize its know-how through strong 129.4 M€ synergies in the video game market. By bringing together its 9 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON's position in the market, enables HEADCOUNT it to innovate by creating new unique competitive advantages. Over 550 employees Company listed on Euronext Paris, compartment B INTERNATIONAL ISIN: FR0013482791; Reuters: NACON.PA; Bloomberg: NACON:FP 16subsidiaries and a distribution network across 100 countries PRESS CONTACT https://corporate.nacongaming.com/ Cap Value–Gilles [email protected]+33 1 80 81 50 01
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025‑26, a decline of 4.4 % compared with €129.9 million in the same period last year. Total game revenue rose 1.9 % to €25.9 million, driven by a 39.9 % increase in catalogue sales (€13.7 million) from new titles such as *Hell is Us*, *Cricket 26* and *Rennsport*. Back‑catalogue sales fell 21.8 % to €12.2 million, largely due to a high base and market contraction. Accessories revenue dropped 29.1 % to €17.9 million, with the United States market still impacted by customs duties; the decline eased from 66 % in Q2 to 38 % in Q3. Other mobile and audio sales grew modestly by 4.6 %. Quarterly performance varied: Q1 saw a 2.9 % drop, Q2 grew 4.5 %, while Q3 declined 12.8 %. The company attributes the Q3 downturn to weaker accessories sales, despite strong catalogue momentum. NACON’s outlook for 2025‑26 remains conservative; it now expects activity comparable to the previous year, citing continued catalogue releases (e.g., *Styx: Blades of Greed*, *GreedFall The Dying World*) and anticipated accessory sales in Europe, including the Switch 2 and a new RIG R5 PRO HS headset. The company’s 16 studios, AA publishing arm, and peripheral design capabilities underpin its market position across 100 countries through 25 subsidiaries.
NACON reported consolidated sales for the fiscal year 1 April 2022 to 31 March 2023, with total revenue of €156.4 million, a marginal increase of 0.3 % over the prior year. Quarterly performance showed a strong rebound in Q4, where sales rose 19.1 % to €37.7 million after a 19.6 % decline in Q3. The Games segment dominated the growth, increasing by 67.0 % to €90.9 million for the full year; new‑catalogue sales surged 93.0 % to €24.9 million, driven by releases such as *Chef Life* and *Transport Fever 2 Console Edition*. Back‑catalogue sales also expanded, reaching an all‑time high of €11.2 million in Q4 and growing 61.2 % year‑over‑year. Accessories revenue fell 36.6 % to €61.2 million, largely due to a global console shortage that dampened demand for new‑generation hardware; however, the decline slowed in Q4, suggesting a potential rebound. Other categories, including mobile and audio sales, contracted 13.1 % to €4.3 million. The company anticipates a decline in operating income before IFRS2 for FY 2023‑24 but expects overall operating and net income to rise. Management projects a robust publishing pipeline with roughly twenty titles slated for release, including high‑profile games such as *The Lord of the Rings: Gollum* and *RoboCop: Rogue City*. The back‑catalogue is expected to continue benefiting from the mechanical effect of new releases, while accessories sales should recover as console supply normalizes and new product offerings expand. NACON’s outlook remains positive, underscoring confidence in continued growth across its video‑game and accessories businesses.
Nacon reported a 25.8 % increase in first‑quarter sales for the fiscal year 2022‑23, reaching €42.4 million compared with €33.7 million in the same period of 2021‑22. Video game sales surged by 126.2 %, totaling €27.6 million, driven largely by the launch of high‑profile titles such as *Vampire: The Masquerade® – Swansong*, *Pro Cycling Manager 2022* and *Tour De France 2022*. New‑catalogue activity rose to €14.9 million from €3.1 million, while back‑catalogue sales climbed 38.7 % to €12.7 million, aided by the consolidation of Daedalic Entertainment and expanded platform deals. Accessories sales fell 31.8 % to €14.0 million, impacted by a high base effect, console shortages and inventory readjustments. Despite this decline, Nacon gained U.S. market share in the gaming headset segment with its RIG 800 Pro and 300 Pro ranges. The company confirmed its full‑year targets of sales exceeding €250 million and operating income above €50 million for FY 2022‑23. Upcoming releases in Q2, including *Steelrising*, *Session Skate Sim* and *Train Life*, are expected to sustain momentum, with *The Lord of the Rings: Gollum* slated for the second half of the fiscal year. Nacon operates under the Bigben Group umbrella, leveraging a network of 23 subsidiaries and a global distribution presence across 100 countries.