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Report4 pages

CESA Game Industry Report 2025

The 2025 CESA Game Industry Report presents a comprehensive assessment of the current state of the video‑game sector, emphasizing three strategic themes: the impact of artificial‑intelligence technologies on development, the latest dynamics of the global market, and emerging regulatory issues. By expanding data coverage to include China, Australia, major Western economies, India and the MENA region, the analysis offers a multidimensional view of both domestic and international trends.

Global game‑content revenue reached 31.042 trillion yen in 2024, marking a 5.0 % year‑on‑year increase. Mobile games accounted for 18.433 trillion yen, roughly 60 % of total sales, and grew 6.0 % versus the prior year. PC titles posted the strongest platform growth over the past four years, expanding 59.7 % and overtaking console share, while console revenue showed modest contraction. In Japan, the total gaming population stood at 5.475 million in 2024, a slight decline from 5.553 million; mobile users fell 1.8 %, PC users rose 0.5 %, and console users decreased 0.7 %, with expectations of a rebound following the anticipated Switch 2 launch.

Employment estimates indicate approximately 200 000 individuals work across the Japanese gaming ecosystem. Core developers, publishers and hardware manufacturers employ between 58 000 and 83 000 people, while ancillary sectors—such as visual production, middleware, peripherals, retail and media—constitute the remainder of the workforce.

The findings derive from CESA’s own surveys, expert interviews and user studies conducted in China and Australia, supplemented by industry‑wide data sources and event reports (Tokyo Game Show, Japan Game Awards, CEDEC). The methodology blends desk research with primary fieldwork to deliver a layered, data‑rich portrait of the industry’s structure, growth drivers and regulatory landscape.

  • Global game content revenue reached 31.042 trillion yen in 2024, representing a 5.0% year-on-year increase.
  • Mobile gaming remains the dominant sector, generating 18.433 trillion yen—roughly 60% of total global sales—with a 6.0% annual growth rate.
  • PC gaming has experienced significant momentum, expanding 59.7% over the last four years to overtake console market share.
  • Console revenue saw a modest contraction in 2024, though the Japanese market anticipates a rebound following the expected launch of the Switch 2.
  • The Japanese gaming population experienced a slight decline to 5.475 million users in 2024, driven by a 1.8% drop in mobile users and a 0.7% decrease in console users.
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CESA – Computer Entertainment Supplier's AssociationDec 2025
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Report46 pages

2025 Media & Entertainment Industry Predictions Report

The analysis projects that artificial intelligence will be the primary catalyst for change across the media and entertainment landscape in 2025, enhancing human talent rather than replacing it. Streaming services continue to dominate revenue streams, with global SVOD and AVOD income projected to surpass $165 billion despite a fragmented market of over 200 platforms. Consumer churn and escalating content costs drive consolidation, leading to bundled or aggregated subscription models that are expected to account for 60–70 % of purchases in mature markets. Traditional multichannel pay‑TV providers are forecast to lose half their U.S. subscriber base, falling below 50 million users, prompting a shift toward “stream‑hub” offerings that combine broadband with multiple streaming services at competitive prices. Video multichannel distributors such as YouTube TV are projected to peak and then decline due to rising costs, live‑sports migration to direct‑to‑consumer services, and intensified OTT competition.

Cloud gaming is set for a 44 % CAGR through 2030, driven by faster broadband, AI‑enhanced virtualization, and new commercial models. Console and PC sales are expected to wane as consumers redirect spending toward streaming devices, with subscription‑based monetization replacing one‑time purchases. The sector’s growth hinges on resolving commercial model constraints, particularly the need for more attractive storefront incentives to unlock mass adoption and realize a $64 billion market by 2030.

In creative media, firms will increasingly deploy proprietary large‑language models while navigating intellectual property risks and regulatory frameworks such as the EU AI Act. Eight core governance building blocks—risk management, training oversight, compliance, testing, and incident response—are identified as essential for mitigating AI‑related challenges. Retail media and search are undergoing rapid transformation, with retailers partnering with streaming and social platforms to manage fragmented ecosystems, privacy rules, and AI‑driven formats. Generative AI is eroding Google’s dominance by enabling conversational, multimodal search experiences from competitors like OpenAI, Perplexity, Amazon, and TikTok. Consequently, Google’s share of search advertising is projected to decline modestly worldwide (from 57 % to 55 %) and in the U.S. (51 % to 48 %), as shoppable content, live shopping, and AI query volume shift revenue toward alternative platforms. Marketers will adapt by optimizing for AI‑generated summaries, voice, and visual search to align with evolving consumer behavior.

  • Global SVOD and AVOD revenue is projected to exceed $165 billion in 2025, with 60–70% of subscriptions in mature markets expected to shift toward bundled or aggregated models to combat churn.
  • Traditional U.S. pay-TV providers are forecast to lose half their subscriber base, dropping below 50 million users as the industry pivots to 'stream-hub' models that bundle broadband with multiple streaming services.
  • Cloud gaming is projected to grow at a 44% CAGR through 2030, reaching a $64 billion market as subscription-based monetization increasingly replaces traditional one-time hardware purchases.
  • Google’s global search advertising market share is expected to decline from 57% to 55% by 2025, as conversational AI competitors like OpenAI, Perplexity, and TikTok capture revenue through multimodal and shoppable search formats.
  • Artificial intelligence will serve as a primary industry catalyst in 2025, with firms required to implement eight core governance building blocks—including risk management and compliance—to navigate IP and regulatory challenges like the EU AI Act.
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AlixPartnersDec 2025
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Report26 pages

Predictions for the Digital Economy in 2026

The analysis projects a rapid expansion of the digital economy through 2026, driven primarily by generative AI applications and vertical video formats. Generative‑AI apps are expected to generate more than $10 billion in in‑app purchase revenue by 2026, with downloads projected to reach 4 billion and user engagement exceeding 43 billion hours. The genre will climb into the top five mobile categories across downloads, revenue, and time spent, surpassing established sectors such as shopping and movies. Short‑drama vertical video is forecast to overtake traditional OTT streaming in global downloads, narrowing the revenue gap and capturing 40 % of time spent by 2026.

Digital advertising spending is shifting back toward image‑based creatives, with a 35 % year‑over‑year increase in image ad spend and a projected acceleration of this trend by 2026, especially within social channels where Reels and similar formats dominate. Meanwhile, generative AI traffic to the top 1,000 U.S. websites is projected to rise by more than 130 % YoY, reaching a point where half of these sites receive higher traffic from AI than paid sources by the end of 2026.

Mobile game acquisition costs remain high, and the market is trending toward smaller, ad‑native titles that can monetize efficiently. Steam releases are accelerating, with 2025 already breaking records for new titles, indicating a shift toward faster, lower‑budget development cycles. Overall, the report underscores a digital landscape increasingly shaped by AI‑driven content and streamlined monetization models across mobile, web, and gaming sectors.

  • Generative AI applications are projected to reach $10 billion in in-app purchase revenue, 4 billion downloads, and 43 billion hours of user engagement by 2026, becoming a top-five mobile category.
  • Short-drama vertical video is forecast to surpass traditional OTT streaming in global downloads and capture 40% of total user time spent by 2026.
  • By the end of 2026, half of the top 1,000 U.S. websites are expected to receive more traffic from generative AI than from paid sources, with AI-related traffic rising over 130% year-over-year.
  • Digital advertising is shifting back toward image-based creatives, evidenced by a 35% year-over-year increase in image ad spend that is expected to accelerate through 2026.
  • The gaming market is trending toward smaller, ad-native mobile titles to combat high acquisition costs, while Steam is seeing record-breaking release volumes driven by faster, lower-budget development cycles.
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Sensor TowerDec 2025
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Report48 pages

Digital Market Index: Q3 2025

Global mobile app consumer spending reached a record $43.2 billion in the third quarter of 2025, representing an 11.3% year-over-year increase. This growth was primarily fueled by a 20% surge in non-game revenue, particularly from Generative AI tools which generated $1.5 billion during the period. While total global downloads remained stable at 37.6 billion, a clear divergence emerged between sectors; non-game downloads grew by 5.5%, while gaming installs continued a post-pandemic decline. Geographically, the United States maintained its market leadership with $15 billion in revenue, though Brazil emerged as the fastest-growing major market with a 29% revenue increase. India simultaneously reached a two-year high in downloads, surpassing 6.5 billion.

The digital advertising landscape saw significant expansion, with U.S. spend rising 12% to $35.9 billion. Social media remains the dominant channel, capturing 72% of the market, but mobile app advertising is the fastest-growing segment at 42% year-over-year. Within specific industries, the gaming sector entered the top five spending categories for the first time following a 28% increase in investment. Strategic shifts were also evident in the insurance and consumer goods sectors, where companies like Geico and Procter & Gamble executed massive quarterly spending spikes to capitalize on premium fluctuations and seasonal demand.

Retail media has become a critical pillar of the digital economy, dominated heavily by Amazon. Generating over 80 billion impressions, Amazon’s reach surpassed the combined total of the next thirty major retailers. Outside of Amazon's ecosystem, retail media impressions grew 7% year-over-year, though performance was inconsistent across platforms; Target and Best Buy saw double-digit growth while Walmart experienced a decline. Personal care remains the most competitive retail category, driven by high-volume co-branded partnerships between major manufacturers and established retail platforms.

  • Global mobile app consumer spending reached a record $43.2 billion in Q3 2025, an 11.3% year-over-year increase driven by a 20% surge in non-game revenue.
  • Generative AI tools emerged as a significant revenue driver, contributing $1.5 billion to the mobile app market during the third quarter.
  • U.S. digital advertising spend rose 12% to $35.9 billion, with mobile app advertising identified as the fastest-growing segment at 42% year-over-year.
  • Gaming sector investment in digital advertising grew by 28%, securing its position as a top-five spending category for the first time.
  • Amazon dominates the retail media landscape with over 80 billion impressions, exceeding the combined total of the next thirty major retailers.
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Sensor TowerNov 2025
Page 1
Report104 pages

Integrated Report: Value Creation Story

DeNA entered a transformative "Second Founding" phase in FY2024, marked by a significant financial recovery and a strategic pivot toward company-wide AI integration. Revenue reached 164.0 billion yen with a Non-GAAP operating profit of 32.9 billion yen, driven primarily by the global success of Pokémon Trading Card Game Pocket. While the Game Business remains the core profit engine, the organization is diversifying its portfolio across Live Streaming, Healthcare, and a record-performing Sports segment to mitigate the volatility of hit-driven cycles. The company has established a FY2026 Non-GAAP operating profit target of 15.0 billion yen, emphasizing sustainable, structural growth over short-term gains.

Central to this evolution is the "AI-ALL-IN" strategy, which aims to double productivity and launch approximately 10 AI-native products. This transition is supported by a robust human capital framework, including the DeNA AI Readiness Score (DARS) to track employee literacy and a shift toward market-linked, performance-based compensation. To manage development risks, the Game Business has adopted a "soft launch strategy" focused on iterative testing. Meanwhile, the Sports segment achieved 40 billion yen in revenue, and the Healthcare division is pivoting toward medical digital transformation despite facing recent impairment losses.

Governance and sustainability are integrated into this value creation story through a board composed of 50% independent directors and a rigorous risk management framework. DeNA maintains high standards for data security and has committed to a 58.8% reduction in Scope 1 and 2 emissions by FY2033. By balancing aggressive AI adoption with disciplined capital allocation—including strategic share sales and increased dividends—the organization seeks to harmonize social value with long-term profitability across its diverse digital and physical business ecosystems.

  • DeNA achieved 164.0 billion yen in revenue and 32.9 billion yen in Non-GAAP operating profit in FY2024, largely fueled by the global performance of Pokémon Trading Card Game Pocket.
  • The company is executing an 'AI-ALL-IN' strategy targeting a 100% increase in productivity and the launch of approximately 10 AI-native products.
  • The Sports segment has become a major revenue pillar, generating 40 billion yen in the last fiscal year, helping to diversify the company away from hit-driven game cycles.
  • Management has set a conservative FY2026 Non-GAAP operating profit target of 15.0 billion yen, prioritizing structural, sustainable growth over short-term volatility.
  • To improve operational efficiency, the company implemented the DeNA AI Readiness Score (DARS) to track employee literacy and transitioned to a market-linked, performance-based compensation model.
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DeNA Co.Oct 2025
Page 1
Report56 pages

Digital Marketing Index Report: Q4 2025

The analysis evaluates global digital‑marketing dynamics for the final quarter of 2025, emphasizing shifts in channel performance, the rise of generative‑AI as a discovery source, and the concentration of retail‑media reach among dominant platforms. Growth patterns reveal a stark regional divide: India stands alone among the five largest markets as the only one posting positive overall change, while other leading economies recorded declines or stagnation.

In the United States, retail‑media impressions expanded 13 percent quarter‑over‑quarter to reach 123 billion, with Amazon accounting for the entire volume and delivering more than six times the impressions generated by Walmart. This concentration underscores Amazon’s expanding role as the primary conduit for retail‑media exposure in North America. Across the same period, generative‑AI referrals, although still representing less than one percent of total traffic, surged dramatically—up 133 percent year‑over‑year in the United States, United Kingdom and France, and 126 percent in Canada. The rapid acceleration signals that chat‑based assistants such as ChatGPT, Claude and Gemini are emerging as significant discovery engines despite their modest share of overall visits.

Conversely, traditional organic search experienced the only decline among major acquisition channels, falling four percent year‑over‑year. Paid advertising, email marketing and other performance‑driven tactics continued to post gains, reinforcing a broader transition toward paid and AI‑augmented pathways for user acquisition. The findings collectively illustrate a digital‑marketing ecosystem increasingly dominated by platform‑centric retail media and AI‑driven referral mechanisms, while legacy search channels lose ground in mature markets.

  • India was the only major global market to record positive overall digital marketing growth in Q4 2025, while other leading economies experienced stagnation or decline.
  • Generative AI referrals surged by 133% year-over-year in the US, UK, and France, signaling their emergence as significant discovery engines despite currently accounting for less than 1% of total traffic.
  • US retail-media impressions grew 13% quarter-over-quarter to 123 billion, with Amazon capturing the entire volume and delivering six times the impressions of Walmart.
  • Traditional organic search was the only major acquisition channel to decline in Q4 2025, falling 4% year-over-year.
  • Digital marketing strategies are shifting toward paid advertising and AI-augmented pathways as legacy search channels lose market share in mature economies.
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Sensor TowerOct 2025
Page 1
Report37 pages

2025 GDC Trends Report: Connecting the World Through Games

The global game industry in 2025 is defined by a strategic pivot toward practical generative AI implementation and sustainable monetization models in response to market saturation and rising development costs. Approximately one-third of developers now utilize AI tools to streamline prototyping and NPC creation, focusing on "human-in-the-loop" workflows to enhance personalization. However, this technological shift is met with significant friction regarding ethical sourcing, copyright concerns, and the potential displacement of narrative designers. To combat AAA stagnation, studios are increasingly adopting "niche" live service models and "hybrid-casual" mobile strategies, leveraging telemetry for personalized monetization and prioritizing player re-acquisition over expensive new user acquisition.

Financial sustainability has become a primary concern, with 56% of studios now relying on personal funding as the publishing landscape becomes more selective. This has led to a surge in self-publishing and the adoption of HTML5 and WebGPU technologies for more efficient cross-platform distribution. The mobile sector reflects this shift, with narrative-driven advertising propelling the in-game ad market to $100 billion in 2024, officially surpassing in-app purchase revenue. Simultaneously, the industry is embracing social responsibility through the Accessible Games Initiative, which introduces standardized storefront tags to assist the 16% of the global population living with disabilities.

The labor market is undergoing a historic transformation, marked by a 17% layoff rate that has catalyzed the formation of the United Videogame Workers union. Despite these workforce challenges, technical innovation continues across hardware and software, evidenced by the rise of affordable mixed-reality devices and the debut of high-performance handheld platforms like the Snapdragon G3 Gen 3. Creative excellence remains a central pillar of the industry, as demonstrated by the indie title Balatro winning Game of the Year at the 2025 Game Developers Choice Awards, signaling that innovative, community-focused projects can still achieve massive success in a highly competitive global market.

  • The mobile in-game advertising market reached $100 billion in 2024, officially surpassing revenue generated from in-app purchases.
  • Financial instability has forced 56% of studios to rely on personal funding as the publishing landscape becomes increasingly selective.
  • The industry is experiencing a 17% layoff rate, which has served as a primary catalyst for the formation of the United Videogame Workers union.
  • Approximately one-third of developers are now integrating generative AI into workflows for prototyping and NPC creation, despite ongoing ethical and copyright concerns.
  • Studios are shifting focus from expensive new user acquisition to player re-acquisition, utilizing telemetry to drive personalized monetization in niche live service and hybrid-casual models.
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Game Developers ConferenceMay 2025
Page 1
Report42 pages

Mobile App Trends: 2025 Edition

The mobile app economy is entering a significant scaling phase, with global consumer spending projected to reach $626 billion by 2030. This growth is underpinned by a 2024 surge in app installs and a notable rise in App Tracking Transparency opt-in rates to 35%, suggesting that privacy-centric measurement is successfully rebuilding user trust. As the industry moves into 2025, the integration of artificial intelligence and machine learning has transitioned from a conceptual trend to an operational necessity, particularly for predictive analytics and campaign optimization across diverse platforms like Connected TV and in-app advertising.

Mobile commerce currently serves as the primary driver of the digital landscape, accounting for 73% of global e-commerce sales with anticipated 2025 revenues of $2.5 trillion. While e-commerce app installs grew by 17% in 2024, the sector must navigate rising acquisition costs, which have reached an average of $3.44 per install. This financial pressure is particularly acute in emerging markets such as MENA and LATAM, where reliance on paid media is increasing. Simultaneously, the mobile gaming sector remains the most popular category, expected to reach $126.1 billion in 2025. Although gaming faces retention challenges in North America and Europe, strategy games have seen an 83% growth in installs, and global session lengths have extended to over 30 minutes.

The financial services vertical is also experiencing a period of robust expansion, especially within the APAC and LATAM regions. Global session lengths for finance apps have risen to 6.66 minutes, while average revenue per monthly active user has climbed significantly to $4.10. Across all sectors, the 2025 outlook emphasizes a shift toward omnichannel strategies and a rebound in mobile-first holiday shopping. Success in this evolving market requires developers to balance aggressive growth in high-potential regions with sophisticated, privacy-compliant data strategies to maintain long-term user engagement.

  • Global mobile consumer spending is projected to reach $626 billion by 2030, supported by a 2024 surge in app installs and a 35% App Tracking Transparency opt-in rate.
  • Mobile commerce accounts for 73% of global e-commerce sales, with 2025 revenues expected to hit $2.5 trillion despite rising acquisition costs averaging $3.44 per install.
  • The mobile gaming sector is projected to reach $126.1 billion in 2025, with strategy games experiencing an 83% growth in installs and global session lengths exceeding 30 minutes.
  • Financial services apps are seeing robust expansion in APAC and LATAM, with average revenue per monthly active user reaching $4.10 and session lengths increasing to 6.66 minutes.
  • Artificial intelligence and machine learning have become operational necessities for predictive analytics and campaign optimization across Connected TV and in-app advertising.
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AdjustMar 2025
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Report95 pages

State of Mobile 2025

The global mobile economy reached a significant milestone in 2024, with consumer spend hitting $150 billion. This growth was primarily propelled by a 25% surge in non-gaming app revenue, particularly within the entertainment, productivity, and generative AI sectors. While total app downloads declined for the fourth consecutive year, indicating a maturing market, user engagement reached a record 4.2 trillion hours. The rise of generative AI served as a primary catalyst for this engagement, with AI chatbot downloads increasing by 635 million and the subgenre generating nearly $1.3 billion in revenue.

The mobile gaming sector demonstrated a robust recovery in 2024, reaching $80.9 billion in internal purchase revenue. Although total game downloads fell by 6%, the market shifted toward high-quality, core genres. Strategy and RPG titles dominated monetization, while the "hybrid-casual" model—combining simple mechanics with midcore progression—emerged as a vital growth driver. Established franchises continue to exert dominance, with titles older than two years accounting for over 80% of revenue. Notably, the industry saw a record eleven games surpass $1 billion in annual revenue, signaling a concentration of wealth among top-tier performers.

Beyond gaming, the landscape was defined by the continued dominance of social media, which accounted for 2.4 trillion hours of global usage. TikTok became the first non-game app to reach $15 billion in lifetime spend, reflecting a broader trend of social platforms diversifying revenue through in-app purchases and subscriptions. In the retail sector, Chinese e-tailers like Temu and SHEIN expanded their global footprint, while the finance sector saw a resurgence driven by cryptocurrency and digital wallets. Despite signs of "digital fatigue" in traditional streaming, the mobile ecosystem remains resilient, characterized by strategic shifts toward ad-supported tiers, meaningful AI integration, and incentivized health and fitness platforms.

  • The global mobile economy reached $150 billion in consumer spend in 2024, driven by a 25% surge in non-gaming revenue despite a four-year decline in total app downloads.
  • Mobile gaming revenue recovered to $80.9 billion, with 80% of earnings generated by titles older than two years and a record eleven games surpassing $1 billion in annual revenue.
  • Generative AI became a primary engagement catalyst, with chatbot downloads increasing by 635 million and generating nearly $1.3 billion in revenue.
  • Total mobile user engagement hit a record 4.2 trillion hours, with social media platforms accounting for 2.4 trillion of those hours.
  • The 'hybrid-casual' gaming model has emerged as a critical growth driver, while strategy and RPG titles continue to dominate monetization.
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Sensor TowerJan 2025
Page 1
Report52 pages

The Gaming and Interactive Media Opportunity in India

India’s gaming and interactive media sector is undergoing a rapid transformation, evolving from a $2.4 billion market into a projected $7.8 billion industry by fiscal year 2030. This growth is underpinned by a young, digitally native population, widespread smartphone penetration, and a robust digital payment infrastructure. While the industry is pivoting away from online money games due to regulatory shifts, the broader ecosystem is finding resilience through a transition toward core and mid-core digital gaming, esports, and emerging interactive media platforms.

The market is increasingly defined by a mobile-first approach that prioritizes culturally relevant, vernacular content to capture audiences in Tier 2 and Tier 3 cities. Domestic studios are scaling their capabilities to serve both local and global markets, leveraging generative AI and gamification to enhance user engagement. Monetization strategies are maturing alongside this expansion, moving toward in-app purchases, subscriptions, and nanotransactions facilitated by seamless payment systems like UPI AutoPay. These financial models are proving essential for the sustainability of diverse segments, including social discovery, audio streaming, and micro-dramas.

Niche sectors such as devotional tech and AI-driven companionship are also emerging as significant growth engines. By integrating localized storytelling and personalized digital services, these platforms address specific cultural needs and the rising demand for community-driven experiences. Although the industry faces ongoing challenges related to regulatory scrutiny, content authenticity, and the necessity of optimizing customer acquisition costs, the overall trajectory remains positive. The convergence of technological innovation and a deepening consumer appetite for interactive, short-form content positions India as a critical player in the global digital media landscape through the end of the decade.

  • India’s gaming and interactive media market is projected to grow from $2.4 billion to $7.8 billion by fiscal year 2030.
  • The industry is shifting its focus away from online money games toward core and mid-core digital gaming, esports, and interactive media platforms due to regulatory changes.
  • Market expansion is driven by a mobile-first strategy that targets Tier 2 and Tier 3 cities through culturally relevant, vernacular content.
  • Monetization is evolving toward sustainable models including in-app purchases, subscriptions, and nanotransactions, supported by digital infrastructure like UPI AutoPay.
  • Domestic studios are increasingly utilizing generative AI and gamification to scale production and enhance user engagement for both local and global audiences.
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BITKRAFT VenturesJan 2025
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Report22 pages

Mobile App Trends: Türkiye 2025

The mobile app economy in Türkiye is experiencing a high-growth phase, characterized by a young, tech-savvy population and robust digital infrastructure. With 80.7 million active mobile connections and internet penetration reaching 87%, the market is maturing into a global competitor. The sector is supported by government incentives and a thriving startup ecosystem, with total revenue projected to reach $1.65 billion by 2029. This analysis, covering the period from January 2023 through July 2025, utilizes data from a mix of 5,000 top-performing apps and the broader dataset tracked by Adjust to benchmark performance across gaming, finance, and e-commerce verticals.

The gaming sector remains a primary driver of growth, with Türkiye’s studios achieving significant international success. In the first half of 2025, gaming installs in Türkiye grew 4% year-over-year, while sessions increased by 12%, significantly outpacing global and regional benchmarks. Average session lengths reached 32.8 minutes, reflecting high user engagement. While day-1 retention in Türkiye stands at 19%, the market shows shorter user lifecycles compared to global averages, suggesting a need for refined engagement strategies.

Finance and e-commerce apps are also evolving rapidly. Finance app installs surged 30% in the first half of 2025 compared to the same period in 2024, despite a slight decline in session lengths, which may indicate improved efficiency in user transaction flows. E-commerce apps demonstrated resilience, with a 4% increase in sessions during the first half of 2025, outperforming both global and MENAT regional trends. Retention rates in both sectors remain competitive, with Türkiye consistently exceeding regional and global medians.

A notable trend is the rapid expansion of AI-powered applications, which saw a 142.5% year-over-year increase in downloads in 2024. This growth is fueled by a shift of talent from hypercasual gaming to AI-first development and the creation of proprietary Turkish-language large language models. As the market matures, the integration of AI-driven personalization and streamlined, friction-free user experiences remains critical for developers aiming to capture and retain high-value audiences in this increasingly competitive landscape.

  • The Turkish mobile app market is projected to reach $1.65 billion in revenue by 2029, supported by 80.7 million active mobile connections and 87% internet penetration.
  • AI-powered applications experienced a 142.5% year-over-year increase in downloads in 2024, driven by a talent shift from hypercasual gaming to AI-first development.
  • Finance app installs surged by 30% in the first half of 2025 compared to the same period in 2024, despite a slight decline in session lengths indicating more efficient transaction flows.
  • Gaming sessions in Türkiye increased by 12% in the first half of 2025 with average session lengths of 32.8 minutes, significantly outpacing global and regional benchmarks.
  • While gaming session engagement is high, day-1 retention stands at 19% with shorter user lifecycles than global averages, highlighting a need for improved engagement strategies.
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AdjustJan 2025
Page 1
Report26 pages

Video Gaming Report 2025: How Platforms Are Colliding and Why This Will Spark the Next Era of Growth

The global video game industry is currently emerging from a three-year period of stagnation, transitioning toward a future defined by platform convergence and hardware-agnostic ecosystems. The traditional era of console-centric competition is being replaced by a multiplatform landscape where success is increasingly dictated by community engagement, user-generated content, and discoverability. This structural shift is underpinned by the integration of generative AI, the expansion of cloud gaming, and the diversification of distribution channels, which collectively aim to move the industry beyond the limitations of legacy hardware.

Cloud gaming is projected to reach $18.3 billion in revenue by 2030, serving as a primary catalyst for this growth. However, this transition introduces significant challenges, most notably the risk of market saturation caused by an influx of low-quality, AI-generated content. To maintain profitability and relevance, developers are pivoting toward direct-to-consumer monetization strategies, including tiered pricing models, windowing, and the integration of in-game advertising. These tactics are designed to capture value from a increasingly price-conscious global player base while navigating a shifting regulatory environment.

The dominance of incumbent app stores is simultaneously being challenged by the rise of developer-owned webstores and alternative distribution platforms. While these new channels offer the potential for improved margins and deeper player relationships, their long-term viability depends on the industry’s ability to address consumer concerns regarding security and platform convenience. Ultimately, the next era of growth will be defined by the ability of stakeholders to balance technological innovation with the necessity of fostering sustainable creator economies, ensuring that discoverability remains the central pillar of the modern gaming experience.

  • Cloud gaming is projected to reach $18.3 billion in revenue by 2030, acting as a primary driver for industry growth as the market moves toward hardware-agnostic ecosystems.
  • The industry is shifting from console-centric competition to a multiplatform model where success depends on user-generated content, community engagement, and discoverability.
  • Developers are adopting direct-to-consumer monetization strategies—including tiered pricing, windowing, and in-game advertising—to address a price-conscious global player base.
  • The rise of developer-owned webstores and alternative distribution platforms is challenging the dominance of incumbent app stores to improve margins and deepen player relationships.
  • Market saturation caused by an influx of low-quality, AI-generated content poses a significant risk to profitability and requires a focus on sustainable creator economies.
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Boston Consulting GroupJan 2025

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