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World of Warships

Game

4 documents in the library are about World of Warships, from writers such as Deconstructor of Fun, GameDiscoverCo and Homo Ludens. Each has a summary and key insights with the page they come from.

Documents
4
newest 11 Apr 2025

Connections

Each row is a game or company named alongside World of Warships, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about World of Warships

Cover of Steel Hunters vs. War Robots: When UE5 Makes You Feel… Generic?
13 min
Deconstructor of Fun13 min

Steel Hunters vs. War Robots: When UE5 Makes You Feel… Generic?

The current landscape of the mech-shooter genre is defined by intense competition and a struggle for market share, as evidenced by the simultaneous emergence of titles like Steel Hunters and War Robots Frontiers.

  • The mech-shooter market is stagnant, meaning new titles like Steel Hunters and War Robots Frontiers must cannibalize existing player bases rather than expand the total audience.
  • PC remains the dominant platform for the mech-shooter genre, requiring developers to prioritize PC-first optimization to achieve market success.
  • Widespread adoption of Unreal Engine 5 is contributing to a 'generic' aesthetic and standardized ballistics, making it increasingly difficult for new games to establish a distinct visual or mechanical identity.
Deconstructor of FunApr 2025
Cover of Delivering Performance Advertizing Outcomes at Scale Beyond Traditional Media Platforms.
20 min
PocketGamer.biz20 min

Delivering Performance Advertizing Outcomes at Scale Beyond Traditional Media Platforms.

The advertising landscape is shifting as hardware manufacturers, or original equipment manufacturers (OEMs), emerge as significant alternatives to traditional big tech platforms like Google and Meta.

  • Original Equipment Manufacturers (OEMs) are emerging as a major alternative to traditional big tech platforms, with the OEM software industry projected to reach $600 billion within five years.
  • Affinity Global acts as a strategic intermediary, providing a unified layer to manage ad delivery and technical integration across fragmented OEM ecosystems like Xiaomi, Oppo, and Vivo.
  • The platform provides access to one billion global users, including 500 million daily active users on the web and over 100 million on mobile apps.
PocketGamer.bizApr 2024
Cover of Deep Dive: Steam's Top-Grossing Releases of 2023
Article

Deep Dive: Steam's Top-Grossing Releases of 2023

This analysis examines the performance of top-grossing titles on Steam for 2022, utilizing data from Valve’s year-end sales rankings categorized into Platinum, Gold, Silver, and Bronze tiers.

  • In 2022, six of the twelve top-tier Platinum games on Steam were new releases, including major titles like Elden Ring, Dying Light 2, Lost Ark, and Yu-Gi-Oh! Master Duel.
  • Legacy 'games as a service' (GaaS) titles such as Destiny 2, PUBG, and Warframe continue to dominate Steam revenue through consistent monetization and dedicated player bases.
  • The traditional 'buy-to-play' model lacking DLC or in-game purchases has become rare, accounting for less than 20% of Steam's top-grossing list.
GameDiscoverCoJan 2023
Cover of Immersion Level and Bot Player Identification in a Multiplayer Online Game: The World of Warships Case Study
Whitepaper17 pages

Immersion Level and Bot Player Identification in a Multiplayer Online Game: The World of Warships Case Study

This study investigates whether a player's level of immersion in a multiplayer online game affects their ability to distinguish human opponents from bots, using World of Warships as the setting.

  • The central hypothesis was not supported: higher immersion did not reduce players' accuracy at identifying bot opponents in World of Warships, with no significant group difference in identification accuracy (p = 0.534).
  • Immersion scores were high overall (mean 96.87, SD = 15.61) and showed no significant difference between experienced (M = 95.53) and casual players (M = 98.20; Mann-Whitney U = 89.5, p = 0.34).
  • Descriptively, experienced players identified human versus bot opponents correctly more often than novices (73.33% versus 53.33%), a trend in the predicted direction that was not statistically reliable.
Homo LudensFeb 2019