War Robots
GameBy MY.GAMES
Documents about War Robots
Games and Numbers: October 7 — October 20, 2026
This bi-weekly industry update provides a summary of key performance milestones for various PC, console, and mobile titles between October 7 and October 20, 2026.
- EA Sports FC 27 is the top-grossing premium release of 2026, generating $714.1 million in revenue and selling 7.9 million copies, with over half of sales occurring during the early access period.
- Remedy Entertainment’s Control Resonant sold 1 million copies in three weeks, becoming the studio's fastest-selling title and requiring 3–4 million units to fully recoup development costs.
- Indie fishing simulator How to Fish by Dazed Games reached 10 million copies sold in less than two months following its August 20, 2026, launch.
Games and Numbers: April 7 - April 21, 2026
This bi-weekly industry update provides a comprehensive overview of performance milestones for PC, console, and mobile titles between April 7 and April 21, 2026.
- Konami’s eFootball has reached a major mobile milestone, surpassing 1 billion total downloads.
- Hazelight Studios has achieved a cumulative sales milestone of 50 million units across its entire portfolio.
- Bungie’s Marathon generated $55 million in its first three weeks against a reported development budget of $200 million to $250 million.
How to Build a Cross-Platform Franchise
The expansion of the War Robots intellectual property serves as a case study for building a sustainable, cross-platform gaming franchise.
- Pixonic is scaling the War Robots intellectual property, which has accumulated over 250 million registered users over the past decade, into a multi-platform franchise.
- The studio is diversifying its portfolio through two distinct titles: the mobile-focused Little Big Robots and the high-fidelity PC and console title War Robots: Frontiers.
- Leveraging established intellectual property provides a critical competitive advantage in user acquisition by mitigating the impact of rising marketing costs and post-privacy tracking limitations.
War Robots Tops $750 Million in Lifetime Revenue
The mobile mech shooter War Robots has surpassed $750 million in lifetime revenue since its initial launch in April 2014.
- The mobile mech shooter War Robots has surpassed $750 million in lifetime revenue since its April 2014 launch.
- The game added over 30 million new players in the year leading up to April 2023, marking a 40% year-over-year growth rate.
- War Robots currently holds a total registered user base of over 200 million, including a core group of 6 million players active for at least two years.
VK to Potentially Sell Its Gaming Subsidiary MY.GAMES
The gaming industry landscape surrounding MY.GAMES underwent a significant transformation between 2022 and 2025, marked by a shift in ownership and corporate strategy.
- In September 2022, VK sold its gaming subsidiary MY.GAMES to an undisclosed buyer for $642 million, following earlier reports of pressure from international sanctions.
- MY.GAMES, which is now headquartered in Amsterdam, previously accounted for approximately one-third of VK’s total annual revenue, reporting $528 million in 2021.
- The CRPG Pathfinder: Kingmaker has surpassed 2 million copies sold globally, a milestone reached roughly six and a half years after its initial release.
MY.GAMES Q1 2021 Financial Results
The first quarter of 2021 financial results for MY.GAMES demonstrate significant growth and a strong international presence for the Russian gaming brand.
- MY.GAMES reported Q1 2021 revenue of approximately $147 million (₽11 billion), representing a 42.2% year-over-year increase and accounting for 39% of parent company Mail.ru Group’s total revenue.
- Mobile games served as the primary revenue driver, contributing 78% of the company's total quarterly earnings.
- International markets are critical to the company's performance, with 79% of revenue generated outside of Russia and the CIS, led by the US, Germany, and the UK.
MY.GAMES Revenue 2020: Mobile Games Performance
The Russian publisher MY.GAMES demonstrated significant financial growth in 2020, reporting total revenue of $562 million, a 30% increase compared to the previous year.
- In 2020, MY.GAMES generated $562 million in total revenue, marking a 30% year-over-year increase and accounting for 38% of Mail.ru Group’s consolidated revenue.
- Mobile gaming was the primary growth driver for MY.GAMES in 2020, contributing 73% of total revenue, with 90% of earnings derived from the company's own intellectual properties.
- MY.GAMES maintains a strong international presence, with 75% of its 2020 earnings originating from markets outside of Russia, specifically the US, Germany, and Japan.
How GameRefinery Helps Pixonic Choose the Right Mobile Game Features
The mobile game developer Pixonic utilizes GameRefinery’s analytical tools to optimize feature development and prioritize resource allocation for its titles, most notably the tactical shooter War Robots.
- Pixonic uses GameRefinery to prioritize feature development by calculating the statistical probability of a game reaching the top 50 grossing charts based on the presence or absence of specific features.
- The developer employs GameRefinery’s Market Explorer to identify new niches and analyze market dependencies, such as the correlation between release dates, download numbers, and top-grossing positions.
- Pixonic’s flagship title, War Robots, has achieved 100 million installs and 1.5 million daily active users (DAU) since its 2014 launch.
Companies behind it
As the documents state it.