The Sims 4
Documents about The Sims 4
Electronic Arts Fiscal Year 2021 Financial Results
Electronic Arts reported its financial results for the fiscal year ending March 31, 2021, highlighting a period of stable revenue growth driven primarily by the expansion of live services.
- Electronic Arts reported $5.62 billion in net revenue for the fiscal year ending March 31, 2021, representing a modest 1.6% year-over-year increase.
- Live services, including subscriptions and titles like Apex Legends, generated $4 billion in revenue, now accounting for 71% of the company's total income.
- Net income fell 263% year-over-year to $837 million, primarily due to the absence of one-time tax benefits that occurred in the previous fiscal period.
Electronic Arts Q3 FY21 Financial Results
Electronic Arts reported strong financial performance for the third fiscal quarter ending December 31, 2020, characterized by growth in net bookings and robust engagement across its live service portfolio.
- Electronic Arts reported $1.673 billion in Q3 FY21 revenue, a 5% increase year-over-year, with trailing twelve-month net bookings reaching $5.956 billion.
- Growth was primarily driven by live services, specifically strong performance in the FIFA Ultimate Team and Apex Legends franchises.
- FIFA Ultimate Team reached nearly 6 million daily active players in December, while Apex Legends saw a 30% year-over-year increase in new players.
2017 Figures: The French Video Game Market
The French video game market reached a historic milestone in 2017, generating 4.3 billion euros in total turnover and achieving a record growth rate of 18 percent.
- The French video game market reached 4.3 billion euros in 2017, marking a record 18 percent growth rate.
- Consoles dominated the market with 56 percent of total value, driven by a 20 percent increase in software turnover and a 46 percent surge in digital sales.
- Digital distribution is the primary revenue driver for PC gaming, accounting for 95 percent of its software income.
Nordic Game Sales 2015: Retail
The Nordic gaming market underwent a significant structural transition throughout 2015, characterized by a marginal contraction in physical retail volume and value as consumer behavior shifted toward digital distribution.
- Eighth-generation console adoption drove significant software growth in 2015, with sales increasing by 135% for PlayStation 4 and 85% for Xbox One.
- The Nordic gaming market experienced a structural shift in 2015 characterized by a marginal contraction in physical retail volume and value as consumers transitioned toward digital distribution.
- Retail revenue was dominated by major franchises, specifically FIFA 16, Grand Theft Auto V, and Call of Duty: Black Ops III.
Nordic Game Sales 2014
The Nordic video game market underwent a significant structural transformation in 2014, characterized by an 18 percent decline in physical retail value.
- The Nordic video game market experienced an 18 percent decline in physical retail value in 2014, driven by a structural shift toward digital distribution and service-oriented revenue models.
- Market performance was heavily concentrated in major multi-platform franchises, with action titles capturing 25 percent of the market and sports games accounting for 16 percent.
- Top-selling titles across the region in 2014 included FIFA 15, Grand Theft Auto V, and Call of Duty: Advanced Warfare.