The Outer Worlds 2
GameBy Obsidian Entertainment
9 documents in the library are about The Outer Worlds 2, from writers such as The Game Business, Game File and Jason Schreier. Each has a summary and key insights with the page they come from.
Connections
The documents about The Outer Worlds 2 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $12.5M
- Units sold
- 246K
- Last 12 months
- $12.4M
- 242K units
- Price
- $69.99
- Positive reviews
- 73%
- of 8,958 reviews
- Peak players
- 0
- at the same time
- Followers
- 63K
- Average playtime
- 33 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $10.1M | 188K | |
| 2026 so far | $2.4M | 58K |
On Steam since Oct 29, 2025 · Developer Obsidian Entertainment · Publisher Xbox Game StudiosSteam store page
Documents about The Outer Worlds 2
Xbox Layoffs Impact ZeniMax and Obsidian Personnel
Microsoft’s gaming division is undergoing a significant workforce reduction, with recent state-level WARN notices detailing the impact on ZeniMax and Obsidian Entertainment personnel.
- Microsoft is executing a long-term strategy to eliminate 3,200 positions from its gaming division by June 2027 to address financial instability.
- ZeniMax and its affiliated studios, including id Software and ZeniMax Online Studios, are facing significant cuts, with 379 roles eliminated in Maryland and 158 in Texas.
- The layoffs impact a broad spectrum of core development functions, including gameplay design, engine programming, quality assurance, art direction, and production.
Grand Theft Auto VI: Pricing and Tiered Release Strategy
Grand Theft Auto VI will launch on November 19 for PlayStation 5 and Xbox Series X|S, with a single-player campaign set in the fictional Floridian state of Leonida.
- Grand Theft Auto VI will launch on November 19 for PlayStation 5 and Xbox Series X|S, priced at $80 for the standard edition and $100 for a deluxe edition.
- The $100 deluxe edition includes exclusive in-game content such as multiple exclusive stores, collectible classic cars, exclusive vehicles, clothes, weapons, and an exclusive 'illegal goods store' to rob, but does not offer early access.
- The game will be sold disc-free; boxed copies will contain a download code instead of a physical disc, despite previous statements from Take Two's CEO about a 'physical component'.
Why Games Now Take 6+ Years To Make
The modern video game industry is characterized by a significant increase in development cycles, with major titles frequently requiring six or more years to reach completion.
- Major video game titles now frequently require six or more years to complete due to a combination of technical, organizational, and creative challenges.
- The demand for extreme graphical fidelity has forced a shift toward exponentially larger development teams, creating significant communication and management overhead.
- Systemic mismanagement, including frequent shifts in project direction and the ineffective use of pre-production phases, leads to substantial wasted effort and repeated revisions.
Battlefield, EA Sports FC and Pokémon Continue to Lead European Charts
The European video game market continues to be dominated by established franchises, with Battlefield 6, EA Sports FC 26, and Pokémon Legends: Z-A maintaining the top three positions in unit sales for the week ending November 2, 2025.
- Battlefield 6, EA Sports FC 26, and Pokémon Legends: Z-A maintained the top three positions in the European sales charts for the week ending November 2, 2025, despite respective sales declines of 24%, 11%, and 36%.
- The Outer Worlds 2 debuted at No. 8 in unit sales, with its combined early access and launch performance tracking slightly below the opening week of the original 2019 title.
- Dragon Quest I & II HD-2D Remake entered the charts at No. 9 in units and No. 6 in revenue.
Of Course, Working at Obsidian Is Like a Real-World RPG
Obsidian Entertainment’s operational philosophy centers on long-term stability and iterative development, aiming to sustain the studio for a century.
- Obsidian Entertainment has released six games since its 2018 acquisition by Microsoft, including three titles in 2025 alone: Avowed, Grounded 2 (Early Access), and The Outer Worlds 2.
- The studio prioritizes long-term staff retention by encouraging employees to 'multi-class' across different roles and projects, aiming to build a deep institutional knowledge of the studio's development ethos.
- Obsidian maintains a conservative, iterative development strategy that focuses on refining existing tech stacks rather than chasing industry-wide AAA trends or massive scale.
The Outer Worlds 2 developer Obsidian has turned its studio into a real world RPG
Obsidian Entertainment maintains a high-volume release schedule by utilizing a multi-team structure that prioritizes iterative development over the risks of massive, singular-project scaling.
- Obsidian Entertainment utilizes a multi-team structure and strategic co-development partnerships, such as with Eidos Montreal, to maintain a high-volume release schedule while avoiding the risks of singular-project scaling.
- The studio has implemented a unique internal tenure program that gamifies employee loyalty by mapping out a twenty-year career path to preserve institutional knowledge.
- Obsidian is shifting its strategic focus away from sequels for established intellectual properties to prioritize the cultivation of original franchises.
Battlefield 6 Reclaims No.1: EA Dominates the European Charts
Electronic Arts (EA) currently dominates the European video game market, with Battlefield 6 reclaiming the number one position in both unit sales and revenue for the week ending October 26, 2025.
- Electronic Arts dominates the European market for the week ending October 26, 2025, holding the top two spots in unit sales with Battlefield 6 and EA Sports FC 26.
- Battlefield 6 reclaimed the No. 1 position in European unit sales despite experiencing a 55% week-on-week decline in sales volume.
- Pokémon Legends: Z-A dropped to No. 3 in the charts following an 84% week-on-week decline in physical unit sales.
With no GTA, what are the biggest games still to come in 2025?
The 2025 gaming landscape is defined by a reliance on established intellectual property as the industry navigates a period without a major Grand Theft Auto release.
- The 2025 gaming market is anchored by established franchises including Borderlands 4, Mafia: The Old Country, Hollow Knight: Silksong, and Metal Gear Solid Delta: Snake Eater, which are currently driving the highest levels of social engagement and wish-list metrics.
- Publishers are shifting toward shorter, more focused development cycles to mitigate the financial risks associated with rising production costs and the volatility of live-service models.
- Germany has doubled its game development funding to €125 million, signaling a significant regional push to support the industry despite ongoing studio restructurings.
About Grounded 2 and All the People Helping to Make It
Obsidian Entertainment is currently developing Grounded 2, a sequel to its survival-crafting title, which features a map triple the size of the original and introduces rideable insects known as buggies.
- Obsidian Entertainment is developing Grounded 2, a survival-crafting sequel featuring a map three times the size of the original and new mechanics such as rideable insects.
- Grounded 2 will launch in early access on Xbox Series and PC, with Obsidian utilizing the program to gather community feedback for refining core features like rideable buggies.
- Eidos Montreal is co-developing Grounded 2, marking a collaborative effort between the two studios to build upon the community-driven model established by the first game.
Companies behind it
As the documents state it.
