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Consolidated Financial Results Briefing Materials: FY3/25
Akatsuki Inc. demonstrated significant financial resilience in FY3/25, characterized by a 46% year-over-year surge in consolidated operating profit to ¥3,915 million.
- Akatsuki Inc. achieved a 46% year-over-year increase in consolidated operating profit to ¥3,915 million for FY3/25, despite a 1% decline in total sales.
- The company maintains ¥33.3 billion in cash reserves to fund a ¥35 billion growth investment plan over the next three years, targeting M&A and next-generation game development.
- Shareholder returns are increasing as the target Dividend on Equity (DOE) has been raised from 3% to 4% due to strong liquidity and a positive outlook.
Consolidated Results Supplementary Information for Fiscal Year Ended in March of 2025
Akatsuki Inc. reported its consolidated financial results for the fiscal year ended March 2025, highlighting a period of strategic "selection and concentration" that led to a significant increase in profitability.
- Akatsuki Inc. achieved a 46% increase in consolidated operating profit to ¥3.91 billion for the fiscal year ended March 2025, despite a 1% decline in total sales to ¥23.65 billion.
- The Games segment generated ¥21.24 billion in revenue, anchored by the 10th anniversary of Dragon Ball Z Dokkan Battle, which reached record-high overseas sales and operating profit.
- The Comics segment reached full-year profitability with a 50% surge in annual sales to ¥1.14 billion, driven by media dramatizations and a partnership with NTT Docomo for the MANGA MIRAI service.
Partial Correction to FY2021 Consolidated Financial Results (Japanese GAAP)
CyberAgent, Inc. achieved exceptional financial growth during the 2021 fiscal year, characterized by a 39.2% increase in consolidated net sales to ¥666,149 million and a 207.5% surge in operating income to ¥104,070 million.
- CyberAgent achieved significant FY2021 growth with consolidated net sales rising 39.2% to ¥666,149 million and operating income surging 207.5% to ¥104,070 million.
- The Game Business was the primary driver of financial performance, delivering a 68.6% revenue increase to ¥262,751 million and a 217.9% rise in segment income to ¥96,445 million, largely due to a major new title launch.
- Profit attributable to shareholders increased significantly to ¥41,242 million, up from ¥6,567 million in the previous fiscal year.
Partial Correction to FY2024 First Quarter Consolidated Financial Results [Japanese GAAP]
CyberAgent, Inc. issued this corrective filing on May 15, 2025, to amend its consolidated financial results for the first quarter of fiscal year 2024, originally disclosed in January 2024.
- CyberAgent reported Q1 FY2024 net sales of ¥192,655 million, a 15.1% year-on-year increase, with operating income recovering to ¥5,864 million from a ¥1,738 million loss in the prior year.
- Despite operational improvements, the company recorded a net loss attributable to owners of the parent of ¥892 million, heavily impacted by an extraordinary goodwill amortization loss of ¥3,376 million.
- The Internet Advertisement Business remains the primary revenue driver, contributing ¥104,900 million in sales and ¥5,246 million in operating income.
Partial Correction to FY2024 Consolidated Financial Results (Japanese GAAP)
CyberAgent’s fiscal year 2024 consolidated financial results reveal a period of robust recovery and operational efficiency, characterized by an 11.4% increase in net sales to ¥801,236 million.
- CyberAgent reported a strong fiscal 2024 with net sales rising 11.4% to ¥801,236 million and operating income surging 79.3% to ¥40,083 million.
- The Game Business remains a primary profit engine, contributing ¥195,985 million in net sales and achieving a 34.6% increase in operating income to ¥30,569 million.
- The Media Business significantly narrowed its operating loss from ¥12,873 million in the previous year to ¥1,927 million, with a strategic goal to reach profitability in fiscal 2025.
CD Projekt Looks Back at 2024
CD PROJEKT achieved strong financial results in 2024, driven primarily by the sustained commercial performance of its established back catalogue.
- CD Projekt achieved 985 million PLN in revenue and 470 million PLN in net profit in 2024, marking the company's third-best financial year despite having no major new game launches.
- The Cyberpunk 2077 franchise was the primary revenue driver, contributing nearly 600 million PLN to total earnings with 30 million base game copies and 8 million Phantom Liberty units sold by November 2024.
- The company maintained a 48% net profitability rate while simultaneously increasing financial reserves by over 160 million PLN, even after a 100 million PLN dividend payout and record development expenditures.
CD PROJEKT Group: FY 2024 Earnings Presentation
The CD PROJEKT Group fiscal year 2024 earnings presentation outlines the company’s financial performance and strategic development pipeline.
- CD PROJEKT Group reported a 2024 net profit of 469.9 million PLN, supported by lifetime sales of 30 million copies of Cyberpunk 2077 and 8 million copies of the Phantom Liberty expansion.
- The company is shifting toward a multi-project development phase, evidenced by a 16% increase in total assets to 3.04 billion PLN and 695.4 million PLN in capitalized development expenditures.
- Development resources are primarily focused on the next Witcher installment and the project codenamed Orion, supported by an internal development workforce that grew to 707 staff members by February 2025.
CD Projekt Group FY 2024 Earnings
CD Projekt Group presents its FY 2024 earnings, outlining financial performance, operational milestones and a long-term growth outlook for the studio and its portfolio.
- CD Projekt Group reported FY 2024 revenue of PLN 1.23 billion, a 20% year-on-year decrease, while achieving a net profit of PLN 481.1 million.
- The company projects a significant improvement in profitability, targeting a net profit margin of 58.5% compared to the 47.7% expected for 2024 and 39% in 2023.
- Development resources are heavily concentrated on a multi-project pipeline, with 650 developers currently assigned to titles including The Witcher 4, Orion, Sirius, Hadar, and the Witcher Remake.
Game Developers Investment Report
The Game Developers Investment Report provides a comprehensive analysis of financial activity within the global video game development sector for the 2024 calendar year.
- Investors are prioritizing established studios with proven intellectual property and technical infrastructure, shifting focus away from rapid user acquisition toward sustainable profitability and long-term player retention.
- Funding for mid-market developers has become significantly more difficult to secure due to rigorous due diligence requirements, though seed-stage capital remains accessible for innovative startups.
- Capital allocation is increasingly favoring developers who utilize live-service models and cross-platform capabilities to maintain high player engagement through consistent content updates.
FY2025 Second Quarter Financial Results
GREE Group achieved strong second-quarter results for fiscal year 2025, recording consolidated net sales of ¥15.6 billion and an operating profit of ¥2.2 billion.
- GREE Group reported Q2 FY2025 consolidated net sales of ¥15.6 billion and an operating profit of ¥2.2 billion, driven by anniversary events and Investment Business dividends.
- The company issued a conservative downward revision for the full-year forecast, citing delayed new title releases and rising development costs for console games.
- The Game and Anime segment outperformed internal expectations with an operating profit of ¥1.21 billion during the second quarter.
GREE Holdings FY2025 Q2 Financial Results Briefing (Transcript)
GREE Holdings reported strong financial results for the second quarter of fiscal year 2025, characterized by growth in both revenue and profitability.
- GREE Holdings reported consolidated net sales of ¥15.6 billion and an operating profit of ¥2.2 billion for FY2025 Q2, exceeding forecasts for its core Game and Anime, Metaverse, and DX segments.
- The Investment Business recovered significantly, reaching a total valuation of ¥36.3 billion and shifting strategy toward managing third-party capital with new Japanese and U.S. funds targeted for mid-2025.
- The Metaverse Business achieved record quarterly sales of ¥2.1 billion, driven primarily by strong performance in its VTuber subsegment and resilient platform earnings.
Summary of Main Supplementary Explanations Questions and Answers at the FY2025 Second Quarter GREE Results Briefing Held on February 6, 2025
GREE Group’s fiscal 2025 second-quarter performance reflects a strategic pivot toward stabilizing mainstay gaming titles while aggressively scaling its VTuber business.
- The upcoming title 'Puella Magi Madoka Magica Magia Exedra' has exceeded 500,000 pre-registrations, outperforming the company's historical benchmarks for major game launches.
- GREE targets approximately ¥3.0 billion in annual sales for its VTuber segment, with a goal of achieving monthly profitability within fiscal year 2026.
- Existing flagship titles 'Heaven Burns Red' and 'That Time I Got Reincarnated as a Slime: ISEKAI Memories' are showing a slowing rate of revenue decline as they mature past their three-year mark.