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Consolidated Financial Results: FY3/26 Q2
Akatsuki Inc. achieved consolidated sales of ¥7,602 million and a net income of ¥3,020 million during the second quarter of the fiscal year ending March 2026, representing an 80% year-over-year increase in profitability.
- Akatsuki Inc. reported Q2 FY3/26 net income of ¥3,020 million, marking an 80% year-over-year increase in profitability driven by strategic investment exits and the launch of Kaiju No. 8 The Game.
- Kaiju No. 8 The Game generated over ¥2 billion in its debut month and surpassed 5 million downloads, helping to offset a 10% year-over-year sales decline in the core Games & Comics segment.
- The company is aggressively diversifying beyond mobile gaming into an entertainment conglomerate, evidenced by the acquisition of candy brand PAPABUBBLE and the creation of an AI/DX Solutions division.
Consolidated Results Supplementary Information for Q2 of FYE March 2026
Akatsuki Inc. reported its consolidated financial results for the second quarter of the fiscal year ending March 2026, highlighting a period of strategic transition.
- Akatsuki Inc. reported an 80% increase in net income to ¥3,020 million for Q2 FYE March 2026, largely driven by successful investee exits and reduced valuation losses on investment securities.
- The Games & Comics segment, the company's primary revenue driver, saw a 10% year-over-year sales decline to ¥7,248 million due to the cooling of existing titles.
- The August 2025 launch of 'Kaiju No. 8 The Game' generated over ¥2 billion in its first month, with 40% of those sales coming from overseas markets.
Consolidated Financial Statements for the Second Quarter and First Half-Year Period of Fiscal Year Ending March 31, 2026 (Japanese GAAP)
Akatsuki Inc. experienced a period of strategic transition during the first half of the fiscal year ending March 31, 2025, characterized by a contraction in core gaming revenue alongside aggressive expansion into new business segments.
- Akatsuki Inc. reported a 20.6% year-on-year decline in net sales to ¥9,915 million and a 42.4% drop in operating profit to ¥1,724 million, driven by the underperformance of existing game titles.
- Net income attributable to owners increased by 31.4% to ¥1,853 million, supported by the launch of 'Kaiju No. 8 The Game' and growth in the Entertainment and Lifestyle segment.
- The company expanded its consolidation scope by acquiring six new entities, including CRAYON Inc., Natee, Inc., and PAPABUBBLE JAPAN HD, Inc., resulting in a ¥3,352 million increase in goodwill.
FY2025 Consolidated Financial Results [Japanese GAAP]
CyberAgent achieved a significant financial recovery during the 2025 fiscal year, characterized by a 9.1% increase in net sales to ¥874,030 million and a 78.9% surge in operating income to ¥71,702 million.
- CyberAgent's operating income surged 78.9% to ¥71,702 million in FY2025, driven primarily by the Game Business, which nearly doubled its operating income to ¥60,06 billion.
- The Media & IP segment achieved its first annual profit in a decade, contributing ¥7.29 billion in operating income following a corporate reorganization to integrate ABEMA-related operations.
- Consolidated net sales grew 9.1% to ¥874,030 million, while net income attributable to the parent doubled to ¥31.67 billion.
FY2026 First Quarter Financial Results
The first quarter of FY2026 reflects a period of strategic transition and resilient profitability, with consolidated net sales reaching ¥12.8 billion and operating profit totaling ¥1.1 billion.
- FY2026 Q1 consolidated net sales reached ¥12.8 billion with an operating profit of ¥1.1 billion, representing a 63% year-over-year increase in profit despite a sequential sales decline.
- Management revised full-year sales estimates upward to ¥56.4 billion, positioning FY2026 as a foundational investment year before projected significant growth in FY2027.
- The Investment Business generated ¥1.4 billion in operating profit from a ¥53 billion asset pool, maintaining an unrealized portfolio value of ¥38.9 billion.
DeNA Q1 FY2025 Operating Results
DeNA’s Q1 FY2025 operating results demonstrate a period of robust profitability, with the company reporting revenue of 41.7 billion yen and an IFRS operating profit of 13.8 billion yen.
- DeNA reported Q1 FY2025 revenue of 41.7 billion yen and an operating profit of 13.8 billion yen, marking a 23% revenue increase and a 620% surge in operating profit year-on-year.
- The company’s FY2025 revenue guidance is set between 146.0 billion and 154.0 billion yen, reflecting volatility in the Game Business and ongoing growth investments.
- DeNA is implementing an 'AI-ALL-IN' strategy to integrate generative AI across internal operations and develop AI-native consumer products and enterprise services.
GREE Holdings FY2025 Full-Year Financial Results Briefing (Transcript)
GREE Holdings reported its full-year FY2025 financial results, highlighting a period of improved profitability across its four primary business segments.
- GREE Holdings reported FY2025 consolidated net sales of ¥57.1 billion and an operating profit of ¥4.9 billion, meeting its profit forecasts despite revenue headwinds in the Metaverse and DX segments.
- The company projects FY2026 operating profit will decline to ¥3.6 billion due to peak development costs for new game titles and upfront investments in VTuber and SaaS sectors, despite a forecasted revenue increase to ¥58.1 billion.
- GREE is executing a strategic transition to make Metaverse, IP, and DX businesses account for over 50% of total sales and profit by FY2028, while positioning the Game Business as a long-term investment vehicle.
Consolidated Financial Results Briefing Materials: FY3/26 Q1
Akatsuki Inc. experienced a challenging start to the fiscal year ending March 2026, reporting a 44% year-over-year decline in consolidated sales to ¥2,313 million and an operating loss of ¥1,698 million for the first quarter.
- Akatsuki Inc. reported a 44% year-over-year decline in consolidated sales to ¥2,313 million and an operating loss of ¥1,698 million for Q1 FY3/26.
- The core Games business revenue contracted by 52% due to title withdrawals, a reactionary decline from the previous quarter, and high development costs for the upcoming 'Kaiju No. 8 The Game'.
- IP Solutions revenue grew 168% to ¥298 million, driven by the consolidation of CRAYON, Inc. and the expansion of the Slash Gift online lottery service.
FY03/2026 1Q Consolidated Financial Results: Japan
Drecom Co., Ltd. reported its consolidated financial results for the first quarter of the fiscal year ending March 2026, covering the period from April 1, 2025, to June 30, 2025.
- Drecom reported a net loss of 1,799 million yen for the first quarter of FY03/2026, driven primarily by a 1,563 million yen impairment loss on an underperforming mobile title released in the previous fiscal year.
- Total revenue for the quarter reached 4,466 million yen, a 110.4% increase year-over-year, largely fueled by the performance of the mobile game 'Wizardry Variants Daphne'.
- Despite the revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen.
GREE Consolidated Financial Results for the Nine Months Ended March 31, 2025
GREE Holdings, Inc. reported consolidated financial results for the nine-month period ending March 31, 2025, reflecting a challenging fiscal environment.
FY2025 Third Quarter Financial Results
The third quarter of fiscal year 2025 reflects a strategic pivot toward diversified growth and operational efficiency, characterized by consolidated net sales of ¥14.6 billion and an operating profit of ¥1.6 billion.
- The company is targeting a 41% profit compound annual growth rate through fiscal year 2027 by establishing a new IP Business segment to consolidate anime, licensing, and manga operations.
- The organization maintains a full-year operating profit target of ¥5.1 billion for FY2025 by streamlining its workforce and reducing fixed expenses.
- The Investment Business holds a portfolio valued at ¥36.1 billion with a 17% internal rate of return, consistently outperforming market benchmarks.
GREE Holdings FY2025 Q3 Financial Results Briefing (Transcript)
GREE Holdings’ third-quarter financial results for fiscal year 2025 highlight a strategic reorganization and strong performance across its core segments.
- GREE has established a new standalone IP Business segment to consolidate anime and manga activities, reflecting a strategic pivot toward global content monetization.
- Operating profit targets for FY2025 remain on track despite projected sales shortfalls caused by game release delays, supported by disciplined cost management and improved segment profitability.
- The Game Business continues to anchor performance through its 'engine strategy,' bolstered by the recent launch of 'Puella Magi Madoka Magica Magia Exedra' and the established success of 'Heaven Burns Red.'