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RuneScape

GameBy Jagex

Documents about RuneScape

Cover of Here's The Dring: The Return of MMOs
Article

Here's The Dring: The Return of MMOs

The resurgence of the Massively Multiplayer Online (MMO) genre serves as the primary subject of this analysis, which questions whether the current renewed interest in these titles is driven solely by nostalgia or by more fundamental shifts in the gaming landscape.

  • The MMORPG genre is experiencing a notable resurgence in market relevance, challenging recent industry focus on console-based blockbuster releases.
  • Established titles including World of Warcraft, RuneScape, and Aion are at the center of this renewed interest in the MMO space.
  • The current market activity marks a shift from the mid-2000s era, when the industry saw a wave of failed attempts to replicate the success of World of Warcraft.
The Game BusinessOct 2026
Cover of 6 Brutal Lessons From the First 100 Days as CEO
Article

6 Brutal Lessons From the First 100 Days as CEO

The primary objective of this analysis is to distill the leadership strategies of two prominent gaming industry executives, Jon Bellamy of Jagex and Alexis Bonte of Stillfront, during their initial 100 days as CEOs.

  • The first 100 days of a CEO's tenure should be used for visible execution of a pre-formulated plan rather than data discovery, as the window for change closes rapidly.
  • Effective leadership in the first 100 days requires subtraction over addition; for example, Jagex CEO Jon Bellamy divested two studios and focused exclusively on RuneScape, leading to growth four to five times faster than in any of the previous ten years.
  • Stillfront CEO Alexis Bonte reduced the company's portfolio from 75 games across 21 studios down to seven core franchises to improve strategic focus.
Deconstructor of FunAug 2026
Cover of RuneScape CEO: We Want to Be Bigger than World of Warcraft
Article

RuneScape CEO: We Want to Be Bigger than World of Warcraft

Jagex is undergoing a strategic transformation to establish the RuneScape franchise as the preeminent force in the massively multiplayer online gaming sector, with the explicit objective of surpassing World of Warcraft in global market share.

  • Jagex has rebranded itself as "Jagex: The RuneScape Company," selling off its non-RuneScape game, Scum, and its developer, Gamepires, to focus exclusively on the RuneScape franchise.
  • The company's strategy, RS25, has three main goals: stabilize the declining RuneScape MMO, heavily invest in the successful Old School RuneScape, and fully release the survival game RuneScape: Dragonwilds.
  • Old School RuneScape has broken multiple records across major metrics in the last 12 months, experiencing an "unbelievable kind of heater."
The Game BusinessJul 2026
Cover of Retail Trade Body Condemns PlayStation’s Plan to Kill the Disc
Article

Retail Trade Body Condemns PlayStation’s Plan to Kill the Disc

The Entertainment Retailers Association (ERA) has formally condemned PlayStation’s strategic decision to cease the manufacturing of physical game discs, a policy scheduled to take effect in January 2028.

  • A retail trade body, the Entertainment Retailer’s Association (representing major UK retailers like Amazon, Game, Sainsbury’s, and HMV), has condemned PlayStation’s plan to stop manufacturing physical game discs starting January 2028.
  • The report highlights a 'brutal' period for the video game industry, noting Xbox's recent cuts of 1,600 jobs.
  • Other industry news includes strong sales for a new Assassin’s Creed remake, the discontinuation of Mario Kart Tour, and the popularity of Meccha Chameleon.
The Game BusinessJul 2026
Article

How a Former RuneScape Designer Built a Cult Hit Product

This analysis outlines the strategic framework employed by Rahul Vohra, founder of Superhuman, to achieve product-market fit and build a successful software product.

  • Superhuman achieved product-market fit by using a survey metric that measures the percentage of users who would be 'very disappointed' if the product were discontinued.
  • The company successfully increased its product-market fit score from below 40% to 58% by pivoting focus toward specific high-value personas and systematically addressing user feedback.
  • The product targets the 'prosumer' segment with a $30 monthly price point, proving that high-value users will pay for solutions that solve specific pain points.
a16z GamesMar 2026
Cover of Top Games in Live Streaming: June 2024
Article

Top Games in Live Streaming: June 2024

Live streaming viewership experienced significant growth in June 2024, with the top 100 games collectively generating approximately 155 million additional hours watched compared to the previous month, representing an 11% increase.

  • Total viewership across the top 100 streamed games grew by 11% in June 2024, representing an increase of approximately 155 million hours watched compared to May.
  • Elden Ring surged to the #3 spot with 122 million hours watched, a 283% increase driven by the release of the 'Shadow of the Erdtree' DLC and high-profile marathon streams.
  • Destiny 2 viewership jumped 149% to 26 million hours watched, fueled by the release of its final expansion, 'The Final Shape'.
Stream HatchetJul 2024
Cover of MMOs on Live Streaming: Albion Online and Pax Dei
Article

MMOs on Live Streaming: Albion Online and Pax Dei

This analysis examines the performance of Massively Multiplayer Online games (MMOs) on live streaming platforms, specifically focusing on the growth strategies of Albion Online and the market entry of Pax Dei.

  • Albion Online’s European server launch generated significant streaming interest, peaking at 2.6 million hours watched during the week of its full release on April 29, 2024.
  • The European expansion for Albion Online successfully leveraged the 'fresh start' narrative to mitigate player concerns regarding established competitive imbalances and PvP-related griefing.
  • As of the week beginning June 17, 2024, Albion Online ranked 8th among all MMOs on live streaming platforms with 1.2 million hours watched.
Stream HatchetJun 2024
Cover of Top Summer 2021 App Store & Google Play Releases
Article

Top Summer 2021 App Store & Google Play Releases

This analysis identifies the top-performing mobile applications and games released during the summer of 2021 across the Apple App Store and Google Play.

  • HBO Max dominated the application category on both platforms, generating 19.5 million downloads and $87.9 million in revenue on iOS, compared to 12.1 million downloads and $10.6 million in revenue on Android.
  • My Talking Angela 2 by Outfit7 led Android game releases following its July 13, 2021 launch, accumulating over 68.3 million downloads and $216.7 thousand in revenue.
  • RuneScape by Jagex was the top-performing new game on the iOS platform after its June 17, 2021 release, recording over 14.7 million downloads and $1.7 million in revenue.
AppticaSep 2021