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RollerCoaster Tycoon cover

RollerCoaster Tycoon

GameBy Frontier Developments · Released Mar 31, 1999

Documents about RollerCoaster Tycoon

Cover of Can You Even Read? Examining Literacy and AI Through Gameplay
Article

Can You Even Read? Examining Literacy and AI Through Gameplay

Can You Even Read? is a research-creation paper by Nora Perry and Caighlan Smith that presents an educational simulation game examining how the contemporary attention economy erodes close reading skills and encourages reliance on generative AI.

  • The paper argues that the attention economy, driven by notifications, advertising, and short-form content, conditions readers toward surface-level engagement and makes AI summarization tools an appealing way to avoid demanding close reading.
  • Its central thesis is that the authors' educational game uses procedural rhetoric to make these pressures tangible, prompting players to reflect on what is lost when comprehension is outsourced to machines.
  • The paper cites survey findings from Pew Research and other sources showing substantial shares of teenagers and postsecondary students using AI to summarize readings or complete assignments, with one undergraduate survey reporting over 40 percent admitting to uses explicitly prohibited by instructors.
European Conference on Games Based Learning (ECGBL)Sep 2026
Cover of Opening Night Live 2026: A Disappointing Night for Fans
Article

Opening Night Live 2026: A Disappointing Night for Fans

The 2026 Opening Night Live (ONL) showcase at Gamescom in Cologne is characterized as a disappointing experience for attendees, failing to justify the significant time investment required for the event.

  • Opening Night Live 2026 was widely perceived as a disappointment due to a lack of significant new game reveals and a heavily padded two-and-a-half-hour runtime.
  • The showcase's headline announcements relied heavily on established IP, specifically a Gears of War prequel, a Final Fantasy VII: Revelation reboot, and a remaster of The Witcher 3.
  • New game reveals included the open-world adventure Ananta from NetEase (January 2027 release), the co-op title Age Twisters, and the action game 1001: Threads of Mizan funded by MBC.
Video Games Industry MemoAug 2026
Cover of Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
Article

Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics

Niedenthal's 2010 Eludamos article argues that fireworks in digital games constitute a distinct "pleasure primitive," combining bodily tension and release with the emotional anticipation and fulfillment built into the three-stage structure of a firework shell: detonation, flight, and burst.

  • Niedenthal's 2010 Eludamos article argues that fireworks in digital games form a distinct "pleasure primitive" that combines bodily tension and release with the three-stage structure of a firework shell: detonation, flight, and burst.
  • Drawing on Caillois's concept of ilinx (voluptuous panic), the author contends that pyrotechnic effects disrupt the stability of the visual frame and the player's sense of bodily control, producing a controlled sensory overwhelm.
  • The analysis is organized around simulation (fireworks simulators and 3D show-design tools), gameplay (RollerCoaster Tycoon 3, Fantavision, Boom Boom Rocket, Okami, Big Bang Mini), and narrative (Assassin's Creed II's Venetian carnival and Okami's pyrotechnist Tama).
Eludamos: Journal for Computer Game CultureApr 2010