
RollerCoaster Tycoon
GameBy Frontier Developments · Released Mar 31, 1999
Documents about RollerCoaster Tycoon
PocketGamer.biz22 min
How Nvizzio increased day 30 retention by 50% with Unity's LiveTune
The mobile game developer Nvizzio Creations, led by executive producer Sylvain Constantin, utilized Unity’s LiveTune and Unity Ads to significantly optimize the performance, retention, and monetization of the title RollerCoaster Tycoon Touch.
- Nvizzio Creations achieved a 50% increase in day-30 retention for RollerCoaster Tycoon Touch on Android by using Unity’s LiveTune to optimize technical performance across fragmented devices.
- LiveTune enabled real-time adjustments to game settings, such as frame rate and memory management, without requiring full build updates, effectively closing the performance gap between Android and iOS.
- By shifting to a diversified ad strategy featuring user-initiated rewards, the studio increased daily revenue per user by a factor of three.
PocketGamer.bizOct 2018
PocketGamer.biz14 min
Unity Mobile Business: LiveTune - Increase mobile retention and session length
Unity’s LiveTune platform addresses the critical challenge of device fragmentation in the mobile gaming industry, where over 50,000 unique device models create inconsistent performance, leading to app crashes, frame stuttering, and poor user retention.
- Unity’s LiveTune platform automates game performance optimization across 50,000+ unique device models to prevent crashes and frame stuttering, allowing developers to maintain a single build.
- Case studies show significant performance gains, including a 5 FPS increase and 50% improvement in long-term retention for RollerCoaster Tycoon Touch on Android.
- Publisher Yoda1 reported a 26% increase in day-one retention, a 17% increase in playtime, and a reduction of 200 engineering hours for the game Rodeo Stampede.
PocketGamer.bizOct 2018