Rogue
GameBy Epyx, Inc.
Documents about Rogue
CD PROJEKT Group H1 2022 Earnings Chat Session
The CD PROJEKT Group H1 2022 earnings chat session served as a platform for management to address investor inquiries regarding the company’s financial health, development pipeline, and long-term strategic direction.
- CD PROJEKT is transitioning all future game development to Unreal Engine 5, with the Cyberpunk 2077 expansion 'Phantom Liberty' serving as the final project built on the proprietary REDengine.
- The company is maintaining a workforce of approximately 800 employees, with 730 dedicated to development, and implemented a 23% average salary increase to remain competitive in the talent market.
- The next installment in the Witcher saga is currently in the preproduction phase, while the 'Phantom Liberty' expansion is in advanced development for a scheduled 2023 release.
First Half Year 2021/22 Sales
Nacon reported consolidated sales of 72.8 million euros for the first half of the 2021/22 fiscal year, representing a 15.9% decline compared to the same period in the previous year.
- Nacon reported 72.8 million euros in consolidated sales for the first half of fiscal year 2021/22, a 15.9% year-over-year decline attributed to pandemic-related high comparisons and logistical disruptions.
- The company reaffirmed its full-year targets of 180 to 200 million euros in sales with a 20% current operating margin, expecting growth to accelerate in the second half.
- The accessories division, which accounts for the majority of revenue, fell 15.1% to 43.7 million euros due to global supply chain issues that delayed shipments between Asia and North America.
Stillfront Group Acquisition of KIXEYE, Inc.
Stillfront Group’s acquisition of KIXEYE, Inc. serves to bolster the company’s market position and expand its portfolio of indie game developers.
tinyBuild H1 2026 Results Presentation
The tinyBuild H1 2026 results presentation outlines the company’s financial performance and strategic progress for the first half of the 2026 fiscal year.
Ficsit Coffee FY 2026/27: Q1 Earnings Release
Ficsit Coffee’s interim report for the first quarter of fiscal year 2026/27, covering April through June 2026, details a period of strong financial performance driven by core portfolio resilience and successful new game launches.
- Ficsit Coffee reported Q1 2026/27 net sales of SEK 253 million, a 37% year-over-year increase, with Cash EBIT rising to SEK 95 million and a 38% margin.
- The company maintains a strong liquidity position with SEK 722 million in cash, supporting a proposed dividend of SEK 0.68 per share and a SEK 150 million share repurchase program.
- Growth was driven by the Early Access launch of Deep Rock Galactic: Rogue Core, which generated SEK 48 million, and the continued performance of Satisfactory following its console release.
First Quarter 2024/25 Sales: Confirmation of Full-Year 2024/25 Growth Targets
NACON reported first-quarter sales of €32.3 million for the 2024/25 financial year, a 9.0% decline from €35.5 million in the same period of 2023/24 after adjusting for a partial disposal of Gollum.
- NACON reported Q1 2024/25 sales of €32.3 million, representing a 9.0% year-over-year decline after adjusting for the partial disposal of Gollum.
- Gaming revenue fell to €17.8 million, driven by a 69.4% drop in new-game sales compared to a strong prior-year base, though back-catalogue sales grew 17.9% to €14.0 million.
- The accessories division performed strongly with a 27.5% revenue increase to €13.3 million, fueled by demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the U.S. and Australia.
First-Quarter 2025-26 Sales: Nacon
Nacon reported consolidated revenue of €31.3 million for the first quarter of fiscal 2025-26 (April 1–June 30), a slight decline of 2.9% compared with the €32.3 million recorded in the same period of 2024-25.
- Nacon reported Q1 2025-26 consolidated revenue of €31.3 million, representing a 2.9% decline compared to the same period last year.
- Gaming segment revenue grew 10.4% to €19.7 million, bolstered by a 46.4% surge in catalogue sales driven by strong performances from 'Tour de France 2025' and 'Pro Cycling Manager 25'.
- Accessories revenue fell 18.8% to €10.8 million, primarily due to a weaker U.S. market and unfavorable year-on-year comparisons.