Updated Mar 17, 2026 by Nacon
Financial · October 25, 2021
Published by Nacon
Nacon reported consolidated sales of 72.8 million euros for the first half of the 2021/22 fiscal year, representing a 15.9% decline compared to the same period in the previous year. This performance was primarily attributed to a high basis of comparison from the prior year, which had been significantly bolstered by pandemic-related lockdowns, and substantial logistical disruptions. Global supply chain issues, particularly affecting sea and land transport between Asia and North America, led to the postponement of several accessory deliveries originally scheduled for the second quarter. The games segment generated 27.1 million euros in the first half, down 17.5% year-over-year, despite positive critical and commercial receptions for titles such as WRC 10 and Rogue Lords. The back catalogue remained resilient, contributing stable revenue even as editorial activity fluctuated. The accessories division saw a 15.1% decline to 43.7 million euros, with strong inventory management in Europe partially offsetting the logistical delays experienced in the American market. Despite the first-half contraction, the outlook remains positive for the remainder of the fiscal year. Growth is expected to accelerate in the second half driven by a robust release schedule including Blood Bowl 3 and Vampire: The Masquerade – Swansong, alongside new hardware launches like the Revolution X Pro controller for Xbox. Consequently, the company confirmed its full-year targets of 180 to 200 million euros in sales with a 20% current operating margin. Looking further ahead to the 2022/23 fiscal year, the company anticipates sales between 230 and 260 million euros, supported by major upcoming releases and a continued strategy of studio acquisitions to expand its intellectual property portfolio.
Press release Lesquin, 25 October 202118 :00 hrs 1ST HALF YEAR 2021/22 SALES: 72. 8 M€ (-15 .9 %) • HIGH COMPARISON BASIS AND LOGISTICAL DELAYS • FAVOURABLE OUTLOOK IN 2<sup>ND</sup> HALF YEAR • CONFIRMATION OF 2021/22 AND 2022/23 TARGETS IFRS – M€ 2021/22 2020/21 Change Sales<sup>(1)</sup> 1<sup>st</sup> Quarter (April-June) 33. 7 38. 0 -11 .3% Games 12. 2 14. 5 -16 .0% Accessories 20. 6 22. 5 -8. 8% Others<sup>(2)</sup> 0.9 0.9 0. 5% 2<sup>nd</sup> Quarter (July-September) 39. 2 48. 6 -19 .5% Games 14. 9 18. 3 -18 .7% Accessories 23. 2 29. 0 -20 .1% Others<sup>(2)</sup> 1.1 1.3 -17 .2%
18. 3 -18 .7% Accessories 23. 2 29. 0 -20 .1% Others<sup>(2)</sup> 1.1 1.3 -17 .2% 1<sup>st</sup> Half year (April-September) 72. 8 86. 6 -15 .9% Games 27. 1 32. 8 -17 .5% Accessories 43. 7 51. 6 -15 .1% Others<sup>(2)</sup> 2.0 2.2 -10 .0% (1)Non audited data (2) MobileandAudiosales Strong base effect in Q2 and shipping delays (sea/land) In the 2nd quarter of FY 2021/22, Nacon achieved 39.2M€ sales. These were down 19.5% compared to the 2nd quarter of 2020/21 due to an unfavourable base effect on the one hand, and on the other, to the situation of the American market, which was strongly impacted by disruptions in the Asia/USA supply chain. GAMES
er of FY 2021/22, Nacon achieved 39.2M€ sales. These were down 19.5% compared to the 2nd quarter of 2020/21 due to an unfavourable base effect on the one hand, and on the other, to the situation of the American market, which was strongly impacted by disruptions in the Asia/USA supply chain. GAMES Over the period the video games business generated 14.9 M€ sales, down 18.7% compared with Q2 2020/21 when sales were boosted by a higher level of editorial activity. The releases of WRC®10 (Metacritic scores for PlayStation®5: 76 and Xbox® Series X|S: 81), RIMS Racing and Rogue Lords achieved good commercial results. With few new games released in FY 2020/21, the back catalogue nevertheless demonstrated its resilience with sales of 6.9 M€, virtually stable compared to Q2 2020/21. ACCESSORIES In Q2 2021/22, the Accessories business recorded 23.2 M€ sales, down 20.1% compared to Q2 2020/21,
strengthened its positions in Europe by anticipating supplies and proactively managing its inventories, particularly of controllers for the PlayStation®4 console. In North America, sales were strongly impacted by transportation difficulties; many deliveries initially planned for September have been postponed to October and November. A high basis of comparison for the whole of the first half of 2021/22 In 1<sup>st</sup> Half year of FY 2021/22, sales fell by 15.9% to 72.8 M€, compared with a 35.9% increase in the first half of 2020/21, which benefitted in particular from the very positive effects of the first confinement on the video games market (games and accessories). Outlook: strong growth expected in the second half In 2<sup>nd</sup> Half year of FY 2021/22, Nacon expects sales to grow with more game releases including Cricket22®, Rugby22®, Blood Bowl 3®, Train Life, Hotel Life and the highly anticipated Vampire: The Masquerade®- Swansong, a narrative RPG (Role Playing Game) based on the famous role playing game. At the same time, the Accessories business will be supported by the launch of the Revolution X Pro controller for Xbox®, continued sales of headsets (PlayStation®4, PlayStation®5, Xbox® Series X|S) and controllers for PlayStation®4 and Xbox® Series X|S. Nacon confirms its FY 2021/22 targets with sales between 180 M€ and 200 M€ and a 20% COI* rate. In addition, Nacon will continue its acquisition policy begun in 2018 (takeover of 3 studios in the first half of the year) in order to bring its catalog and intellectual properties up to its ambitions.
con confirms its FY 2021/22 targets with sales between 180 M€ and 200 M€ and a 20% COI* rate. In addition, Nacon will continue its acquisition policy begun in 2018 (takeover of 3 studios in the first half of the year) in order to bring its catalog and intellectual properties up to its ambitions. Banking on its advance in its development plan and the provisional release in the upcoming financial year of 4 major games (Test Drive Unlimited Solar Crown, Steelrising<sup>TM</sup> , The Lord of the Rings™: Gollum™ and Session<sup>TM</sup> ), Nacon confirms for FY 2022/23 its targets of sales between 230 and 260 M€ as well as a COI * Rate above 20%. * Current Operating Profit as a percentage of sales = Current Operating Margin Next meeting: Half-yearly results 2021/2022 Monday 29 November 2021: Press release after close of the Paris stock exchange Tuesday 30 November 2021: SFAF meeting ABOUT NACON 2020-21ANNUAL SALES NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong 177.8M€ synergies in the video game market. By bringing together its14development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players.
video game market. By bringing together its14development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON's position in the market, enables HEADCOUNT it to innovate by creating new unique competitive advantages. Over700employees Company listed on Euronext Paris, compartment B INTERNATIONAL ISIN: FR0013482791; Reuters: NACON.PA; Bloomberg: NACON:FP 20subsidiaries and a distribution network across 100 countries PRESS CONTACT https://corporate.nacongaming.com/ Cap Value–Gilles [email protected]+33 1 80 81 50 01
Nacon experienced significant financial growth during the first half of the 2020/2021 fiscal year, covering the period from April 1 to September 30, 2020. Total sales reached 86.6 M€, representing a 35.9% increase compared to the previous year. This growth accelerated in the second quarter, which saw a 46.4% rise in turnover to 48.6 M€. The primary driver of this performance was the accessories segment, which surged 118% to 51.6 M€ for the half-year. This expansion was fueled by strong demand for premium RIG headsets in the United States and steady sales of official PlayStation 4 controllers. The gaming software division reported mixed results, with total half-year sales down 13.1% to 32.8 M€ due to a high basis of comparison from major releases in the prior year. However, the second quarter showed signs of recovery with a 3.0% increase, supported by the launches of WRC 9 and Tennis World Tour 2. Digital sales now account for 72% of total game revenue, bolstered by a 242% increase in back-catalogue performance. Geographically, the company maintains a global presence with 17 subsidiaries and distribution across 100 countries, focusing on the AA video game market and premium peripherals. Looking forward, the outlook remains positive as the industry transitions to next-generation consoles like the PlayStation 5 and Xbox Series X|S. Nacon plans to release five new titles and a range of specialized controllers for cloud gaming and new hardware. Based on these trends, the company has upwardly revised its full-year sales target to between 150 M€ and 160 M€, maintaining a current operating income target of 18%. Long-term strategic goals for the 2023 Nacon Plan include reaching sales of 180 M€ to 200 M€ with operating margins exceeding 20%.
Nacon achieved sales of 33.7 million euros during the first quarter of the 2021/22 fiscal year, representing an 11.3% decline compared to the same period in the previous year. This decrease is attributed primarily to an exceptionally high comparison basis from the first quarter of 2020/21, when global lockdowns significantly inflated consumer demand for digital entertainment and gaming hardware. Despite the year-over-year dip, the results demonstrate a structural growth trend when compared to pre-pandemic levels, particularly within the digital back catalogue. The video games segment generated 12.2 million euros, a 16% decrease from the prior year. However, back catalogue sales remained resilient at 9.2 million euros, nearly four times higher than the 2.4 million euros recorded during the same period in 2019/20. New releases such as Roguebook and Pro Cycling Management 2021 contributed to this performance. In the accessories division, sales fell 8.8% to 20.6 million euros. While the initial launch of RIG helmets in the United States created a difficult year-over-year comparison, other accessory lines grew by 19%, driven by strong demand for PlayStation 4 and Xbox Pro Compact controllers. Management maintains a positive outlook for the remainder of the fiscal year, anticipating growth in the second half driven by a robust release schedule including titles such as WRC 10 and Vampire: The Masquerade – Swansong. Financial targets for 2021/22 remain unchanged, with projected sales between 180 and 200 million euros and a current operating margin of 20%. Looking further ahead to 2022/23, the company expects to reach sales between 230 and 260 million euros, supported by major upcoming releases such as The Lord of the Rings: Gollum and Test Drive Unlimited Solar Crown.
NACON reported consolidated sales of 77.5 million euros for the first half of the 2022-2023 fiscal year, representing a 6.2% increase compared to the previous year. This growth was driven primarily by a robust performance in the video game publishing segment, which saw a 72.3% increase in revenue to 47.0 million euros. Within this segment, new catalogue titles surged by 130%, supported by releases such as Steelrising and Session Skate Sim, while the back catalogue grew by 33%. These gains helped offset a significant downturn in the accessories division, where sales fell 34.7% to 28.6 million euros due to a high base effect in the United States and a general decline in the global gaming headset market. The financial outlook for the remainder of the fiscal year is characterized by a downward revision of annual targets. While the company previously anticipated sales exceeding 250 million euros and operating income over 50 million euros, it now acknowledges these goals are unattainable. This shift is attributed to lower-than-expected catalogue sales, the postponement of major titles like The Lord of the Rings: Gollum to 2023, and ongoing supply chain tensions regarding new console hardware. Despite these challenges, NACON expects year-over-year growth in both sales and operating income compared to the prior fiscal year. Looking ahead to the second half of the year and into the 2023-2024 period, the strategy focuses on a dense release schedule including WRC Generations, Blood Bowl 3, and Transport Fever 2 Console Edition. The company maintains a positive medium-term outlook, anticipating that the expansion of its back catalogue and a diversified publishing lineup will accelerate growth and improve operating profitability. The data covers the six-month period ending September 30, 2022, reflecting the performance of NACON’s 16 development studios and its global distribution network across 100 countries.
Nacon’s financial performance for the 2021/22 fiscal year reflects a strategic transition period characterized by a deliberate shift in release schedules and external expansion. Total annual sales reached €155.9 million, representing a 12.3% decline compared to the previous year. This downturn was primarily driven by the publishing segment, where revenue fell 21.2% to €54.4 million. The fourth quarter was particularly impacted by the postponement of major titles, such as Vampire: The Masquerade – Swansong, resulting in a 25.6% quarterly revenue drop. Despite these delays, the back-catalogue business remained resilient, growing 12.7% during the final quarter. The accessories division, which remains the company's largest revenue contributor at €96.6 million, saw a modest 6.3% decline over the full year. This segment faced significant headwinds, including global console shortages and a challenging geopolitical and economic environment. Consequently, current operating income for the fiscal year is projected to fall between €17 million and €19 million, reflecting the lower-than-anticipated sales volume in the final quarter. Looking forward to the 2022/23 fiscal year, the outlook remains highly optimistic with a projected sales target between €250 million and €300 million. This anticipated growth is supported by a robust pipeline of upcoming releases and the integration of newly acquired entities, including Midgar Studio and Daedalic Entertainment. Management expects a sharp acceleration in business activity and aims for a current operating margin exceeding 20%. The company continues to pursue an external growth strategy to bolster its internal development capabilities and solidify its position in the AA video game publishing and premium gaming device markets.