Rocket Boy
Game
Documents about Rocket Boy
“Innovation and Fresh Ideas Remain Crucial”: IO Interactive Istanbul’s Lisa Kretschmer on State of Games Market
The document presents an interview with Lisa Kretschmer, Studio Manager at IO Interactive Istanbul, offering insights into the state of the games market in 2024 and IO Interactive's performance and future plans.
- IO Interactive is currently developing two major AAA titles, Project 007 and Project Fantasy, while continuing to support the Hitman franchise.
- The company has launched a new publishing division, IOI Partners, which will publish the upcoming AAA title MindsEye from developer Build A Rocket Boy.
- IO Interactive is expanding its global footprint by growing teams across five locations, including a new studio in Istanbul that focuses on integrating with the local industry.
Gaming Report: VC Trends and Emerging Opportunities Q1 2024
Global gaming venture capital activity in Q1 2024 held roughly steady, with $1.3 billion invested across 153 deals.
- Q1 2024 venture funding in gaming reached $1.3 billion across 153 deals, marking a 22.1% increase in deal value quarter-over-quarter and a 23.3% increase year-over-year.
- While total deal count remains down 17.3% compared to Q1 2023, projected 2024 funding is expected to exceed 2023 totals by approximately $1 billion.
- Development-focused investments currently lead the market, though analysts anticipate a shift back toward content as high-quality game pipelines mature.
Over 2,000 Games Industry Professionals Lost Their Jobs in February, 5x Year-Over-Year
The video game industry experienced significant job losses in February 2024, with at least 2,027 professionals laid off, representing a five-fold increase compared to February 2023 when approximately 386 individuals were affected.
- The video game industry recorded at least 2,027 layoffs in February 2024, a fivefold increase compared to the 386 jobs lost in February 2023.
- Total industry layoffs for the first two months of 2024 have already exceeded 8,000, putting the sector on track to surpass the 10,500 total layoffs documented in all of 2023.
- Sony Interactive Entertainment accounted for the largest share of February's reductions with 900 job cuts, including the closure of London Studio and staff reductions at Naughty Dog, Insomniac Games, and Guerrilla Games.
Gaming Industry Report: Q1 2024
Gaming industry activity in Q1 2024 pointed to a stabilizing market and a healthier private funding environment, according to this Konvoy quarterly review.
- The global gaming market is projected to reach $189.3 billion in 2024, marking a 2.9% year-over-year growth.
- Venture capital funding for gaming reached $594 million across 124 rounds in Q1 2024, a 94% increase in volume and 28% rise in deal count compared to the previous quarter.
- Major gaming and tech companies hold approximately $302 billion in combined cash reserves, signaling a strong environment for future industry consolidation.
Monthly Games Industry Report: January 2024
The Monthly Games Industry Report for January 2024 is a roundup of game industry news organized into sections on games and apps, acquisitions, mergers and investments, market research, articles and interviews, and collaborations.
- Second Dinner, the developer behind Marvel Snap, acquired a $100 million Series B investment led by Griffin Gaming Partners.
- The report states that RPG and strategy games are remarkably good at maintaining mobile game loyalty, which it describes as challenging to obtain and maintain.
- Citing the SuperScale white paper, the report states that 83% of mobile games die within 3 years and 43% are killed in development.
Three Trends from Pocket Gamer Connects: 25/01/2024
The document, "Three Trends from Pocket Gamer Connects: 25/01/2024," analyzes key themes emerging from the Pocket Gamer Connects London conference, held in January 2024.
- The video games industry is currently operating under a 'survive to '25' mentality, prioritizing fiscal caution and structural reconstruction over rapid expansion due to inflation and high development costs.
- Cross-platform gaming is a significant growth area, with 15 of the top 100 grossing titles now operating across multiple platforms.
- The industry is experiencing a persistent period of contraction characterized by ongoing layoffs and a sober reassessment of business operations following the over-exuberance of the pandemic era.
The Take-Two Diaspora: Why Alumni Win Big in Mobile, Not AAA
The document analyzes investment trends in gaming studios founded by alumni of Take-Two Interactive and its subsidiaries between 2020 and 2025 year-to-date.
- Former Take-Two senior executives founded 23 startups between 2020 and 2025, securing $1.2 billion in capital across 43 deals.
- Dream Games, a prominent alumni-led studio, achieved a $2.5 billion exit in July 2025, highlighting the high valuation potential of these ventures.
- Alumni-led firms significantly outperform industry benchmarks, with a 60% rate of raising a second funding round within one year compared to the 20% industry average.