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Rise of Kingdoms

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Cover of Chinese Game Three Kingdoms Tactics Published by Alibaba Surpasses $1 Billion in Revenue
Article

Chinese Game Three Kingdoms Tactics Published by Alibaba Surpasses $1 Billion in Revenue

The mobile strategy game Three Kingdoms Tactics, published by Alibaba, has achieved significant commercial success, surpassing $1.2 billion in lifetime revenue as of April 2021.

  • The mobile game Three Kingdoms Tactics, published by Alibaba, has surpassed $1.2 billion in lifetime revenue since its September 2019 release.
  • As of April 2021, the title became the highest-grossing 4X strategy game on the App Store and the 5th top-grossing iOS game globally for that year.
  • China drives the vast majority of the game's financial success, accounting for 96.2% of its total iOS revenue.
Game World ObserverApr 2021
Cover of Infinity Kingdom: Monetisation Analysis
Article

Infinity Kingdom: Monetisation Analysis

This analysis examines the monetization strategy of Infinity Kingdom, a mobile strategy game released in early 2021.

  • Infinity Kingdom shifts the traditional 4X strategy power balance by assigning 90% of player power to heroes and troops, compared to the 50-70% typically allocated to construction and research in the genre.
  • The game utilizes a 'water team' meta to drive early-game monetization, incentivizing players to purchase Merlin via a first-time buyer offer and subsequent VIP chests totaling approximately €45.
  • Scaling IAP bundles are used to monetize hero progression, with specific 'Crowned King' packs requiring a total spend of €205 to fully upgrade a single hero to seven tiers.
GameRefineryMar 2021
Cover of Rise of Kingdoms: Analyzing How It Became a $2 Billion Game
Article

Rise of Kingdoms: Analyzing How It Became a $2 Billion Game

Rise of Kingdoms has established itself as a dominant force in the mobile 4X real-time strategy genre, surpassing 100 million downloads and generating over $2 billion in lifetime revenue since its 2018 debut.

  • Rise of Kingdoms has generated over $2 billion in lifetime revenue since its September 2018 release by developer Lilith Games.
  • The game maintains strong performance with over 100 million total downloads and consistent monthly revenue exceeding $20 million.
  • Monetization relies heavily on in-app purchases, including a tiered gem store, subscription-based supply depots, and a battle pass system known as Lucerne Scrolls.
UdonisMar 2021
Cover of Rise of Kingdoms: A Player Perspective on Monetization
Article

Rise of Kingdoms: A Player Perspective on Monetization

This analysis provides a player-centric examination of the monetization strategies employed in the mobile strategy game Rise of Kingdoms.

  • Rise of Kingdoms utilizes a tiered VIP system that gates exclusive commander sculptures behind specific purchase levels, creating a logical progression path that encourages players to continue spending to complete their investment.
  • The game features a high-frequency premium currency drain through the VIP shop, which offers personalized, level-dependent access to essential items like XP boosters and speed-ups.
  • Daily special offers provide high value by bundling premium currency, keys, and VIP points, often serving as a preferred alternative to direct gem purchases for players looking to maximize their spend.
GameRefineryJan 2021
Cover of White Paper on Global Mobile Games
Report63 pages

White Paper on Global Mobile Games

The white paper argues that mobile-game advertising has entered a new phase of intensity and sophistication, driven by rapid creative growth, the dominance of video formats, and evolving privacy regulations.

  • Mobile advertising has shifted toward a video-first model, with video ads now accounting for over 85% of total spend and vertical formats outperforming horizontal ones with conversion rates near 0.15%.
  • Privacy regulations have forced a move toward probabilistic attribution models like SKAN, shifting industry focus from granular user targeting to high-quality creative design.
  • Ad creative volume surged 200% year-over-year in 2021, while CPMs increased by 34%, reflecting a period of intense market competition.
SocialPetaJan 2021
Article

Top Mobile Games by Worldwide Revenue: September 2020

The mobile gaming industry experienced significant revenue growth in September 2020, characterized by strong performances from established titles and successful new market entries.

  • Tencent’s Honor of Kings was the top-grossing mobile game worldwide in September 2020, generating approximately $240 million in revenue, an 87% increase year-over-year.
  • PUBG Mobile ranked second globally with over $198 million in revenue, representing 13.3% year-over-year growth, with 56.5% of its earnings coming from China.
  • Coin Master achieved its best month ever in September 2020, earning nearly $113 million, a 121% increase year-over-year.
Sensor TowerOct 2020
Article

Top Mobile Games by Worldwide Revenue: June 2020

The mobile gaming industry experienced significant revenue growth in June 2020, driven by strong performances from established titles and successful regional expansions.

  • Tencent's Honor of Kings was the highest-grossing mobile game worldwide in June 2020, generating over $193 million in revenue, a 50.4% increase year-over-year.
  • PUBG Mobile ranked second globally with $168 million in revenue, achieving 12.8% year-over-year growth with 53% of its earnings coming from the Chinese version, Game For Peace.
  • Supercell’s Brawl Stars reached its highest-grossing month ever at $84 million—a 300% increase from June 2019—following its launch in the Chinese market.
Sensor TowerJul 2020
Article

Top Mobile Games by Worldwide Revenue: February 2020

This analysis details the top-grossing mobile games worldwide for February 2020, utilizing data from the Store Intelligence platform.

  • PUBG Mobile was the top-grossing mobile game worldwide in February 2020, generating over $191.6 million, a fivefold increase compared to February 2019.
  • Honor of Kings ranked second globally with $121.6 million in revenue, with 92.6% of its earnings originating from China.
  • Several top titles, including PUBG Mobile, Monster Strike, Coin Master, and Rise of Kingdoms, achieved their highest-ever monthly user spending in February 2020.
Sensor TowerMar 2020
Article

Top Mobile Games by Worldwide Revenue: January 2020

The mobile gaming landscape in January 2020 was characterized by significant revenue growth, driven largely by the influence of the Chinese market.

  • PUBG Mobile was the top-grossing mobile game globally in January 2020, generating $176.3 million, nearly four times its revenue from January 2019.
  • Honor of Kings ranked second with $151.3 million in gross revenue, marking a 25 percent year-over-year increase.
  • Lilith Games' AFK Arena experienced a significant surge to $88.3 million in revenue following its launch in China, nearly tripling its previous monthly record of $31.2 million set in August 2019.
Sensor TowerFeb 2020
Cover of 2020 Predictions #5: The Clash of Ice and Phasers
Article

2020 Predictions #5: The Clash of Ice and Phasers

The mobile strategy game sector stands as the highest-grossing genre in Western markets, generating approximately $5.5 billion in in-app purchases annually as of early 2020.

  • Strategy games are the highest-grossing mobile genre in Western markets, generating $5.5 billion in in-app purchases and growing 25% year-over-year, outpacing puzzle games by nearly $1 billion.
  • The 4X sub-genre grew 23% in 2019 to reach $3.2 billion in revenue, driven by new game launches rather than the cannibalization of existing titles.
  • Chinese publishers dominate the 4X market, accounting for 76% of all 4X revenue in Western markets despite representing only 7% of the sub-genre's revenue in China.
Deconstructor of FunJan 2020

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