Marketing·Updated Apr 8, 2026 by SocialPeta Data Research Institute
Report · January 1, 2021
Published by SocialPeta Data Research Institute
The white paper argues that mobile‑game advertising has entered a new phase of intensity and sophistication, driven by rapid creative growth, the dominance of video formats, and evolving privacy regulations. In 2021 ad creatives surged by 200 % YoY while CPMs rose 34 %, with video ads now accounting for over 85 % of spend. The market continues to expand, projecting more than 70 000 advertisers by 2023, yet advertiser growth has slowed post‑pandemic to just 5 % YoY. Android remains the primary platform, hosting roughly two‑thirds of advertisers, and high‑spending Tier 1 markets—particularly the United States, Japan, and Korea—retain their status as key targets for publishers. Geographically, the United States shows a casual‑game bias among advertisers (26 % of spend) but still supports high‑spending titles such as *Free Fire* and *Subway Surfers*. China’s landscape is shifting from RPGs to casual titles, with puzzle games capturing the largest creative share. In the Middle East, strategy and shooter games like *Rise of Kingdoms* and *PUBG Mobile* dominate downloads and revenue, whereas the CIS market displays a more diversified mix of strategy, shooter, and casual titles. Across all regions, vertical video ads—especially 30–34 second formats with end‑card elements—outperform horizontal variants for mid‑ and hard‑core titles, achieving conversion rates around 0.15 %. Playable ads also deliver significant lift for mid‑core games. Privacy changes from Apple and Google have accelerated a shift toward probabilistic attribution models such as SKAN, compelling advertisers to prioritize creative design over granular targeting. Hybrid monetization platforms that blend bidding and non‑bidding networks are gaining traction, while developers increasingly adopt innovative in‑app purchase mechanics (limited‑time offers, battle passes) and social features (chat, PvP, guilds) to enhance engagement and retention. These trends collectively underscore a mobile‑gaming ecosystem that is more video‑centric, privacy‑aware, and focused on long‑cycle strategy titles in high‑engagement markets.
Second, more ad creatives are taking the form of video which dominates and accounts for over 85% of all forms of ads. It can be very challenging for a team to produce a great number of creatives. But having access to the ad creatives of other games or competing games can greatly help improve the production efficiency of creatives. Third, the cost is soaring. The average CPM on Facebook increased by 34% in 2021. Without any cost intelligence about the specific areas, an advertising budget can’t be set, which will undermine the smooth running of the advertising and further lead to the inefficient acquisition of customers. Preface Besides, Android advertisers have been making as much advertising effort as iOS advertisers, which is a noticeable result of the iOS privacy policy. VP of SocialPeta:Constance Gao With the rapid development of the game industry, “involution” has become an inevitable consequence in the game market. As the saying goes, if you know yourself and know your enemy, you will gain victory a hundred times out of a hundred. So, a company’s product strategy and publishing strategy, for a top product, and unexpectedly successful product, or a directly competing product, would be greatly affected by whether the company has quick access to correct ad intelligence. Competition in the global market is getting more intense as the number of creatives is surging and CPM is significantly increasing. According to the overall data, there are 3 major trends in the global mobile game market.
ffected by whether the company has quick access to correct ad intelligence. Competition in the global market is getting more intense as the number of creatives is surging and CPM is significantly increasing. According to the overall data, there are 3 major trends in the global mobile game market. First, market competition is getting increasingly intense, which can be seen from the number of advertisers and the number of ad creatives. In Q3 2021 as compared to Q3 2020, the number of advertisers maintained at around 26,000, but ad creatives increased by 200% YoY, indicating very fierce competition. Personalized promotion has become a mainstream model. It’s worthwhile to pay attention to local platforms in local markets. And, there have also been some changes in choosing a target market. Early exporting strategies were globalization. Companies didn’t know which were key areas and therefore adopted globalization strategies. As game companies gained more and more experience in exporting games, they gradually developed special skills in exporting certain types of games into certain areas. For example, Kunlun focuses on the Southeast Asia, and efun on China’s Taiwan. Now companies would decide where to export games based on their resources and the game features. Many games have target users before they are published, or even have target markets even before they are developed. even before they are developed. With those companies getting established over time, market conditions and trends of all areas have been known to the whole industry. For instance, the US, Japan, and South Korea are classified as T1 markets with higher paying user rates and higher ROI.
are developed. even before they are developed. With those companies getting established over time, market conditions and trends of all areas have been known to the whole industry. For instance, the US, Japan, and South Korea are classified as T1 markets with higher paying user rates and higher ROI. The UK, France, and Germany are T2 markets with a considerable user base and high spending ability. Russia, the Middle East, and Southeast Asia are T3 markets. However, the classification of markets was confirmed largely based on the experience of exporting games. the experience of exporting games. 01
CONTENTS 0 1 02 2021 Mobile Game Insights into Advertising on Top Marketing Insights Platforms Worldwide / 02 / 16 03 04 Insights into Top Trend of Ad Creatives Countries/Regions Worldwide for Mobile Games Worldwide / 31 / 47 Industry Insights / 53
A Slowdown in the Growth of Mobile Game Advertisers in the Post -Pandemic Era There was a significant slowdown in the growth of mobile game advertisers in 2021, a YoY increase of 5% which was noticeably lower than last year’s 44%. The market had maintained stable development in the Post-Pandemic Era. At this rate, the number of mobile game advertisers worldwide is expected to surpass 70K in 2023 Nearly 65K mobile game advertisers this year Game Advertise M-o-M Growth Rate 80K 46.77% 43.97% 50% 70K 45% 60K 33.77% 40% 35% 50K 30% 40K 25% 30K 20% 20K 15% 4.99% 4.76% 10% 10K 4.54% 5% Source: SocialPeta, based on data retrieved from backend data sources 03 Date: 2017- 2021.
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Average Duration of Creatives is 32.5 days Average duration of creatives each year The duration of creatives was getting longer as more and more “classic creatives” with longer duration released in market. 87.9% YoY 32.5 Average duration of creatives increased YoY in 2021 17.3 11.1 7.3 8.7 32.5 days 2017 2018 2019 2020 2021 Average duration of creatives in 2021 Source: SocialPeta, based on data retrieved from backend data sources Date: 2017- 2021.
The mobile gaming landscape heading into 2025 is defined by the critical difficulty of performing within an increasingly crowded market space. Approximately 41% of user acquisition managers identify market saturation and rising costs per installment as their primary obstacles, driven largely by intense competition from non-gaming entities. This environment has forced a strategic pivot away from traditional acquisition tactics toward sustainable growth rooted in long-term retention and creative iteration. Consequently, the industry is transitioning from a focus on sheer volume to a model centered on maximizing lifetime user value through sophisticated engagement strategies. Ad monetization and product management sectors face parallel pressures, specifically regarding effective user segmentation and the declining value of electronic cost per mille (eCPM). While segmentation is the most widespread concern for monetization teams, senior executives are particularly focused on innovating new revenue streams to compensate for diminishing ad returns. In the realm of product management, LiveOps development and the accurate assessment of return on investment have emerged as the dominant priorities. Nearly 30% of product managers rank LiveOps as their most significant challenge, outweighing traditional concerns such as game economy balancing or initial prototype testing. To navigate these hurdles, the industry is moving toward data-driven personalization and revenue diversification. Success in the maturing mobile market now requires leveraging artificial intelligence for audience segmentation and expanding monetization models to include subscriptions and alternative storefronts. By moving beyond simple acquisition hacks and focusing on robust LiveOps and incremental growth through retention, developers aim to stabilize revenue in a volatile privacy-centric environment. This shift underscores a broader industry evolution where deep audience understanding and operational agility are the primary drivers of commercial viability.
The Mobile Ad Creative Index provides a comprehensive analysis of performance benchmarks and emerging trends within the mobile advertising ecosystem. Covering the period from January 2023 to January 2024, the data is derived from a massive sample of 602 billion impressions, 49.4 billion clicks, and 144 million installs across the gaming, e-commerce, finance, and entertainment sectors. The primary thesis asserts that while traditional formats like banners remain cost-effective for driving specific actions, high-engagement formats such as video, playables, and interstitials are significantly more effective at converting impressions into installs. Key findings highlight a stark contrast in performance across formats. In gaming, video and playable ads are over 20 times more likely to result in an install than banners, while interstitial ads in the finance sector are 18 times more likely to convert. However, cost-per-install (CPI) varies greatly by platform; for instance, native ads are the most cost-effective on iOS for gaming, whereas playables offer the best value on Android. In e-commerce, native and banner ads excel at driving post-install purchases, achieving install-to-action rates exceeding 30%. The analysis identifies several pivotal trends for 2024, most notably the integration of generative AI to enhance the speed and scale of creative production, such as automated localization and voice-overs. User-generated content (UGC) remains a dominant force, with optimized UGC ads showing 20% lower CPIs than standard video. Furthermore, there is a measurable shift toward longer, more immersive ad experiences. Spend on long-form video grew by 245% year-over-year, and "triple-page" ads—combining video, playables, and end cards—saw a 355% increase in spend, suggesting that users increasingly prefer transparent, high-quality engagement over short, deceptive creative tactics.
The Modern Mobile Consumer 2022: App Discovery Report examines the evolving journey of mobile users from initial app discovery to daily usage and long-term engagement. The primary thesis suggests that the traditional distinction between gamers and non-gamers is increasingly obsolete, as consumer behaviors and attitudes toward advertising are remarkably consistent across different app categories. Findings indicate that mobile gaming has become a universal hobby, with 60% of non-gaming app users playing mobile games daily, tying with social media for the top usage category. Data highlights the dominance of in-app advertising as a discovery tool, with 70% of gaming audiences and 78% of a control group reporting they have downloaded apps after seeing mobile advertisements. While most users maintain over 20 apps on their devices, the majority only engage with five to ten apps daily. To break into this limited rotation, the research suggests that video ads, app store promotions, and interactive formats are the most effective. Furthermore, rewarded ads—traditionally associated with gaming—show broad appeal, with 33% of non-gaming audiences paying more attention to ads that offer in-app incentives. The research methodology involved a large-scale survey of 30,457 respondents conducted in April and May 2022. The sample included 18,894 consumers from gaming apps and 11,563 from non-gaming apps within the ironSource network, supplemented by a 500-person third-party control group to eliminate bias. All participants were verified adults aged 18 or older. The geographic scope is global, focusing on the broader mobile app economy. Conclusions emphasize that successful user acquisition strategies must prioritize interest-based relevance, humor, and rewarded engagement to capture the attention of the modern mobile consumer.
Hybrid monetization can increase revenue without eroding player retention by treating advertisements as an integral part of the game’s design system. Three core ad formats—interstitials, rewarded video (RV), and banners—are positioned strategically through careful gating on level progression, playtime, or cooldown periods. Optimal triggers and placement reduce player frustration while maximizing eCPM, ensuring that monetization flows naturally with gameplay. Rewarded video is most effective when offered during high‑stakes moments such as revives, boosters, or time‑limited rewards. Leveraging scarcity and urgency in these contexts drives conversions while preserving the core experience. Consistent visual cues, a clear distinction between coin rewards and RV value, and optional “No Ads” bundles further balance monetization with player comfort. Selling “No Ads” bundles requires thoughtful presentation. Bundles should appear side‑by‑side with regular items, use distinct visual cues and anchoring to convey high value, and be gated behind a minimum purchase tier to protect payer retention. Segmenting ad exposure—capping impressions, applying cooldowns, and filtering out disruptive creatives—maintains a positive user experience while sustaining revenue. Overall, the strategy blends ad formats with gameplay mechanics, employs scarcity and urgency for rewarded video, and offers high‑value “No Ads” options. This approach delivers robust monetization across diverse segments while safeguarding long‑term player engagement and retention.