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Pokémon GO

GameBy Niantic Labs · Released Jul 6, 2016

Documents about Pokémon GO

Cover of Amateur devs score hits with 38-0, WWDC reactions, May's top games, Orna, jobs, data and more
20 min
Mobilegamer.biz20 min

Amateur devs score hits with 38-0, WWDC reactions, May's top games, Orna, jobs, data and more

The mobile gaming industry is currently witnessing a surge in amateur-developed hits, driven by the accessibility of AI-assisted coding tools.

  • Amateur developers are achieving viral success with AI-assisted football drafting games like '38-0' and '38-0-0', which secured over 100,000 downloads each in a single weekend with zero marketing spend.
  • Honor of Kings dominated May’s top-grossing charts with $161 million in in-app purchase revenue, while 'Last War Survival' saw a significant decline, dropping to 10th place with $82 million.
  • Apple’s new developer policy offers free access to its AI foundation models for apps until they reach 2 million first-time downloads, a move aimed at supporting indie developers.
Mobilegamer.bizJun 2026
Cover of Weekly Industry Brief: Summer Game Fest and Market Updates
Article

Weekly Industry Brief: Summer Game Fest and Market Updates

This weekly industry brief provides a comprehensive overview of the mobile gaming landscape as of June 12, 2026, highlighting significant shifts in corporate strategy, market trends, and viral success stories.

  • A viral football drafting game, '38-0-0', developed overnight by an amateur using Claude AI, has become the number one iOS game in the UK, surpassing Fortnite.
  • Supercell has ceased development on one of its US-based game projects, and staff departures suggest the other US-based project is also inactive.
  • Supercell is in the process of fully acquiring Metacore, the maker of 'Merge Mansion', as part of a restructure that will result in 159 job cuts in Finland and the closure of Metacore's German and Swedish offices.
Mobilegamer.bizJun 2026
Cover of Türkiye's Mobile Gaming Landscape 2026
Report60 pages

Türkiye's Mobile Gaming Landscape 2026

Türkiye has emerged as a preeminent global force in the mobile gaming sector, characterized by a resilient ecosystem that achieved 6% year-over-year revenue growth despite broader international market stagnation.

  • Türkiye’s mobile gaming sector has achieved a 6% year-over-year revenue growth, with local developers increasing their collective revenue by 450% since 2020 to capture a 5% global market share.
  • The industry is heavily concentrated in the puzzle genre, which generates nearly 97% of local earnings, while studios increasingly pivot toward hybrid-casual titles and sophisticated LiveOps strategies.
  • The ecosystem is supported by over 700 active gaming startups and $3.6 billion in total investment, which has helped triple the number of local developers since 2020.
AppMagicJun 2026
Cover of 🌸 The Pikmin Bloom Anomaly: How a 5-Year-Old game just hit 5x downloads without UA
29 min
Two & a Half Gamers29 min

🌸 The Pikmin Bloom Anomaly: How a 5-Year-Old game just hit 5x downloads without UA

Pikmin Bloom has achieved a notable fivefold increase in downloads by prioritizing product-led growth over traditional user acquisition strategies.

  • Pikmin Bloom achieved a 5x increase in downloads by shifting from traditional user acquisition to product-led growth strategies.
  • The introduction of region-specific mechanics, such as weekly rotating mushroom locations, successfully drove organic discovery and persistent user engagement.
  • The game has generated $85 million in lifetime revenue, establishing a stable niche as a casual alternative to more competitive titles like Pokémon GO.
Two & a Half GamersMay 2026
Article

Weekly Gaming Reports Recap: March 9 – March 27, 2026

The global gaming industry is currently navigating a period of structural transformation characterized by a divergence between mobile and PC performance.

  • The PC market is outperforming mobile, recording a 13% revenue increase and a 6% rise in downloads, driven by major AAA franchises like EA Sports FC and Battlefield 6.
  • Mobile gaming revenue remains resilient despite declining downloads, with in-app purchase revenue growing 1.3% to $81.75 billion through hybrid-casual models and live operations.
  • U.S. console hardware spending surged 22% in February 2026, primarily fueled by the launch of the Nintendo Switch 2.
GameDev ReportsMar 2026
Article

Circana: The U.S. Gaming Market in February 2026

The United States gaming market experienced modest growth in February 2026, with total consumer spending reaching $4.557 billion, a 1% increase compared to the same period in 2025.

  • The U.S. gaming market grew 1% year-over-year in February 2026 to $4.557 billion, supported by a 27% surge in subscription revenue that offset flat content spending.
  • Hardware spending rose 22% to $326 million, driven by the Nintendo Switch 2, which is currently tracking 45% ahead of the original Switch’s performance during its comparable launch window.
  • Legacy console sales saw significant declines, with Xbox Series consoles dropping 32%, the original Nintendo Switch falling 69%, and the PlayStation 5 decreasing 10%.
CircanaMar 2026
Cover of Top Mobile Games with Maximum Downloads: February 2026
Article

Top Mobile Games with Maximum Downloads: February 2026

The mobile gaming landscape in February 2026 demonstrates a complex relationship between user acquisition volume and monetization efficiency.

  • Wuthering Waves achieved the highest revenue growth on the list, surging 117.9% month-over-month to $13 million in February 2026 following its Version 3.1 update and the launch of the Aemeath banner.
  • Pokémon GO experienced a 58.9% month-over-month revenue increase to $33 million in February 2026, marking a significant reversal of its previous downward trend.
  • Last War: Survival Game maintained its position as the top-grossing title on Google Play with $58 million in revenue, despite a slight 0.4% month-over-month decline.
SocialPetaMar 2026
Article

Pokémon TCG Pocket Reaches 100 Million Downloads

Pokémon TCG Pocket has achieved significant commercial success, surpassing 100 million global downloads as of late February 2026.

  • Pokémon TCG Pocket surpassed 100 million global downloads in late February 2026, roughly 16 months after its October 2024 launch.
  • The title has become the top-grossing mobile card battler of all time, outperforming established competitors such as Hearthstone and Yu-Gi-Oh! Duel Links.
  • In 2026, Pokémon TCG Pocket accounted for nearly 37% of all in-app purchase (IAP) revenue for the Pokémon IP, ranking as the second-highest revenue generator for the brand behind Pokémon GO.
Sensor TowerMar 2026
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: February 2026

The mobile gaming market in February 2026 was characterized by a reliance on seasonal live operations and thematic events to drive both revenue and user acquisition.

  • Global mobile game revenue reached $6.55 billion in February 2026, marking an 8% month-over-month decline, while total downloads fell 16% to 3.5 billion.
  • Last War: Survival Game secured the top spot for global revenue in February 2026, driven by successful Valentine’s Day seasonal activations.
  • Tencent’s Game for Peace saw the highest revenue growth among top titles, climbing five spots to reach the top five after launching Lunar New Year content and a Ferrari collaboration.
Sensor TowerMar 2026
Cover of Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast
40 min
PocketGamer.biz40 min

Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast

Aristocrat Leisure has effectively dismantled Big Fish Games, opting to divest its assets through multiple transactions after failing to secure a buyer for the company as a whole.

  • Ubisoft is facing significant internal instability, including a 40% drop in share price following restructuring announcements and a proposed 200-role voluntary termination plan at its Paris headquarters, which has triggered a three-day strike by labor unions.
  • Aristocrat Leisure has effectively dismantled Big Fish Games, a company it acquired for $990 million in 2018, by divesting assets into a new entity called BFG Entertainment and ceasing the development of new titles.
  • Netflix is shifting its gaming strategy to prioritize cloud-first experiences centered on TV play rather than mobile downloads, a move industry analysts suggest is primarily intended to reduce subscriber churn.
PocketGamer.bizJan 2026
Cover of Scopely Company Overview
Article

Scopely Company Overview

Founded in 2011, Scopely has evolved from a mobile startup into a dominant global publisher and developer, specializing in free-to-play titles that leverage high-profile intellectual property and sophisticated live operations.

  • In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.
  • Scopely is a wholly owned subsidiary of Savvy Games Group, which purchased the company in April 2023 for $4.9 billion.
  • The company’s title MONOPOLY GO! is one of the fastest-growing mobile games in history, having surpassed $3 billion in lifetime revenue.
UdonisAug 2025
Cover of Pokemon BDSP: Play Like A Designer Episode 0
65 min
Extra Credits65 min

Pokemon BDSP: Play Like A Designer Episode 0

The Pokémon franchise relies on a sophisticated architecture of stats, economies, and combat mechanics that have sustained its popularity across decades.

  • Pokémon Brilliant Diamond and Shining Pearl serve as a controlled environment to analyze core franchise mechanics, such as stat systems and battle complexity, without the technical bloat of more recent titles.
  • The franchise maintains long-term engagement by balancing accessibility for casual players with the deep, turn-based strategic systems required for competitive play.
  • There is a fundamental design distinction between the real-time, augmented reality mechanics of Pokémon GO and the contained, math-heavy battle systems found in console entries.
Extra CreditsAug 2025