Phantasy Star
Game
37 documents in the library are about Phantasy Star, from writers such as Sega Sammy Holdings, DiGRA and Game File. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Phantasy Star, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Phantasy Star sales and key figures
The Entertainment Contents segment was the primary profit driver, generating 46,700 million yen in net sales and 4,941 million yen in operating income, largely due to digital titles like Phantasy Star Online 2.
Sega Sammy Holdings, 2016 · Consolidated Financial Statements: 3 Months Ended June 30, 2016, p. 4
Digital gaming success was anchored by Phantasy Star Online 2, which reached 2.5 million cumulative downloads, and Puyopuyo!! Quest, which surpassed 3 million downloads by late July 2013.
Sega Sammy Holdings, 2013 · Major Questions Concerning Actual Results for First Quarter of Year Ending March 2014, p. 2
Digital growth was highlighted by 'Phantasy Star Online 2', which reached 1.7 million registered users by the end of 2012.
Sega Sammy Holdings, 2013 · Sega Sammy Holdings Summary of 3rd Quarter Results for FY Ending March 2013, p. 3
Documents about Phantasy Star
Sega’s “Super Game” is No More, as Mystery Project Comes to a Halt
Sega has cancelled development of its long-teased "Super Game," a mystery project once pitched to investors as a key future revenue driver capable of generating roughly $600 million in lifetime sales.
- Sega has officially cancelled its 'Super Game' project, a flagship initiative that was projected to generate $600 million in revenue.
- The project, which began development in 2019, was halted during the fiscal year ending March 2026 after failing to meet feasibility standards due to intensifying market competition.
- Sega’s decision marks a strategic pivot away from high-budget AAA online titles toward more focused IP expansion and risk mitigation.
Data Appendix: FY2026/3
The analysis demonstrates a robust expansion of the company’s revenue and profitability over the FY24/3 to FY27/3 period, with total sales projected to climb from ¥54.1 bn in the first quarter of FY24/3 to ¥357.0 bn by FY27/3.
- The company projects significant financial growth from FY24/3 to FY27/3, with total sales rising from ¥54.1 bn to ¥357.0 bn and operating income increasing from ¥4.3 bn to ¥78.1 bn.
- International markets are the primary revenue driver, consistently accounting for over 60% of total sales throughout the reporting period.
- Consumer and entertainment segments represent 70% of total sales, with consumer segment revenue doubling over the three-year period.
All the Cool Kids Are Listening to Phantasy Star Online Breakcore Mixes
This document explores the resurgence of early 2000s video game music, specifically the Phantasy Star Online soundtrack, as an inspiration for contemporary breakcore and electronic music artists.
- Indie game performance remains robust, evidenced by Rusty’s Retirement selling over 100,000 units in its first week and Gray Zone Warfare peaking at over 60,000 concurrent players during its early access launch.
- AAA titles are currently facing significant profitability challenges and rising development costs, contrasting with the high engagement levels seen in the indie sector.
- A niche cultural trend is emerging where musicians use legacy hardware like the Korg TR Rack and Roland JV2080 to replicate the specific soundscapes of Dreamcast and PlayStation-era titles.
Sega Sammy Management Meeting 2023
Sega Sammy's December 2023 Management Meeting reviewed progress on its medium-term plan and set out a strategy centered on Entertainment Contents, global multiplatform releases, and transmedia expansion.
- Sega Sammy is committing 100 billion yen over five years to drive global growth, including the acquisition of Rovio to expand mobile capabilities and support high-budget 'Super Game' development.
- The company is implementing structural reforms in its European studios to address performance shortfalls, including canceling underperforming projects and tightening development oversight.
- Core growth strategy centers on the globalization of major intellectual properties like Persona and Like a Dragon through simultaneous multi-platform releases and transmedia expansion.
Sega Sammy Holdings Flash Report: Consolidated Financial Statements (3 Months Ended June 30, 2021)
Sega Sammy Holdings’ consolidated financial report for the three-month period ending June 30, 2021, details a significant recovery in financial performance compared to the same period in the previous year.
East Meets South: The Creative Appropriation of Nintendo and Sega Videogames in Brazil
The document examines the creative appropriation of Japanese videogames, specifically Nintendo and Sega titles, within the Brazilian game industry during the protectionist policies of the 1980s and 1990s.
- The paper argues that Brazilian localizations of Japanese and American games during the protectionist era (roughly 1984–1992 and after) illustrate five Latin American forms of appropriation, ordered from least to most radical: baroque infiltration, in-betweenness, creolization, cannibalism, and cultural anthropophagy.
- Nintendo's Brazilian arrangement with Playtronic, a joint venture of Gradiente and Estrela, was tightly controlled, with translation sent to Japan or the United States and only a handful of titles localized.
- The Sega partnership with TecToy was far less restrictive, producing more than 500 titles from the late 1980s to 2000 and allowing Brazilian staff to alter on-screen text, sprites, and backgrounds.
Sega Sammy FY Ending March 2020 1Q Results Presentation
Sega Sammy Holdings reported a positive start to the fiscal year ending March 2020, with both sales and operating income showing growth during the first quarter compared to the same period in the previous year.
Sega Sammy Holdings FY Ending March 2018: 3rd Quarter Results Presentation
Sega Sammy Holdings experienced a period of significant operational transition during the first three quarters of the fiscal year ending March 2018.
- Sega Sammy experienced a decline in overall performance during the first three quarters of FY2018, primarily driven by a contraction in the Pachislot and Pachinko segment.
- The Pachislot and Pachinko sector faces a mandatory transition to new regulatory standards by 2021, requiring the phased removal of older machines and lower jackpot limits.
- The Entertainment Contents segment achieved significant international growth, with sales in North American and European markets increasing by 120 percent year-over-year.
Sega Sammy Holdings FY Ending March 2016 Interim Results Presentation
Sega Sammy Holdings is currently navigating a period of strategic transition, balancing the stabilization of its core pachislot and pachinko machine business with a pivot toward digital entertainment and international resort development.
Sega Sammy Holdings: Actual Results for the First Quarter of the Year Ending March 2017
Sega Sammy Holdings achieved a significant financial turnaround during the first quarter of the fiscal year ending March 2017, transitioning to profitability compared to the same period in the previous year.
- Sega Sammy Holdings achieved a financial turnaround in Q1 of the fiscal year ending March 2017, moving from a loss in the previous year to profitability.
- The Pachislot and Pachinko Machines Business served as the primary growth driver, fueled by the release of titles including Pachislot CODE GEASS Lelouch of the Rebellion R2 and CR BIG DREAM.
- The Entertainment Contents Business delivered strong results across digital, packaged, and amusement segments, led by the performance of Phantasy Star Online 2 and Total War: Warhammer.
Sega Sammy Holdings: Summary of 1st Quarter Results for FY Ending March 2017
Sega Sammy Holdings reported a strong financial turnaround for the first quarter of the fiscal year ending March 2017, characterized by significant year-on-year growth in net sales and a return to profitability.
Sega Sammy Holdings FY Ending March 2017: 1st Quarter Results Presentation
Sega Sammy Holdings achieved a robust financial turnaround during the first quarter of the fiscal year ending March 2017, characterized by a 33 percent year-on-year increase in consolidated sales and a return to profitability with operating income reaching 3.0 billion JPY.
- Sega Sammy Holdings achieved a financial turnaround in Q1 FY2017, reporting a 33 percent year-on-year increase in consolidated sales and 3.0 billion JPY in operating income.
- The Pachislot and Pachinko segment served as the primary growth driver, recording a 116 percent surge in revenue compared to the previous year.
- The Entertainment Contents business maintained growth through a diversified portfolio, highlighted by the commercial success of Total War: WARHAMMER and the launch of KanColle Arcade.
Companies behind it
As the documents state it.
