Monster Hunter Rise
GameBy Capcom
Documents about Monster Hunter Rise
Games and Numbers: October 7 — October 20, 2026
This bi-weekly industry update provides a summary of key performance milestones for various PC, console, and mobile titles between October 7 and October 20, 2026.
- EA Sports FC 27 is the top-grossing premium release of 2026, generating $714.1 million in revenue and selling 7.9 million copies, with over half of sales occurring during the early access period.
- Remedy Entertainment’s Control Resonant sold 1 million copies in three weeks, becoming the studio's fastest-selling title and requiring 3–4 million units to fully recoup development costs.
- Indie fishing simulator How to Fish by Dazed Games reached 10 million copies sold in less than two months following its August 20, 2026, launch.
March PlayStation Plus Essential Tier Performance
This analysis evaluates the performance of March 2026 PlayStation Plus (PS+) Essential tier additions, specifically examining how titles like PGA Tour 2K25, Slime Rancher 2, Monster Hunter Rise, and Elder Scrolls Online: Gold Road Collection converted subscribers into new players.
- PGA Tour 2K25 led March 2026 PlayStation Plus Essential additions with 914,000 new players, nearly tripling its pre-existing PlayStation footprint.
- Slime Rancher 2 secured the second spot with 750,000 new players, benefiting from a large pool of untapped users compared to established AAA titles.
- Monster Hunter Rise saw a diminished impact on its Essential-tier debut in March 2026, generating 115,000 new players compared to the 1.3 million it acquired during its prior year-long stint on the Extra tier.
Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
The release of Monster Hunter Wilds represents a significant milestone for the franchise, demonstrating the series' enduring appeal and its capacity to generate massive engagement within the live-streaming ecosystem.
- Monster Hunter Wilds achieved 46.5 million hours watched and a peak viewership of 769,000 during its debut week, supported by 1.4 million peak concurrent players on Steam.
- The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
- In its first 24 hours of release, Monster Hunter Wilds reached the 4th highest peak viewership for a game launch since 2023, surpassing major AAA titles such as Call of Duty: Black Ops 6 and Hogwarts Legacy.
Capcom Financial Results: Nine Months Ended December 31, 2023
Capcom’s financial performance for the nine-month period ending December 31, 2023, demonstrates significant growth across its core video game business.
- Capcom reported net sales of ¥106.1 billion for the nine months ending December 31, 2023, a 33% year-over-year increase, with operating income rising 43% to ¥47.7 billion.
- Back catalog titles are the primary revenue engine, accounting for 81.9% of the 32.6 million total units sold during the period.
- Overseas markets are critical to the company's financial health, currently representing 82.2% of total game sales.
Plus: One Piece Odyssey - A Trad Hit for Namco
One Piece Odyssey has demonstrated a strong market debut, signaling that traditional, high-priced JRPG adaptations of major anime franchises remain highly viable.
- One Piece Odyssey is a commercial success for Bandai Namco, with first-week Steam sales projected between 150,000 and 200,000 units and a top position on U.S. PlayStation digital charts.
- The success of One Piece Odyssey at a $60 price point without live-service mechanics proves that traditional, premium-priced JRPG adaptations of major anime franchises remain highly viable.
- Chinese-developed titles are showing significant market traction on Steam, with Jianghu11 reaching over 10,000 concurrent users and Sailing Era achieving 6,000 concurrent users.
Plus: Klonoa & Gwent Top a Slow-ish New Steam Week
This analysis examines global video game market performance and upcoming release trends for the week of July 4, 2022.
- Subscription services significantly impacted console charts, with Arcadegeddon leading PlayStation downloads via PlayStation Plus and WIN Reality topping the Meta Quest store.
- New Steam releases saw modest engagement post-Summer Sale, led by Sword and Fairy Inn 2 with 7,000 concurrent users, while Klonoa Phantasy Reverie Series and Gwent: Rogue Mage reached 750 and 1,200 concurrent users respectively.
- DLC content proved to be a strong revenue driver, as Cuphead: The Delicious Last Course performed well on both Xbox and Nintendo Switch, while Monster Hunter Rise: Sunbreak also dominated Switch third-party downloads.
Top Steam Games Debuting in Q3 2022
This analysis provides a comprehensive overview of the Steam marketplace and broader console landscape for the third quarter of 2022.
- Major DLC releases are currently outperforming new standalone titles in player engagement, evidenced by Monster Hunter Rise: Sunbreak peaking at 209,000 concurrent users.
- Stray emerged as the highest-momentum Q3 2022 debut on Steam, driven by rapid wishlist velocity despite having fewer total followers than Party Animals.
- Developer-led in-game review prompts on platforms like Meta Quest and Apple Arcade are inflating review counts by up to fifteen-fold, rendering traditional review-to-sales metrics unreliable.
Plus: The Steam Summer Sale Hasn't Deterred Tiny Tina
The Steam Summer Sale has not significantly hindered the performance of new releases and major transitions, as evidenced by the successful Steam debut of Tiny Tina’s Wonderlands following its three-month exclusivity period on the Epic Games Store.
- Major Steam releases remain resilient during the Steam Summer Sale, evidenced by Tiny Tina’s Wonderlands reaching over 7,000 concurrent users immediately following its Epic Games Store exclusivity period.
- Raft experienced a significant performance surge to 80,000 concurrent users upon its 1.0 release in late June 2022.
- Chivalry 2 achieved 300,000 units sold within its first ten days on the Steam platform.
Plus: God of War's Perfect PC Transition
The primary objective of this analysis is to evaluate the commercial performance and market trends of recent video game releases across major PC and console platforms during January 2022.
- Sony’s strategy of releasing polished console exclusives on PC years after their original launch is commercially validated by God of War, which reached 46,000 concurrent users (CCUs) at launch.
- Monster Hunter Rise demonstrated strong market demand for PC ports by surpassing 100,000 CCUs on Steam.
- Streamer-driven engagement can sustain high player counts for niche titles, as evidenced by the success of Internet Cafe Simulator 2 despite mixed critical reviews.
Plus: Q1 on Steam - Let's Witness the Hotness
This analysis provides a comprehensive outlook on the Steam and console gaming markets for the first quarter of 2022.
- Steam's Q1 2022 market was defined by high-profile releases including Elden Ring, God of War, and Monster Hunter Rise, alongside the successful Western launch of the MMO Lost Ark.
- The tactical shooter Ready Or Not emerged as a significant sleeper hit in late 2021, achieving a 94% positive review rating despite low pre-launch visibility.
- Indie developers face a 'Game Pass or bust' environment on Xbox, where paid download charts are dominated by viral hits like Among Us rather than traditional indie titles.
Nintendo Switch: The State of Player Discovery
The Nintendo Switch ecosystem is characterized by a broadening of player libraries and a continued dominance of first-party software.
- Nintendo Switch users significantly expanded their libraries in 2022, with the median number of owned games rising to 35 titles, up from 20 in 2021.
- First-party Nintendo titles dominate the ecosystem, with ownership rates for major releases like Pokemon Legends: Arceus and Metroid Dread reaching between 39% and 50% among the core demographic.
- Physical media remains a strong force on the Switch, accounting for nearly 47% of user libraries due to collector interest and the perceived value of premium-priced software.
Companies behind it
As the documents state it.
