Monster Hunter Now
Game
18 documents in the library are about Monster Hunter Now, from writers such as Game World Observer, PocketGamer.biz and Mobilegamer.biz. Each has a summary and key insights with the page they come from.
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Key figures from the reports
In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.
Udonis, 2025 · Scopely Company Overview
Monster Hunter Now has surpassed $250 million in lifetime gross revenue, demonstrating the effectiveness of seasonal content updates in driving long-term financial performance.
PocketGamer.biz, 2024 · Week in Mobile Games E38 - Xbox and Adjust mishandle their PR and Supercell's culture revolution, p. 30
The mobile segment grew by 20% compared to the previous year, driven largely by the performance of the augmented reality title Monster Hunter Now.
Capcom, 2024 · Capcom Financial Results: Nine Months Ended December 31, 2023
Niantic’s Monster Hunter Now generated $15 million in revenue within its first two weeks, proving the continued commercial viability of location-based mobile gaming when paired with high-profile IP.
Naavik, 2023 · Monster Hunter Now Launch / Luda Raises For AI Sim / CS:GO 2 Launch, p. 1
Documents about Monster Hunter Now
Apple app review woes, EA job cuts, Supercell, Monopoly Go and more
The mobile gaming industry is currently navigating significant operational shifts, ranging from platform-level bottlenecks to major corporate restructuring.
- Apple’s App Store review times have extended from 24–48 hours to several weeks due to a surge in AI-generated submissions, disrupting developer roadmaps while Google Play remains unaffected.
- Scopely emerged as the top-earning U.S. publisher in Q3 with $507 million in revenue, bolstered by Monopoly Go, which generated $41 million in Q3 licensing earnings for Hasbro.
- Electronic Arts is cutting 400 jobs, representing 3% of its global workforce, as part of a restructuring plan following its transition to private ownership.
Did Apple really resolve its EU dispute? | Week in Mobile Games podcast
Apple’s recent attempt to resolve its regulatory dispute with the European Union regarding the Digital Markets Act remains contentious.
- Apple has updated its App Store business terms in response to EU Digital Markets Act (DMA) scrutiny, setting commission rates at 26% for standard App Store apps, 20% for those using alternative payment processing, and 15% for apps that link out to external payment methods.
- Roblox is facing increased pressure from international regulators, including a three-month mandate from Australian authorities to improve child safety measures after reports that adults could still contact minors on the platform.
- The mobile idle RPG 'Digimon New Century' (referred to as Digimon Up) generated $10 million in player spending across Google Play and the App Store during its first month following its July 15, 2024, launch.
Weekly Industry Briefing: June 2026
The July 2026 industry briefing provides a comprehensive overview of significant developments within the global mobile gaming sector.
- Xbox is cutting 3,200 jobs, spinning out four console game studios, and restructuring its mobile gaming division so that King and Mojang will report directly to Xbox boss Asha Sharma, recognizing them as significant platforms by monthly active players.
- Meta has soft-launched 'Pocket,' an AI-powered 'TikTok for games,' which it acquired through the Gizmo team earlier this year.
- Scopely is actively expanding its influence, rebranding Niantic's games team (responsible for Pokémon Go, Pikmin Bloom, and Monster Hunter Now) as Scopely Explore, and funding a new studio from the creator of Umamusume: Pretty Derby to strengthen its presence in the Japanese market.
This Week's Need-to-Know Jobs, Data and New Game News
This industry digest, published in April 2026, provides a comprehensive overview of the mobile gaming sector, focusing on market data, corporate developments, and professional recruitment trends.
- The mobile gaming industry is seeing new releases including Borderlands, Plants vs Zombies 3, Dicero, Game of Thrones, Netflix Playground, Jetpack Joyride Racing, Jackbox, and new Apple Arcade titles.
- Playtika, valued at $3 billion, is currently for sale, as reported in the data digest.
- The data digest also covers Q1's top-earning mobile games, spending statistics from Aream, and numbers for Last Asylum: Plague and MapleStory: Idle RPG.
Scopely Company Overview
Founded in 2011, Scopely has evolved from a mobile startup into a dominant global publisher and developer, specializing in free-to-play titles that leverage high-profile intellectual property and sophisticated live operations.
- In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.
- Scopely is a wholly owned subsidiary of Savvy Games Group, which purchased the company in April 2023 for $4.9 billion.
- The company’s title MONOPOLY GO! is one of the fastest-growing mobile games in history, having surpassed $3 billion in lifetime revenue.
Pocket Gamer Reacts: Breaking down Scopely's blockbuster $3.5bn deal for Niantic's games business
Scopely’s acquisition of Niantic’s games business for $3.5 billion represents a major consolidation within the mobile gaming sector, signaling a strategic pivot for both organizations.
- Scopely has acquired Niantic’s games business for $3.5 billion, taking over the development and live-service operations for titles including Pokémon GO, Monster Hunter Now, and Pikmin Bloom.
- Pokémon GO remains the primary financial anchor of the deal, having generated over $8.5 billion in lifetime gross revenue.
- Niantic is pivoting to focus on geospatial AI technology, supported by a $250 million funding round that includes a strategic investment from Scopely.
Week in Mobile Games E38 - Xbox and Adjust mishandle their PR and Supercell's culture revolution
Microsoft’s strategic pivot toward a proprietary mobile store has encountered significant friction, exacerbated by a U.S. court decision to pause Google Play remedies and a widely criticized communication strategy.
- Supercell is abandoning its traditional small-team structure in favor of a dual-model approach that integrates larger live-game teams and formal management to combat creative stagnation.
- Microsoft’s attempt to launch a proprietary mobile store is facing significant setbacks due to a U.S. court decision pausing Google Play remedies and a poorly received communication strategy that alienated key partners.
- Mobile measurement firm Adjust is undergoing internal instability following abrupt leadership changes and workforce reductions, allowing competitors like Singular to capture market share and talent.
Week in Mobile Games E36 - Games industry M&A hits overdrive with Plarium and Easybrain deals
The mobile gaming industry is currently undergoing a period of intense structural realignment, characterized by high-profile mergers and acquisitions and a strategic pivot toward more sustainable monetization models.
- Major mobile gaming M&A activity is accelerating, highlighted by Miniclip’s $1.2 billion acquisition of Easybrain and MTG’s $620 million purchase of Plarium.
- Publishers are shifting from hyper-casual advertising models to hybrid-casual strategies to improve long-term revenue sustainability.
- The Indian mobile gaming market is forecast to reach a valuation of $7.5 billion by 2028, signaling significant regional growth.
Pokémon GO Hits $8 Billion in Player Spending
Pokémon GO has reached a significant financial milestone, surpassing $8 billion in lifetime player spending since its 2016 launch.
- Pokémon GO has surpassed $8 billion in lifetime player spending since its 2016 launch, resulting in over $5.4 billion in net revenue after store fees and taxes.
- The game has achieved a global reach of 657 million lifetime downloads, with the United States (38%) and Japan (31%) serving as the primary revenue drivers.
- Annual net revenue for the title declined by 13% year-over-year in 2023, falling to $567 million.
Capcom Financial Results: Nine Months Ended December 31, 2023
Capcom’s financial performance for the nine-month period ending December 31, 2023, demonstrates significant growth across its core video game business.
- Capcom reported net sales of ¥106.1 billion for the nine months ending December 31, 2023, a 33% year-over-year increase, with operating income rising 43% to ¥47.7 billion.
- Back catalog titles are the primary revenue engine, accounting for 81.9% of the 32.6 million total units sold during the period.
- Overseas markets are critical to the company's financial health, currently representing 82.2% of total game sales.
Monster Hunter Now: Has Niantic Finally Found Another Pokémon Go-Sized Hit?
Monster Hunter Now represents a significant performance milestone for Niantic, demonstrating stronger market traction than previous post-Pokémon GO releases.
- Monster Hunter Now has successfully established itself in the top 200 grossing apps in the US, marking a significant improvement over Niantic’s previous title, Peridot, which failed to maintain its initial ranking.
- The game’s success is driven by its adaptation of the established Monster Hunter franchise, which has sold over 94 million copies globally and gained significant Western recognition through console titles like Monster Hunter World.
- Location-based AR games see higher adoption in Japan than in the US, with three such titles currently in the Japanese top 20, compared to only two in the US market.
Capcom H1 Financial Results 2023
Capcom’s financial results for the first half of the 2023 fiscal year, ending September 30, demonstrate significant growth driven by strong performance in its digital contents division and robust back catalog sales.
- Capcom reported strong H1 2023 growth with net sales of ¥74.9 billion, a 52.7% year-over-year increase, and operating income of ¥33.8 billion, up 54.4%.
- The digital contents division remains the primary revenue driver, accounting for 81.7% of total sales, while the company sold a total of 22.6 million units during the period.
- Back catalog titles are a critical revenue pillar, representing 77.9% of total unit sales and demonstrating the long-term commercial viability of the existing library.
Companies behind it
As the documents state it.