Mirror
Game
27 documents in the library are about Mirror, from writers such as Konami, The Game Business and Digital Turbine. Each has a summary and key insights with the page they come from.
Connections
The documents about Mirror on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
The Sports segment experienced a 415.8% surge in business profit, driven by service enhancements and the expansion of specialized fitness programs like Pilates Mirror.
Konami, 2024 · Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2024, p. 72
Despite revenue growth, the company reported a €3.3 million consolidated net loss in 2021, primarily attributed to the amortization of development costs for titles like Twin Mirror.
Don't Nod, 2022 · Don't Nod Financial Results Presentation: TP ICAP Midcap Conference, p. 20
DICE established a '70/30' design rule for Mirror's Edge Catalyst, where 70% of the environment is based on real-world precedents and 30% is stylized to maintain a distinct, futuristic aesthetic.
Game Developers Conference, 2019 · Mirror's Edge Catalyst: Evolving and Creating a Style, p. 1
The Sports segment saw a 219.4% increase in business profit to ¥1,600 million on ¥23,799 million in revenue, supported by the expansion of Pilates Mirror studios and swimming instruction programs.
Konami · Consolidated Financial Results: Six Months Ended September 30, 2023, p. 7
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 3
- with sales
- Revenue to date
- $7.3M
- all of them
- Units sold
- 6.6M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Mirror 2: Project X | 2022 | $3.7M | 3.5M | |
| Mirror | 2017 | $3.6M | 3.0M | |
| Mirror Party | 2021 | $49K | 42K |
Documents about Mirror
Games Media Crisis Deepens, Bloober Hunts Weird Horror Titles, and New York Games Week Soft Launches
The video game industry is currently navigating a period of significant structural instability, characterized by widespread media layoffs and evolving event strategies.
- The games media industry is facing severe contraction, with recent layoffs at Future (Gamesradar/Techradar), Metro, and Popverse following earlier cuts at IGN and Restart, driven by declining search traffic and the rise of AI.
- Bloober Team is expanding its horror portfolio through its 'Broken Mirror' label, which currently has five projects in development, including the licensed title 'Saw: Genesis' and the Switch 2 exclusive 'Onyx: The Dark Grip'.
- New York Games Week is soft-launching on October 4, 2026, as a decentralized event series intended to test a new industry gathering model before a full-scale rollout in 2027.
Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week launches
The games media landscape is currently undergoing a period of profound instability, marked by widespread layoffs and a fundamental shift in audience acquisition as AI-driven search algorithms disrupt traditional traffic models.
- The games media sector is facing significant instability due to layoffs and AI-driven search algorithms disrupting traditional traffic models, leading to a shift toward niche publications and podcasts.
- Bloober Team is launching the 'Broken Mirror Games' label, led by Tymon Smektała, to expand into a global horror platform by managing two first-party and five second-party titles.
- New York Games Week is debuting as a decentralized event model that utilizes existing city infrastructure and coordinates with New York Comic-Con to replace traditional, rigid trade show formats.
The Secrets Behind That Cyberpunk 2077 Montage
The article explains how CD Projekt Red achieved the one-minute-twenty-second cinematic montage in Cyberpunk 2077, a sequence that traverses fifteen distinct locations and features seventy-nine cuts, three mirror scenes with multiple costumes, and roughly forty-five NPCs.
- CD Projekt Red achieved the 80-second Cyberpunk 2077 cinematic montage by building an in-engine 'back lot' of miniature, optimized locations rather than using pre-rendered video.
- The sequence utilizes 79 cuts across 15 distinct locations, featuring approximately 45 NPCs and multiple mirror scenes with real-time character customization.
- To manage streaming demands, the engine teleports the protagonist between scenes, loading only the specific assets required for each segment.
TWiG #368: Ubisoft Cuts, TikTok Slips, and Gaming’s Next Distribution Crisis
The global gaming industry is currently navigating a period of significant structural volatility, characterized by widespread workforce reductions and evolving regulatory pressures.
- Ubisoft has reduced its workforce by over 3,000 employees within the last two years, reflecting broader structural volatility in the gaming industry.
- Valve is facing an $897.7 million legal challenge regarding its Steam commission structure while implementing new AI disclosure rules that only require transparency for content used in gameplay, store pages, or marketing.
- TikTok’s mobile advertising share has dropped from 21% to 12% amid stagnant daily active user growth and ongoing efforts to decouple from its parent company, ByteDance.
Konami Group Corporation: Consolidated Financial Results for the Nine Months Ended December 31, 2025
Konami Group Corporation achieved record-high financial results for the nine-month period ending December 31, 2025, signaling robust momentum across its primary business operations.
- Konami Group achieved record-high financial results for the nine months ended December 31, 2025, with total revenue reaching ¥353,020 million, a 13.6% year-on-year increase.
- Profit attributable to owners of the parent grew 17.8% year-on-year to ¥74,347 million, driven primarily by the strong performance of key titles in the Digital Entertainment business.
- The company upwardly revised its full-year fiscal forecast ending March 31, 2026, now projecting total revenue of ¥468,000 million and profit attributable to owners of the parent of ¥86,000 million.
Konami Group Semi-annual Condensed Consolidated Financial Statements: Six Months Ended September 30, 2025
Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its diversified business portfolio.
- Konami Group reported strong growth for the six months ended September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% increase year-on-year.
- Profit attributable to owners of the parent rose 27.7% to ¥46,486 million, resulting in basic earnings per share of ¥342.92 compared to ¥268.53 in the prior year period.
- The Digital Entertainment segment remains the primary driver of growth, generating ¥168,777 million in revenue (up 28.2%) and ¥61,378 million in business profit (up 31.6%).
Konami Group Corporation: Consolidated Financial Results for the Six Months Ended September 30, 2025
Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its core business operations.
- Konami Group achieved record-high financial results for the first half of the fiscal year ending September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% year-on-year increase.
- Profit attributable to owners of the parent rose 27.7% year-on-year to ¥46,486 million, marking the second consecutive fiscal year of record-high first-half profits.
- The Digital Entertainment segment remains the primary growth driver, supported by the continued performance of key titles including eFootball™, which has surpassed 900 million cumulative downloads, and Yu-Gi-Oh! MASTER DUEL, which has exceeded 90 million downloads.
Konami Group Consolidated Financial Results: Three Months Ended June 30, 2025
Konami Group achieved record-high financial results for the first quarter of the fiscal year ending March 31, 2026, signaling robust momentum across its diversified business portfolio.
- Konami Group achieved record-high financial results for a first quarter for the second consecutive year, with revenue reaching ¥96,964 million, a 7.7% year-on-year increase.
- Operating profit rose 10.3% year-on-year to ¥27,732 million, while profit attributable to owners of the parent grew 3.5% to ¥19,834 million.
- The Digital Entertainment segment remains the primary growth driver, highlighted by the eFootball series surpassing 850 million cumulative downloads and ongoing expansion of the Yu-Gi-Oh! franchise.
GTA 6, Black Mirror, and the Platonic Ideal of the Video Game
The evolution of video games is currently defined by a tension between the pursuit of hyper-realistic, high-budget escapism and the potential for more intimate, reality-grounded experiences.
- Grand Theft Auto VI represents the current industry benchmark for high-budget, hyper-realistic escapism, with production costs estimated to exceed $1 billion.
- The video game industry is currently defined by a tension between massive capital investment in visual fidelity and a growing interest in using interactive media to explore human experience.
- Fictional depictions of neural-interface technology, such as Black Mirror’s 'Experiencer Disk,' serve as a theoretical endpoint for gaming that moves beyond external hardware to direct consciousness immersion.
Consolidated Financial Results for the Year Ended March 31, 2025
Konami Group Corporation achieved record-breaking financial performance for the fiscal year ending March 31, 2025, characterized by a 17.0% year-on-year revenue increase to ¥421,602 million.
- Konami Group Corporation achieved record-breaking financial results for the fiscal year ending March 31, 2025, with total revenue increasing 17.0% year-on-year to ¥421,602 million.
- The Digital Entertainment segment served as the primary growth engine, recording a 22.5% revenue surge driven by strong performance in console and mobile titles.
- Operating profit reached ¥101,944 million, marking the second consecutive year of record highs across all profit categories.
Netflix games strategy evokes the spirit of Nintendo Wii
Netflix is actively refining its gaming strategy to prioritize accessibility and broad audience engagement, drawing parallels to the philosophy of the Nintendo Wii.
- Netflix is targeting a broad, casual audience by prioritizing accessibility and frictionless play, mirroring the strategy used by the Nintendo Wii.
- The company is leveraging its existing user base of approximately 700 million people to bypass traditional console hardware barriers and subscription friction.
- Under leadership from Alain Tascan, the gaming strategy is built on four pillars: narrative-driven experiences, transmedia projects, family-oriented gaming, and party games using mobile devices as controllers.
Konami Group Corporation: Consolidated Financial Results for the Six Months Ended September 30, 2024
Konami Group Corporation achieved record-high financial results for the six-month period ending September 30, 2024, characterized by a robust 19.7 percent year-on-year revenue increase to ¥184,084 million.
- Konami Group achieved record-high financial results for the six months ended September 30, 2024, with total revenue reaching ¥184,084 million, a 19.7% year-on-year increase.
- Profit attributable to owners of the parent rose 35.7% year-on-year to ¥36,401 million, while business profit grew 41.8% to ¥50,217 million.
- The Digital Entertainment segment remains the primary driver of performance, supported by strong engagement in titles like Yu-Gi-Oh! MASTER DUEL and the PROFESSIONAL BASEBALL SPIRITS series.
Companies behind it
As the documents state it.
